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Pipelining Two forms of pipelining – Instruction unit overlap fetch-execute cycle so that multiple instructions are being processed at the same time, each.

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Presentation on theme: "Pipelining Two forms of pipelining – Instruction unit overlap fetch-execute cycle so that multiple instructions are being processed at the same time, each."— Presentation transcript:

1 Pipelining Two forms of pipelining – Instruction unit overlap fetch-execute cycle so that multiple instructions are being processed at the same time, each instruction in a different portion of the fetch-execute cycle – Operation unit overlap execution of ALU operations only useful if execution takes > 1 cycle – e.g., floating point operations We will concentrate mostly on instruction unit-level Terms – Stage – a portion of the pipeline that can accommodate one instruction, the length of the pipeline is in stages – Throughput – how often the pipeline delivers a completed instruction, our goal is 1.0 (or less!), that is, one instruction leaves the pipeline at the end of each clock cycle (this would give us an ideal CPI of 1.0) – Stall – the need to postpone instructions from moving down the pipeline, stalls are caused by hazards

2 From Non- pipelined to Pipelined We add latches between stages to control when the instruction can move into the new pipe stage Latches will also contain logic which will be used to handle forwarding and insert stalls Latches are registers, Denoted as IF/ID.IR And ID/EX.A for example

3 MIPS Pipeline The MIPS pipeline is a 5-stage pipeline – Performance = (n + k – 1 + s) * overhead n = number of instructions k = 5 (number of stages) s = stalls, number of stalls inserted is based on the code overhead = the pipeline latency, which primarily is the time it takes for the logic in the latches to compute as well as extra time to open latches, etc

4 Problems with the Pipeline Two instructions might try to alter the PC at the same time – PC incremented in IF – A branch instruction in EX could alter the PC Two instructions could attempt to access memory at the same time – Instruction fetch in IF and data access in MEM – We will use two separate caches to avoid this problem (instruction cache accessed by IF stage, data cache accessed by MEM stage) The stages differ in the time it takes to perform their operation – IF and MEM are the longest due to cache access time, so we have to slow the clock speed down to this rate Hazards – Covered in a bit, these result in stalls which lengthens the CPI from an ideal CPI of 1 to something larger (1 + stalls/instruction)

5 Pipelined vs Non-pipelined MIPS Assume 1 ns (1 GHz) clock speed but the pipeline accrues an added.2 ns overhead Assume benchmark of – 40% ALU, 20% branches, 40% for loads and stores – CPI for unpipelined machine is 4 cycles for ALU and branches and 5 for loads and stores How much faster is the pipelined machine assuming no stalls? – Non-pipelined machine has average CPI =.40 * 5 +.60 * 4 = 4.4 – Pipelined machine has CPI = 1 – Non-pipelined CPU time = 1 ns * 4.4 * IC – Pipelined CPU time = 1.2 ns * 1 * IC Pipelined machine is faster by 4.4 / 1.2 = 3.7

6 Another Example For a non-pipelined version of MIPS, there is no reason to tune each stage to the same time – Assume IF & MEM take 1 ns each, ID, WB take.7 ns and EX takes.8 ns – For the pipelined version, we set the system clock speed at the longest stage, 1 ns, and assume an additional.2 ns overhead What is the speedup of our pipelined machine? – Non-pipelined machine executes 1 instruction n 1 +.7 +.8 + 1 +.7 = 4.2 ns – Pipelined machine averages 1.2 ns per instruction – Speedup = 4.2 / 1.2 = 3.5

7 Another Example Assume MIPS unpipelined has a CPI = 3.85 for a given benchmark and the ideal CPI for pipelined MIPS = 1 Assume MIPS pipelined has clock cycle time 1.1 times greater than MIPS unpipelined due to overhead Plot the speedup of the MIPS pipelined over the MIPS unpipelined machine – for stalls that range from 0 per instruction up to 2 per instruction by units of.1 How many stalls / instruction must occur for the two machines performances to become equal? The pipelines have equal Performance when 3.85 = 1.1 * (1 + stalls) Or stalls = 3.85 / 1.1 – 1 = 2.5 stalls per instruction

