Presentation on theme: "LITTLE LEAGUE SCOREKEEPING 2014 PRESENTATION. Little League Scorekeeper Responsibilities 1. A scorer has to use good and impartial judgment, even if he."— Presentation transcript:
Little League Scorekeeper Responsibilities 1. A scorer has to use good and impartial judgment, even if he or she is affiliated with one of the teams in some way. 2. A scorer must keep his or her judgment age appropriate. 3. Scoring is a means of compiling a record of what happens during the progress of a baseball or softball game. 4. The object is to set down, either in detail or in rough form, the sequence of events and how they relate to the winning, or the losing, of the game. Each scorer usually develops a style and technique by experience. 5. The Official Scorer keeps the Official Record for the league. 6. The scorer MUST NEVER make a decision that conflicts with the Official Rules and Regulations of Little League Baseball/Softball or with an umpire’s decision. 7. Official Scorers should be familiar with Playing Rules as well as with the basic guidelines of scoring. 8. Once a judgment decision (hit/error; wild pitch/pass ball; etc.) is made by a scorekeeper and entered, it must stand. Erasures in a scorebook, other than to correct a misused symbol, expose the scorekeeper to deserved criticism. 9. It is a prime rule of scoring that some indication be made in the book to account for every movement of batter-runner or preceding runners.
ACCURACY 1. Knowing the score is more important than distinguishing between hits and errors. 2. Double check to make sure you have runs, hits, and errors entered correctly after each inning. 3. Don’t hesitate to consult the umpire when it is necessary. 4. The umpire decides whether runs count. 5. If you find that you scored a play incorrectly in violation of the rules, correct your mistake before finalizing your totals. 6. GETTING IT RIGHT should be the creed of every scorekeeper.
Basic Guidelines I.Before the game: 1.Get the official score book. 2.Get the line up from both managers a. Jersey #, Player’s Name & Position b. All players on the Team Roster MUST be listed on the lineup. 3.Enter all information in score book. II.During the game: 1.Record balls and strikes for each batter. Note: Keep separate count for ALL pitches. A pitch count recorder is suggested. 2.Record plays made on the field (steals,walks,hits,errors,runs & outs). If in doubt verify with the umpire about an out or run before the next pitch. 3.Record any substitutions given to you by the managers including position changes. 4.Record ALL pitching changes & verify the eligibility of the new pitcher.
Basic Guidelines (Continued) III. Between innings: 1.Record the pitch count for the pitcher. Notify the umpire if pitcher is getting close to his limit. 2.Record any player changes given to you by the managers. 3.Add up the score through that inning. IV. After the game: 1.Record the pitching record (# of pitches) for each pitchers for both teams on the pitching log or pitching affidavit. Most leagues require the managers to sign the pitching log before leaving the field. 2.Verify the final score and record in official scorebook. 3.Have umpire signed the official book.
Basic Guidelines (Continued) V. Things to remember: 1.The official count for a batter is kept by the umpire, the scorekeepers count is not official. You may be ask for a count by the umpire, you can give what you have, otherwise you say nothing. 2.If the teams change sides before three (3) outs, the scorekeeper shall immediately inform the umpire of the mistake. 3.If the game is protested or play suspended, the scorekeeper shall make note of the exact situation at the time of the protest or suspension, including the score, the number of outs, the position of any runners, and the ball and strikes count on the batter & the pitch count. 4.The scorekeeper shall NOT call attention to the umpire or any member of either team to the fact that a player is batting out of turn. 5.The scorekeeper shall NOT make any decision conflicting with the official playing rules, or with an umpires decision.
