Presentation on theme: "TnT Touch Judge Workshop Preparation course for Alberta Summer Games 2010 Rugby 7s."— Presentation transcript:
TnT Touch Judge Workshop Preparation course for Alberta Summer Games 2010 Rugby 7s
Thank you To Sandra for having the forethought of organizing extra officials for the games. To you, the participants, for being willing to come down on the long weekend. To Rugby Alberta Match Officials Association for supporting this endeavour. Now, tell us a bit about yourself!
Registration Please complete the form so we can put your information in a database. Please also indicate if you would be interested in taking a Level 1 or 2 Officiating Course
Assistant Referees Own the Touchline Member of the Team of three Seems like a lot less work, but really the touch line is enough to keep you busy! Are iRB Certified Referees Own the Touchline Member of the Team of three Help the Referee with Foul Play Support for other infractions History of the Assistant Referee: There used to be only the term Touch Judge. When two touch judges who are also certified referees are allocated to a game, they are empowered. After the ELVs came along in 2009, the empowered touch judge became the Assistant Referee. Touch Judges
Touchline Ownership –Ruling on the touch-line –Ruling on 10m & 22m lines –Ruling on touch-in-goal and dead-ball lines –Ruling on kicks for goal & conversions You are there to help illuminate what the Ref cannot see (let’s do the flashlight exercise) Touch Judges are rarely across from each other, they always stagger (let’s do the straight line avoidance triangulation exercise) Touch Judge
First things to know You are a valuable part of a team of 3. Referee is the captain of the Ref Team. You are there to support the Referee. Aim to get the call right, every time. Don’t give opinions during the game. Try to not engage in conversation in game.
Playing Enclosure - Lines Pitch build Centre, 10m, 22m, 5m by goal, goal-line Touch-lines! Touch-in-goal and dead-ball-lines Let’s talk about each of the lines and their importance to the game How are they important to you as a Touch Judge?
Perimeter Area – Own it. Referee will officiate the game, but … The perimeter area, that is the 2m-5m envelope around the playing area, is your area. Own it. You can and should ask anyone who is in this area to leave and get behind the ropes. –This includes substitute players, coaches, managers, water people, spectators, etc. –Physios, medical aid, etc., can be in the perimeter area, but they must stay out of your way and off of the touch line unless there is injury.
Areas Field of Play In-Goal Playing Area The 22 Perimeter = yours! + = Playing Enclosure
Playing Enclosure - Territory Gain in ground (CvJ2 4:45 tape / 67:50 game + 4:45 tape / 71:45 game) No gain in ground See next for gain / no-gain in ground
No gain in Ground From: iRB Law Book 2009, p.111
Gain in Ground From: iRB Law Book 2009, p.112
TJ – Position and Body The Touch Judges Always staggered Next action / Far from action –We also use Lead & Trail Assistant Referees Priorities: note where ball went into touch, mark lineout & who throws in, mark 10m back for team not throwing in, mark 10m for offending teams at Penalty and Free kicks. The Flag Signals: in-touch, straight out, touch-in-goal When the ball is in touch Flag up & stays UP! Other arm out towards team throwing in
TJ – Need to Know Touch Judges need to know 6 triangulations: –Lineout –Scrum –Kick-off (and kick restarts from centre) –22m Drop-Outs –Penalty Kick & Free Kick –Kicks for goal & Conversions
Lineout – What? To restart when the ball goes out of play Signal from Ref looks like: (Ref whistles for stoppage, and jogs to your mark, no signal) Lineout looks like: (table pitch example) Recognize Participants & Non-participants Non-participants 10m off line-of-touch Touch judge positions: TJ next action marks line of touch, flag up TJ far from action marks 10m for team not throwing in, no flag
The Pitch – Lineout Positioning TJ2 #1 triangulation to know (15s diagram) TJ1
In Touch – When? The ball is in touch when: 1.It is not being carried by a player and it touches the touchline or anything or anyone on or beyond the touchline. (play CvJ2 4:45 tape 67:50 game & 9:20 tape / 71:45 game)
In Touch – When? The ball is in touch when: 2. A player carrying it and the ball carrier or the ball touches the touchline or the ground beyond the touchline. (use table pitch demo)
In Touch – When? The ball is in touch when: 3. If a player catches the ball and that player has a foot on the touchline or the ground beyond the touchline. (play “Video 6”) 4. If the player has one foot in the field of play and one foot in touch and holds the ball. (use table pitch demo)
NOT IN TOUCH – When? The ball is NOT in touch when: 1.If the ball crosses the touchline or touch-in-goal line, and is caught by a player who has both feet in the playing area, the ball is NOT in touch or touch-in-goal. Such a player may also knock the ball back into the playing area (backwards). 2.If a player jumps and catches the ball, and both feet land in the playing area, the ball is not in touch. 3.A player in touch kicks or knocks the ball, and does not hold it, provided the ball has not crossed the plane of the touchline. Let’s check out the website for touchline practice at:
Throw In – Where? Was there a gain in ground? Mark the spot At least 5m from goal-line
Throw In – Who? The throw-in is taken by an Opponent of a player who last held or touched the ball before it went into touch. –When there is doubt, Attacking side throws in. Exception: Penalty Kicks! –When a team takes a penalty kick, and the ball is kicked into touch, the throw-in is taken by a player of the team that took the penalty kick – whether the ball is kicked directly or indirectly into touch.