8 Structural Hazards We have already resolved one structural hazard: two possible cache accesses in one cycle – This would arise any time we have a load/store instruction As it moves down the pipeline and reaches the MEM stage, it would conflict with the next instruction fetch Assuming 35% loads and 15% stores in a program, half of the instructions would cause this hazard requiring a stall, this would introduce.5 stalls per instruction or an overall CPI of 1.5! We avoid this with 2 caches The other source of structural hazard occurs in the EX stage if an operation takes more than 1 cycle to complete – We cannot have the next instruction move into EX if the current instruction is still there – This happens with longer ALU operations: multiplication, division, floating point operations – We will resolve this problem later when we add FP to our pipeline, for now, assume all ALU operations take 1 cycle

9 Data Hazards The data hazard arises when a value is needed in a later instruction earlier in the pipeline – For instance, if we have a LD R1, 0(R2) followed by DADDI R3, R1, #1, the LD reaches the MEM stage after the DADDI reaches the ID stage (where it retrieves R1 from the register file) – We need to stall the DADDI by 3 cycles! LD: IF ID EX MEM WB DADDI: IF stall stall stall ID … – Another source of data hazard is when two consecutive ALU operations access the same register, the first producing the result for the second DADD R1, R2, R3:IF ID EX MEM WB DSUB R4, R5, R1: IF stall stall stall ID … – Yet another source is an ALU operation which produces a result used in a branch DSUBI R1, R1, #1 BNEZ R1, top

10 Data Hazards

11 Solutions We will implement 3 solutions to data hazards – First, we will only access registers in the first half of the cycle in WB and the second half of the cycle in ID this permits an instruction to place a result in the register file and in the same cycle another instruction can read the same register to get the new value – Second, we will implement forwarding (covered in the next slide) this will shunt a value directly from the ALU as output directly into the ALU as input this will shunt a value received from memory directly into the ALU as input or directly back to memory – Third, we will let the compiler fill any remaining stalls with neutral instructions, this is called compiler scheduling

12 Forwarding Forwarding can handle ALU to ALU data dependencies, MEM to ALU data dependences and MEM to MEM data dependencies Logic in the ID/EX stage determines if forwarding is needed as follows If source register in ID/EX = destination register in EX/MEM or MEM/WB then forward See figure C.26 on page C-40 for the full list of forwarding situations

13 Forwarding Examples Notice that The DADD And OR do Not require Forwarding Since the WB write happens before the ID read

14 Forwarding is Not Enough Forwarding will resolve the following situations: – DADDI R1, R1, #4 – DSUBI R2, R1, R3 the value of R1 is passed from ALU output to ALU input – LD R1, 0(R3) – SD R1, 0(R4) the value of R1 is passed from MEM output to MEM input – DSUBI R1, R1, #1 – BNEZ R1, foo the value of R1 is passed from ALU output to ALU input It does not resolve these problems – LD R1, 0(R2)IF ID EX MEM WB – DADDI R1, R1, #1 IF ID …. EX the value of R1 is available at the end of MEM but needed in DADDI at the beginning of EX – LD R1, 0(R2) – BNEZ R1, foo same

15 Stalling or Scheduling To resolve the last two forms of data hazard, the pipeline has to either stall the latter instruction or the compiler needs to perform scheduling – For a stall, the ID/EX latches look to see if one of the source registers in this instruction (entering EX) is the same as an instruction entering MEM, if so, then a 1 cycle stall is inserted, causing the latches in ID/EX to remain closed The compiler can be written to resolve as many of these hazards as possible by finding an independent instruction (one that does not use this source/destination register) to place in between the two dependent instructions – Consider for example the following code which loads two data from arrays and adds them together, the code on the right removes all stalls LD R1, 0(R2)LD R1, 0(R2) DADDI R1, R1, #1LD R3, 0(R4) LD R3, 0(R4)DADDI R1, R1, #1 DADDI R3, R3, #1DADDI R3, R3, #1 DADD R5, R1, R3DADD R5, R1, R3 SD R5, 0(R6)SD R5, 0(R6)