Scorecard Position/Abbreviation/Assigned # POSITIONABBREVIATION ASSIGNED # PitcherP #1 CatcherC #2 First Baseman1B #3 Second Baseman2B #4 Third Baseman3B #5 ShortstopSS #6 Left FielderLF #7 Center FielderCF #8 Right FielderRF #9
Scorecard Scoring Abbreviations Some of the most commonly used are: ABBREVIATION Strike OutK or Ks (Swinging) Kc (Called) Base Hit – Single1B Base Hit – Double2B Base Hit – Triple3B Home RunHR Base on BallsBB ErrorE (w/pos# E3 – player making error) Flied OutF (w/pos# - player making the catch) Stolen BaseSB Pass BallPB BuntBT BalkBK Fielders ChoiceFC HP or HPBHit by Pitch Caught StealingCS Sacrifice FlySF Sacrifice BuntSac BT Lined OutLO Wild PitchWP PUPop Up (High Infield Fly) UnassistedU (w/pos# - player making the play) Left on BaseLOB Runs Batted InRBI
Explanations of Scoring Abbreviations SB – Stolen Base (Runner advance without a hit, walk or passed ball, wild pitch or a balk.) PB – Passed Ball (Runner advanced because the catcher (2) missed the ball) WP – Wild Pitch (Runner advanced because the pitcher (1) threw the ball away) BK – Balk (Pitcher balked, called by the umpire) Junior/Senior/Big League Only Note: A balk whether the ball is thrown or not will be recorded as a pitch by the pitch count recorder. (Rule 2.00 pg 60) ************************************************************************** 1B – 1 Base “single” (Batter reached first base on his hit) 2B – 2 Bases “double” (Batter reached second base on his hit) 3B – 3 Bases “triple” (Batter reached third base on his hit) HR – Home Run (Batter touched all bases and scored on his hit) ************************************************************************** K – Strike Out (Batter has three strikes) Ks – Strike Out Swinging (Batter swings at the third strike) Kc – Called 3 rd Strike (Batter called out by umpire) K3D – Dropped third strike (Batter can run to first (if open) if catcher doesn’t catch the third strike pitch)
Explanations of Scoring Abbreviations E – Error (Fielding – throwing, catching, foot off base, etc – Position #) IF – Interference by Fielder (Called by umpire, player’s position #) ****************************************************************** FC – Fielder’s Choice (Batter should have been out but reached base because fielder chose to make play on another runner. Or no play to keep runners from advancing (Also known as Fielder’s Indifference) ****************************************************************** BB – Base on balls “walk” (Batter goes to first base on 4 th ball) HB or HP or HPB – Hit by a Pitch (Batter gets first base after getting hit by pitched ball) ****************************************************************** F – Fly Ball (Caught by a fielder (position #) without touching the ground) LO – Lined Out (Caught by fielder (position #) a line drive ball) PU – Pop Fly (Caught by fielder (position #) a high fly ball) IN – Infield Fly Rule (Called by umpire, batter is out)
Explanations of Scoring Abbreviations 6-3 – Short stop (6) to first base (3) for the out. 6-4-3 – Short stop (6) to second base (4) to first base (3) for double play Record 2 outs…first (1) out @ second; second (2) out @ first. 3U – First base made the unassisted out. ****************************************************************** SF – Sacrifice Fly (Caught by fielder (position #) and a run scored) SAC-BT – Sacrifice Bunt (Batter bunted and is thrown out, batter bunted to advance runner and runner advanced.)
Basic Guidelines for Scoring the Play(Continued) Value of a Base Hit – The scorer’s judgment is most critical in determining the value of a base hit. Usually a one-base hit (or single 1B) is credited if the batter-runner stops at first base; a two-base (double 2B) if the runner stops at second and a three-base (triple 3B) if he/she stops at third. With runners advancing as the result of a safe hit and the batter advancing to second base as a result of the defensive team making a play in an attempt to put out one of these runners, the scorer must determine (judgment) whether the batter is entitled to a two- base (2B) hit or he or she advanced on the attempt made on preceding runner. In this event, the scorer would indicate the batter reached base on a one-base hit (1B), and advanced to second on a fielder’s choice. Examples of Scorekeepers Judgment: Batter reaches 1 st safely but is put out by fielder when overrunning second base. Scoring would be a one-base hit (1B) with a putout at second. However, if the runner runs past second base after reaching it on his/her feet and is put out attempting to get back, credit a two-base hit.
