Presentation on theme: "1) Video Game creation challenges Video Games are created under pressure -Quality -Delay -Budget Video Games are difficult to define -Unknown nature -Multiple."— Presentation transcript:
1) Video Game creation challenges Video Games are created under pressure -Quality -Delay -Budget Video Games are difficult to define -Unknown nature -Multiple aspects (software & audiovisual) -Changing and highly competitive -“I don’t know what I want but I want it now” Can creativity be managed? Can we manage video game creation?
2.a) Interactivity: grammar of Video Games Nature of video games is based on: -Existentialism (What we do…) -Virtuosity pleasure (We are heroes) -Non Cartesian or linear but iterative and empirical Gaming experience is built on: -Call for adventure (Aspiration to believe) -Intuitive controls -Structured loops (Challenges / try / result) Gaming pleasure requires -Instant understanding of goals and means -Constant reward for the player
2.b) Meta-features of a Game Typology -Ride & sandbox / Platform (consol, PC, mobile / mono, multi) Original pleasure -R. Caillois / Identification Themes -Universe / Characters (including the player) 3 Cs -Camera / Control / Character 3 Motivations -Minute / Session / Lifetime Player imaginary
Management & creation quality Editorial strategy -Vision: I know what I want and what I don’t -Incubation: The birth Constraint is important -Technical -Budget Appropriation is crucial - Common vision Feel the urge -Master the timing Neat finish -Attention to details First of all, manage the creativity Interactivity proposed to the player / one in the team.