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Published byAnastasia Murfin Modified over 9 years ago
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Design for End-User Experiences Design Today
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Today’s Social Technological Climate Everyone on earth has equal responsibility Information processing power has been growing People strive for sustainable physical progress Network effect Communities Liberal ideals Work-life mixed with home-life
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Today’s design Mixed with other disciplines to maximize network effect Design around a particular community rather than a problem Hail individualism and pluralism Fun work, serious play
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Sony PlayStation
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The Body Shop
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Vertu
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Apple
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Round-up You don't buy a chair, you buy a CHAIR You don't buy a flat, you buy a machine for living You don't buy lipsticks, you buy a dream You don't buy a computer, someone will take care of your productivity
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Round-up We have English modernism-biased values Our living environment (small space, no history) shapes our judgment We lag behind major cultural movements
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Design School’s answer Slash the discipline barrier Loosen the definition of product Reduce technical content in exchange for social-psychological studies Focus on war-game-like design strategic thinking
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Our outlook
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Designer’s outlook
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Perfect eyesight ?!
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