Basic Guidelines for Scoring the Play Base Hit – A base hit is scored when the batter reaches first (or any succeeding base) safely on a fair ball that strikes the ground or a fence or goes over it before being gathered by a fielder. It is a base hit when the batter reaches base safely on a ball hit with such force, or so slowly, that any fielder attempting to make a play has no opportunity to do so. This also applies to a ball, which takes an unusual bounce and makes it impossible for a fielder to cleanly handle. Always score a hit when good fielding of a ball does not result in a putout. Force Out – Not every batted ball on which the player reaches base safely can be credited as a base hit. For example, when another runner is forced out as the result of a batted ball, no hit is scored. (Fielder’s Choice FC). Nor is it a hit if a fielder fails in attempting to retire a preceding runner, and in the judgment of the scorer, the batter- runner could have been retired at first base. (Fielder’s Choice FC).
Basic Guidelines for Scoring the Play (Continued) Situation in Little League is that a batter-runner missing a base after having made a safe hit. If he/she is called out for missing any base, he/she is credited only with a hit equivalent to the last base he/she did touch. If he/she misses first base and is called out, no hit is scored, but a time at bat shall be charged. (A player reaching 3B after missing second would be scored one-base (1B) hit.) When a base hit ends the game by driving home the winning run in the last half of the final inning, the batter gets credit only for as many bases as necessary to advance the runner who scores the winning run. However the batter-runner must run out the hit. In scoring, credit only the winning run in the final score, except in the case where the batter hits a home run. Then all runs shall count. A home run counts for four bases at any stage of the game and in any situation on the bases.
Basic Guidelines for Scoring the Play (Continued) Sacrifices – Score a sacrifice when the batter is deliberately sacrificing his/her chance to hit safely by bunting the ball in order to force the defensive team to make a usually easy play on him/her at first base for an out, advancing a runner into a more favorable position. Even if, as the result of an error, the batter is not put out at first base, but his/her action enables the preceding runner to advance, he/she gets credit for a sacrifice (not a base hit) and no time at is charged. It is NOT a sacrifice if the preceding runner is put out during this sequence of the defensive team’s action in playing the bunt. The batter is charged with a time at bat and if he/she reaches first base safely, the action is recorded as a fielder’s choice. (FC) It is also a sacrifice if with less than two outs, the batter hits a fly ball or line drive which is caught in the outfield, and a run scores. (Scoring Rule 10.09)
Basic Guidelines for Scoring the Play(Continued) Errors – In Little League, scorers should favor the batter if a decision of judgment is on the border line of hit versus error. Generally, when a defensive player (through ordinary effort) muffs a batted or thrown ball, throws the ball widely or drops the ball, the error must be charged. Being able to recognize the difference between a hit and error is often the toughest job for a scorekeeper – and the most controversial! The key is to determine the value of ordinary effort by a fielder. However, for example, a fielder who has to range far from his/her usual position to make play, and fails to make the play (even if he/she touches the batted ball), no error should be charged. If a field’s play on a batted ball is affected by some outside force, such as bright sunlight, a collision with a fence or another fielder, or a “bad hop,” it should be scored a hit if the fielder fails to make a play. Errors of omission, such as indecision to throw the ball, etc., cannot be charged. However, a baseman who neglects to have his/her foot on the base when receiving the throw has committed a chargeable error. Misplays by the catcher or pitcher – passed balls or wild pitches – are recorded as such and no error is charged.