Throw In – Quick! 1.Mark the spot! Ball can be thrown in at mark or closer to team in possession’s goal-line 2.Lineout must not be formed! ie. less than 2 opposition there 3.Same ball must be used! 4.Player who collects it throws it! 5.Spectator does not handle or get hit or touched by the ball! 6.Ball is thrown in straight or backward 7.Ball is thrown 5m
Throw In – How? Straight Touch Judge signal for not straight is: Communication with referee if not straight –The Referee may not notice that you signalled not straight. –If the Referee continues play, lower your flag. –Next lineout, you can talk to the Referee.
End Lineout & TJ Questions?
Scrum – What? To restart when a team makes an error Knock on, no advantage Forward throw, no advantage Unplayable ball in breakdowns Signal from Ref looks like (next slide) Scrum looks like: (play game CvJ2, find scrum & table pitch) Who are Participants & Non-participants Non-participants to be 5m behind last foot Touch judges to mark 5m to their LEFT –Can use 5m line to judge distance
Referee Signal for Scrum
The Pitch – Scrum Positioning TJ1 TJ2 #2 triangulation to know (7s diagram)
End Scrum & TJ Questions?
Kick-off and Restarts – What? To restart after a conversion or goal: 7s: the scoring team kick-returns to opposition 15s: team who did not score kick-returns TJs on receiving side TJs staggered, approx 12m & 22m –One TJ between 10m-15m Check that ball goes 10m –Other TJ closer to 20m-25m For next play and to check that ball does not go directly into touch TJ signal for straight out:
The Pitch – Kick Off #3a triangulation to know (7s diagram) TJ1 TJ2
22m Drop Out– What? When defending side touches down: –Signal from referee looks like (next slide) TJs need to be staggered, like kick off, but closer to action –One TJ checks that ball goes past 22m line –Other TJ checks that ball does not go directly into touch & be there in case of lineout TJs on receiving side, 22m & 27m In-Goal Officials watch for ball carrier past dead-ball-line and / or touch-in-goal line
Referee Signal for 22m Drop
The Pitch – 22m Drop Out TJ1 TJ2 #3b triangulation to know (7s diagram) IG1 IG2
End Kickoff & Drop Out Restarts Questions?
Penalty & Free Kick – What? When one side offends or plays outside of the Laws, they will be penalized: Penalty Kick is for serious, cheating, dangerous offenses (non-offending side gets freedom of play at lineout) Free Kick is for minor yet technical infringements (non-offending side gets territory but not possession at lineout) TJs need to be staggered: One TJ marks the 10m back for offending team Other TJ marks 10m, then goes to next line for kick into touch mark May need to go to goal-line and touch intersection if the kick to touch is going to be close to goal-line!!
Penalty Kick (PK) – Where? Penalty Kick can be a direct OR indirect kick into touch: –The place for the lineout mark is where the ball WENT into touch, always. PK = freedom! –The kicking team gets throw-in at lineout!!
Free Kick (FK) – Where? Free Kick INSIDE OWN 22m can be a direct OR indirect into touch: The mark for lineout will be where the ball went into touch The opposition gets throw-in at lineout!! Free Kick OUTSIDE OWN 22m must be indirect into touch: Mid-field direct into touch = mark where ball was kicked Mid-field INdirect into touch = mark where ball went into touch The opposition gets throw-in at the lineout from FK!!
