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Rube Goldberg Project. What is a Rube Goldberg Device? Rube Goldberg drew contraptions that make simple tasks into difficult and complicated ones.

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Presentation on theme: "Rube Goldberg Project. What is a Rube Goldberg Device? Rube Goldberg drew contraptions that make simple tasks into difficult and complicated ones."— Presentation transcript:

1 Rube Goldberg Project

2 What is a Rube Goldberg Device? Rube Goldberg drew contraptions that make simple tasks into difficult and complicated ones.

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5 Examples http://autorepair.about.com/library/multime dia/hhonda-ad-300k.swfhttp://autorepair.about.com/library/multime dia/hhonda-ad-300k.swf http://www.break.com/index/best_rube_gol dberg_ever.htmlhttp://www.break.com/index/best_rube_gol dberg_ever.html http://video.google.com/videoplay?docid=- 2367646121273499414http://video.google.com/videoplay?docid=- 2367646121273499414 http://video.google.com/videoplay?docid=- 3638354327358573516&q=&hl=enhttp://video.google.com/videoplay?docid=- 3638354327358573516&q=&hl=en http://video.google.com/videoplay?docid=- 9133671200734505806&q=&hl=enhttp://video.google.com/videoplay?docid=- 9133671200734505806&q=&hl=en

6 The Rube Goldberg Project Goal: –You must design & build a Rube Goldberg Device that has 10 steps. You must incorporate at least 4 out of 6 simple machines (wheel & axle, pulley, screw, inclined plane, wedge, and lever.)

7 Rules The end result is to fill a cup Work with one partner from your class You chose the steps & materials Minimum 10 steps Must be repeatable (reset & run again) Must be brought into class (size limit) Should not spend more than $10, use stuff from around the house

8 Project Expectations This project has three parts: –Blueprint –Build Device –Present Device in Class

9 Task #1 Blue Print Create a blueprint (cartoon drawing) of your machine. Number each step of your machine. On the back of your drawing, explain each step. Also, list the simple machines that you used. Simple Machines: lever, inclined plane, wheel and axle, screw, wedge, pulley. –DUE: Tuesday, May 5, 2009 –No Late Work Accepted. –Worth 1 Lab Grade & 1 Daily Grade

10 Task #2 Build the Device Construct a Rube Goldberg machine which utilizes six simple machines, and consists of ten steps. Your machine must complete a task, either filling a cup or putting a ball in a cup. There can be no human assistance in the process once the machine begins.

11 Task #2 Build the device The machine must be self-contained. In other words, if you are turning on a light switch, you will not be allowed to use the classroom's light, so you must bring in your own switch.

12 Task #2 The classroom chairs, desks, and tables can’t be essential to your project. In other words, if we took your project to the next room, it would work the same. Also, you cannot be part of the machine. For example, you can’t hold pulleys in the air. They must be attached.

13 Possible Materials Possible Materials: string, candle, mousetrap, paper tube, spools, marbles, Legos, dominoes, tinker-toys, Barbie dolls, hot wheels, weights (sinkers), golf balls, Ping-Pong balls You can check out pulleys, and limited other materials from the science department.

14 Task #2 Due Date Your Completed Machine must be completed and turned in no later than the beginning of your class on Friday, May 15. No late work will be accepted. This is worth 5 lab grades.

15 Task #3 Presenting You will explain & present your machine to the class. You will then show how your machine works. BTW your machine will be videotaped! This is worth one lab grade. Presentation day is Friday, May 15.

16 FAQ Can I have a partner? –Yes you may have a partner, but choose wisely. If you want to do this project alone you may. What happens if I am absent? –Being absent does not excuse you from the project. Have a friend bring the project to school for you. How do I get a daily grade? –Stay on task, no wandering, no being reminded to stay on task = A –Talk to once = C –Have to be remained more than once = F

17 Rubric Blueprint A = Detailed & completely labeled project, all steps are labeled & explained, all simple machines are labeled. Neat, & Legible B = Completely labeled project, 90% of steps are labeled & explained, all simple machines are labeled C Project Is mostly labeled & explained, all steps are labeled & explained, all simple machines are labeled F = Project Labels are incomplete, or unclear

18 Machine Scoring 1.No human assistance 0-5 2.Self-contained 0-5 3.Attempts to complete a task 0-5 4.At least 10 steps involved 0-10 5.Uses at least 4 different simple machines 0-15 6.Quality/Neatness 0-30 7.Creativity 0-30


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