Regular Season Pitching Rules – Baseball VI – Pitchers Page 37 & 38 (2013 Rule Book) a. Any player may pitch. (Note: No limit to the # of pitchers a team may use in a game.)Exception: Any player, who has played the position of catcher in 4 or more innings cannot pitch. b. A pitcher once removed from the mound cannot return as a pitcher. Junior, Senior, and Big League Divisions only: A pitcher remaining in the game can return as a pitcher anytime in the remainder of the game but only once per game. c. The manager must remove the pitcher when said pitcher reaches the limit for his/her age group, but the pitcher may remain in the game at another position. Exception: A pitcher reaching the limit while facing a batter, the pitcher may continue to pitch until 1.The batter reaches base; 2.The batter is put out; 3. The third out is made to complete the half inning. Note: A pitcher who delivers 41 or more pitches in a game cannot play the position of catcher for the remainder of that day. League Age:17-18105 pitches per day 13-16 95 pitches per day 11-12 85 pitches per day 9-10 75 pitches per day 7-8 50 pitches per day
Regular Season Pitching Rules – Baseball VI – Pitchers Page 38 - 39 (2013 Rule Book) d. Rest requirements: League Age: 14 and under: 66 or more pitches in a day, four (4) calendar days of rest. 51-65 pitches in a day, three (3) calendar days of rest. 36-50 pitches in a day, two (2) calendar days of rest. 21-35 pitches in a day, one (1) calendar days of rest. 1-20 pitches in a day, no (0) calendar days of rest. League Age: 15-18: 76 or more pitches in a day, four (4) calendar days of rest. 61-75 pitches in a day, three (3) calendar days of rest. 46-60 pitches in a day, two (2) calendar days of rest. 31-45 pitches in a day, one (1) calendar days of rest. 1-30 pitches in a day, no (0) calendar days of rest.
Regular Season Pitching Rules – Baseball VI – Pitchers Page 38 & 39 (2013 Rule Book) f. Pitch count recorder must provide the current pitch count for any pitcher when requested by either manager or any umpire. However, the manager is responsible for knowing when his/her pitcher must be removed. g. Official pitch count recorder should inform the umpire when a pitcher has delivered his/her maximum limit of pitches for the game. (c). However, the failure by the pitch count recorder to notify the umpire and/or the failure of the umpire to notify the manager, does not relieve the manager of his/her responsibility to remove a pitcher when that pitcher is no longer eligible. h. Violation of any section of this regulation can result in protest of the game in which it occurs. Protest shall be made in accordance with Playing Rule 4.19. j. A player who has attained the league age of twelve (12) is not eligible to pitch in the Minor League. k. A player may not pitch in more than one game in a day. (Exception: Big League Division, a player may pitch up to two games in a day.)
Regular Season Pitching Rules – Baseball VI – Pitchers Page 39 (2013 Rule Book) Notes: 1.1. Withdrawal of an ineligible pitcher before he pitches a ball to a batter, shall not be considered a violation. All Little League officials (including scorekeepers) are urged to take precautions to prevent protests. 2.2. Pitches delivered in games declared “Tie Games” or “Suspended Games” shall be charged against pitcher’s eligibility. 3. Pitchers in a suspended game (See Page 39 of the LL Rule Book for eligibility requirements.)
2013 Rule Change Regulation VI(d) Pg 38 EXCEPTION: If a pitcher reaches a day(s) of rest threshold while facing a batter the pitcher may continue to pitch until any one of the following conditions occurs: 1. That batter reaches base. 2. That batter is retired 3. The third out is made to complete the half-inning The pitcher will only be required to observe the calendar day(s) of rest for the threshold he/she reached DURING THAT AT-BAT, provided that pitcher is REMOVED BEFORE delivering a pitch to another batter.
Minimum Play Rule Regulation IV(i) pg. 35 1.All Players must bat once (1) and play six (6) defensive outs in each and every game. 2.Official scorekeeper is responsible for informing the manager and league president of violations of this regulation. 3.Defensive outs do not have to be played consecutively, except for substitutes. 4.Violation of this regulation means that the player affected must: a.Start the next game. b.Play the required amount of time for the game (1 @ bat & 6 defensive outs). c.Play any time missed in the previous game. d.Affected player may not be removed until all provisions are completed.