PK & FK – How? Penalty signal from Ref looks like: 45% angle Free Kick signal from Ref looks like: bent arm TJs are staggered –Very quickly, TJ responds to Ref signal … –In order to help teams know what comes next –One TJ will mark 10m back for offending team –TJ near whom ball will be kicked will retreat to next line about 40m away for running up to mark accurately – may be on goal-line!!
PK & FK - Process See Ref signal Quickly retreat to mark 10m for offending side!! Decide who throws in from FK or PK signal If kick is going to go into touch close to goal- line, or it is WINDY, get to the goal-line to determine if ball goes into touch or touch-in- goal. –That intersection of goal-touch is very important!!! Flag straight up, arm out to team throwing in
The Pitch – PK & FK TJ1 TJ2 #4 triangulation to know (7s diagram)
End PK & FK Questions?
In-Goal Official Like right field in baseball, not much action. Yet, when you do get some action, it is very important to be in the right position!! Also, we use In-Goal Officials in 7s Rugby in order to not waste time for TJs to jog down to the in goal area for kicks in such a short game. –Conversion successful? –PK for goal successful? –Drop goal successful? –Dead-ball line or touch-in-goal crossed? –Could be asked to confirm touch down or try
Scoring Scoring opportunities & Points –Tries (5) –Conversions (2) –Penalty Goals (3) –Drop goals (3) Play videos: –Tries of the USA Mens 7s (note try in third game, almost touches dead-ball line before he puts the ball down for a try) –Conversion CvJ2 3:05 tape / 65:52 game
Conversion Position If you have an In-Goal Official: In-Goal Official will stand in a good spot where the centre of the goal posts AND the kicker are visible. If the kicker moves, so should the In-Goal Official such that the pivot point is the centre of the goal posts (see next slide). If you have only TJs: Each TJ take a goal post. One closer, one farther. Line up kicker on the inside of your post (see next next). Check with TJ partner before raising flag. If both good, raise flag. If no good, no signal.
In-Goal Official - Kicker Mirror for Goal For real assessment, do in class or field exercise! is the centre of the goal posts is the In-Goal Official is the kicker is the ball
Touch Judges at Conversion or Goal For real assessment, do in class or field exercise! is the centre of the goal posts are the Touch Judges is the kicker is the ball
Drop or Penalty Goal Attempts In-Goal Official or both (2) TJs please. Positioning IGO: Get in line with kicker, both goal posts TJs: each get a goal post, one stand far one near Watch for sun-in-eyes problems Pay attention until kick complete! ie. No scratching leg, tying shoe lace or day dreaming! Flag signal Ref and IGO / TJs agree; if not, it is Ref’s decision If the ball goes above goal posts: –Imagine goal posts go infinitely high. In? Yes.
The Pitch – Conversions TJ1 TJ2 #5 triangulation to know (7s diagram) – version with In-Goal Officials Also Penalty Kicks for goal, drop goal, and so on!! IG1 IG2
The Pitch – Conversions TJ1 TJ2 #5 triangulation to know (7s diagram) – version with Touch Judges Also Penalty Kicks for goal !
Practical Exercises Classroom exercises: Ref Signals – students demonstrate TJ Signals – students demonstrate In-Goal Official-Kicker mirror & pivot Field exercises: Centre for kick off 10m for lineout, and PK, and FK 22m for drop out 5m for lineout close to goal-line goal-line v touch for close kicks In-goal for conversions & goal attempts Signal Simon says, silent whistle TJ drill
If you want or need more!! ERU Referee Society website at: iRB Law Book at: You make the call! Web page for touch judging –Better check the TnT website in a week for that!! Player in touch catches ball cleanly: video good call or missed call #1 at
Assessment Pitch test (10 questions on positioning) Written exam (6 questions on positioning) End of Assessment, Questions? –Mark exams by swapping –Get immediate feedback –Exams to instructor for checking understanding & recording marks –Send certificate of participation & exam back Evaluation of course, on-line form Contact info for further information:
References Arciero, B. (2009). Role of the assistant referee [presentation]. Edmonton, AB: Author. iRB. (2010). Laws of the game of rugby union. Retrieved from iRB. (2007). Role of the touch judge. Dublin, IR: Author. iRB. (2007). Rugby World Cup 2007: Canada v Japan first round [video]. France: Author. Southern California Referee Society. (2010). Video Clip: Good call or missed call #1 [video]. Retrieved June 25, 2010, from USA Rugby. (2009). Game management guidelines – assistant referee. Boulder, CO: Author. Wikipedia. (version 12:30, 18 June 2010). Rugby union match officials. Retrieved June 25, 2010, from