Unannounced Substitutions Rule 3.08 (Pg. 62) Players not reporting to the umpire will be considered in the game when: As a batter, he takes the place of the batter being replaced; As a base runner, he takes the place of the base runner being replaced; As a pitcher, he steps on the pitcher’s mound and make one warm up pitch to the catcher (or other fielder); As a fielder, he takes the place of the fielder being replaced, and play commences. All actions of the unannounced substitutes shall be considered as legal. Scorekeepers must enter the unannounced substitution into the lineup as if the announcement was made (providing the player is eligible).
Ineligible Player Rule 4.19 (Pg. 69-70 & Pg. 57) Scorekeepers, and anyone else, are obligated to inform the umpire of a player who is about to enter the game and is ineligible. This can occur in the following situations: When a pitcher attempts to pitch too many innings; When a pitcher attempts to pitch without the proper rest period; When a starter attempts to re-enter before legally allowed (substitution has not completed mandatory play); When a starter who must start as a result of the minimum play rule is removed before legally allowed. If not discovered before play resumes, the scorekeeper may not say anything. This is now a protest situation.
Failure to Bat in the Proper Order Rule 6.07 (Pg. 73 & 74) 1.Scorekeeper may not say anything to anyone to the fact that this is happening. 2.Only a player currently in the lineup can be batting out of turn. 3.When discovered while improper batter is batting, replace with proper batter and continue with the same count. 4.When discovered after a pitch to following batter, actions become legalized. 5.When properly discovered, the batter called out is the one who should have batted, not the one who actually batted. 6.The next batter is the one who follows the batter who was called out for failing to bat. 7.Minimum play and re-entry can be affected.
Re-entry by a Starting Player Rule 3.03 (Pg. 61) A player in the starting line-up who has been removed for a substitute may re-enter the game once, in any position in the batting order, provided; 1.His/her substitute has completed one time at bat and; 2.Has played defensively for a minimum of six (6) consecutive outs; 3.Pitchers once removed from the mound may not return as pitchers; Junior/Senior/Big League – A pitcher remaining in the game, but moving to a different position, can return as a pitcher any time in the remainder of the game, but only once per game. 4.Only a player in the starting line-up may re-enter the game; 5.A starter, (S1)re-entering the game as a substitute for another starter (S2) must then fulfill all conditions of a substitute (once at bat & six defensive outs) before starter (S2) can re-enter the game. 6.Defensive substitutions MUST be made while the team is on defense. Offensive substitutions must be made at the time the offensive player has her/his turn at bat or is on base!
Special Pinch Runner Rule 7.14 (Pg 83) Once per inning a team may utilize a player who IS NOT in the batting order as a special pinch-runner for any offensive player. A player may only be removed for a special pinch runner ONE time during a game. DOES NOT APPLY IF THE LOCAL LEAGUE ADOPTS THE CONTINUOUS BATTING ORDER. See Rule 4.04
Re-entry by a Starting Player Rule 3.03 (Pg. 61) (Continued) Note 1: A substitute may not be removed from the game prior to completion of mandatory play requirements. Note 2: When two or more substitute players of the defensive team enter the game at the same time, the manager shall, immediately before they take their position as fielders, designate to the umpire such player’s positions in the team’s batting order and the umpire shall notify the official scorer. The umpire shall have authority to designate the substitute’s places in the batting order, if this information is not immediately provided. Note 3: If during a game either team is unable to place nine (9) players on the field due to illness, injury or ejection, the opposing manager shall select a player previously used in the lineup to re-enter the game, but only if use of all eligible players has exhausted the roster. A player ejected from the game is not eligible for re-entry.
Protesting Games Rule 4.19 (Pg 69 & 70) (a.) Protest shall be considered only when based on the violation or interpretation of a playing rule, use of an ineligible pitcher or the use of an ineligible player. (b.) The managers of contesting teams only shall have the right to protest a game (or in their absence, coaches). However, the manager or acting manager may not leave the dugout until receiving permission from the umpire. (c.) Protest shall be made as follows: (1) The protesting manager shall immediately, and before any succeeding play begins, notify the umpire that the game is being played under protest. (2) Following such notice the umpire shall consult with the other umpire(s). If the umpire is convinced that the decision is in conflict with the rules, the umpire shall reverse that decision. If, however, after consultation, the umpire is convinced that the decision is not in conflict with the rules, said umpire shall announce that the game is being played under protest. Failure of the umpire to make such announcement shall not effect the validity of the protest.
Protesting Games Rule 4.19 (Pg 69 & 70) (d.) Protest made due to use of ineligible pitcher or ineligible player may be considered only if made to the umpire before the umpire(s) leave the field at the end of the game. Whenever it is found that an ineligible pitcher or player is being used, said pitcher shall be removed from the mound, or said player shall be removed from the game, and the game shall be continued under protest or not as the protesting manager decides. (e.) Any protest for any reason whatsoever must be submitted by the manager first to the umpire on the field of play and then in writing to the Local League president within 24 hours. The umpire shall also submit a report immediately. Make a notation in the official book of when the game is being played under protest & why.
Base Runners Leaving Early Rule 7.13 (Pg. 87) The violation by one base runner shall affect all other base runners. (a) When a base runner leaves too early and the batter does not hit the ball, the runner is permitted to continue. If a play is made on the runner and the runner is out, the out stands. If the runner reaches base safely, that runner must be returned to the base occupied before the pitch was made. (b) When a base runner leaves too early and the ball is hit, the base runner(s) are permitted to continue. If a play is made and the runner or runners are put out, the out or outs will stand. If not put out, the runner or runners must return to the original base or bases or to the unoccupied base nearest the one that was left. (c) When a base runner leaves too early and the batter bunts or hits a ball within the infield, no run shall be allowed to score. If three runners were on the bases and the batter reaches first base safely, each runner shall advance to the base beyond the one they occupied at the start of the play except the runner who occupied third base, that runner shall be removed from the base without a run being scored.
SCORING THE PLAYS: 1 st Inning: *#6 Smith – 1 ball – 2 strikes – hits base hit to LF. Write 1B in upper right hand corner. Draw line from home plate to 1 st base. *#12 Long – 3 balls – doubles and moves Smith to 3 rd base. Write 2B in upper right hand corner. Draw line from home plate to 2 nd base. Move #6 Smith to 3 rd base. *#30 Diamond – 2 strikes – strikes out swinging. Write a K or Ks in center of diamond. Put a 1 in small circle in lower right hand corner for 1 st out. *#7 Cassidy – 3 balls – 1 strike – Draws a walk. Write BB in upper right hand corner. Bases are now loaded. *#21 Stewart – Flies out on first pitch to CF. #6 Smith tags up at third and scores. Write SF-8 in center of diamond. Write a 2 in small circle in lower right hand corner for 2 nd out. Give him an RBI (write it “RBI” in square or if there is a triangle below home plate write the # of RBI’s – “1”). Draw #6 Smith from 3 rd to home plate; color in diamond for the run. *#3 Collins - grounds out to SS on first pitch, who throws to 2 nd base. Write “FC” (fielder’s choice) in upper right hand corner. Draw a line from home plate to 1 st. Record the 3 rd out on #7 Cassidy…half line from 1 st to 2 nd & write 6-4; write a 3 in small circle for 3 rd out. The totals are: 1 Run; 2 Hits; No Errors; 2 LOB
2 nd Inning: *#27 McSherry – 2 strikes – singles to right field. Write 1B in upper right corner. Draw line from home plate to 1 st base. *#9 Flint - 1 ball – hits into a double play. Ball goes to SS to 2 nd for the out. Write 6-4 in #27 diamond with a 1 in small circle for 1 st out. On #9 Flint write “DP 6-4-3” with a 2 in small circle for 2 nd out. *#43 Madison – 1 strike – hits a triple to right field. Write 3B in upper right corner. Draw a line from home plate, 1 st base, 2 nd base to 3 rd base. *#6 Smith – 2 balls - hit by a pitch by the pitcher. Write HP or HBP in right corner. Draw line from home plate to 1 st base. *#12 Long - 1 ball - on first pitch #6 Smith takes off for 2 nd base in an attempted steal. The throw by the catcher is off the mark. #6 Smith slides in safely. Write SB on #6 Smith’s diamond going from 1 st to 2 nd. On the next pitch #12 Long lines out to the right fielder. Write L9 in center of the diamond. Write a 3 in small circle for the 3 rd out. The totals are: No runs; 2 hits; 2 LOB
3 rd Inning: *#30 Diamond – 1 ball - 1 strike - hits a home run. Write HR in upper right corner. Draw lines around the diamond, color in diamond for the run. Write RBI or enter a 1 in triangle. *#7 Cassidy – 2 balls – hits a ground ball to SS who bobbles the ball & can’t make a play. #7 Cassidy is safe @ 1 st base. Write E6 in upper right hand corner. *#21 Stewart – 1 ball – pitch gets pass the catcher. #7 Cassidy advances to 2 nd on the pass ball. Write a small “PB” on #7 Cassidy going from 1 st to 2 nd base. #21 Stewart grounds out to 3rd base who throws it to 1 st base for the out. Write 5-3 in center of diamond. Write a 1 in small circle for 1 st out. #7 Cassidy moves to 3 rd base. *#3 Collins – 2 strikes – strikes out with a called strike three. Write a backwards K or Kc in center of diamond. Write a 2 in circle for 2 nd out. *#27 McSherry – pitcher throws a pitch into the dirt which allows #7 Cassidy to score on the wild pitch. On #7 Cassidy write “WP” on line from 3 rd to home plate. Color in diamond for run (for advanced scorers – only color in half of the diamond to show as an Unearned Run). On the next pitch he flies out to left fielder. Write F7 in center of diamond. Write a 3 in small circle for 3 out. The totals are: 2 runs; 1 hits; 1 error; 0 LOB
4 th Inning: *#10 Jones is the substitution for #9 – Write name in space below & enter inning (T/4 top of 4 th ) in box next to name. #10 Jones pops up on first pitch. Write P5 in center of diamond. Don’t forget to write in 1 for 1 st out. *#13 Miller is subbing for #43 (Follow the same instructions as #10 Jones) – 1 ball - 1 strike - hitter is safe @ 1 st as a result of an error by shortstop. Write E6 in upper write corner. Line from home plate to 1 st base. *#6 Smith – 1 ball – 1 strike – advances #13 Miller to 2 nd base with a sacrifice bunt; catcher threw the batted ball to 1st base fielded by the 2 nd basemen for the out. Write SB 2-4 in center of diamond. Record the 2 nd out. Advance #13 Miller to 2 nd base. *#12 Long – 1 st pitch is bobbled by catcher. #13 Miller advances to 3 rd on passed ball. Write PB on #13 Miller going to 3 rd base. Count is 3 balls 1 strike. Long walks. Write BB (base on balls) in #12 Long’s box. Draw line from home plate to 1 st base. *#30 Diamond - 1 ball – #12 Long tries to steal 2 nd base. Catcher throws to shortstop; runner is out. Write 2-6 in #12 Long’s box. Record 3 rd out. #30 Diamond did not complete his @ bat so he will come up to bat in the 5 th inning. The totals are: No runs; No hits; 1 error; 1 LOB