16 Impact of Stalls Assume a benchmark of 35% loads, 15% stores, 10% branches, 40% ALU operations – Of the loads, 50% of the loaded values are used immediately afterward – Of the ALU operations, 25% are used immediately afterward either in other ALU operations, stores or branches Without coordinating the ID/WB stages, forwarding or scheduling, all stalls result in 3 cycle penalties – Number of stalls per instruction =.35 *.50 * 3 +.40 *.25 * 3 =.825, or a CPI of 1.825 With coordinating the ID/WB stages and forwarding, stalls are reduced to 1 cycle for LD  ALU and LD  Branch operations – Number of stalls per instruction =.35 *.50 * 1 =.175, or a CPI of 1.175 Assuming an optimizing compiler can schedule half of these situations, number of stalls per instruction =.0875 or a CPI of 1.0875

17 Branch Hazards The last form of stall occurs with any branch that is taken – Unconditional branches are always taken – Conditional branches are taken when the condition is true Why is the branch a problem? – Branch conditions (conditional branches) and branch target locations (PC + offset) are both computed in the EX stage (we do not reset the PC until the MEM stage, but let’s move that MUX into the EX stage to further reduce the penalty by 1) We have a 2 cycle penalty because we fetched two instructions in the meantime (one is in IF, one is in ID) – If the branch is taken, those 2 instructions need to be flushed from the pipeline, thus taken branches cause a penalty of 2 cycles – There are several ways to handle the 2 cycle penalty, both through hardware and software

18 Branch Penalty If the branch is taken, instructions i+1 and i+2 should not have been fetched, but we do not know this until instruction i completes its EX stage If the branch is not taken, i+1 and i+2 would need to be fetched anyway, no penalty

19 MIPS Solutions to the Branch Penalty Hardware solution – There is no particular reason why the PC + offset and condition evaluation have to wait until the EX stage – Let’s add an ADDER to the ID stage to do PC + offset – We can also move the zero tester into the ID stage so that the comparison takes place after registers are read recall that the ID stage is one of the two shortest (time-wise) in the pipeline, we should have enough time in this stage to read from registers and do the zero test – If the branches are now being determined in the ID stage, it reduces the branch penalty to 1 Software solution – The compiler can try to move a neutral instruction into that penalty location, known as the branch delay slot

20 Continued The new IF and ID stages are shown to the right – The PC + Offset is computed automatically – A MUX is used to select which PC value should be used in the next fetch, PC + 4 or PC + Offset, this is based on two decisions is the instruction in ID a branch and if the instruction is a conditional branch, is the condition true? if so, use PC + Offset – We simplified our MIPS instruction set so that the only two branches are BEQZ and BNEZ, that is, an integer register is simply tested against 0, this can be done quickly (in essence, all bits are NORed together) One consequence of this new architecture is a new source of stall LW R1, 0(R2) BEQZ R1, foo // 2 cycles DSUBI R1, R1, #4 BNEZ R1, foo // 1 cycle stall

21 Filling the Branch Delay Slot The compiler will look for a neutral instruction to move down into the branch delay – A neutral instruction is one that does not impact the branch condition, nor produces a value that is used by an instruction between it and the branch If a neutral instruction can not be found, there are two other possible instructions that could be sought, neither of which are safe in that, if the branch is mispredicted, the instruction would have to be flushed Above, (a) is always safe, (b) and (c) are not, depending on how aggressively the compiler is set up, it may try to schedule (b) and (c) type instructions or not

22 Impact of Branch Hazards Assume a benchmark of 35% loads, 15% stores, 40% ALU operations, 8% conditional branches and 2% unconditional branches – What is the impact on branch hazards if we use the original MIPS pipeline with no compiler scheduling we use the new MIPS pipeline with no compiler scheduling we use the new MIPS pipeline where compiler scheduling can successfully move a neutral instruction (type a) into the branch delay slot 60% of the time – 10% of instructions are branches original pipeline has a penalty of 2 cycles per branch, our CPI goes from 1.0 to 1.0 + 10% * 2 = 1.2 new pipeline has a penalty of 1 cycle per branch, our CPI goes from 1.0 to 1.0 + 10% * 1 = 1.1 new pipeline plus scheduling, our CPI goes from 1.0 to 1.0 + 10% * 40% * 1 = 1.04

23 Scheduling Examples Stalls arise after the LD (data hazard), after the DSUB (data hazard caused by moving the branch computation to ID) and after the BEQZ (branch hazard) Below, the code has been scheduled by the compiler to remove all stalls with the SD filling the branch delay slot Loop:LDR1, 0(R2)IFIDEXMEMWB DADDIR1, R1, #1 IFIDsEXMEMWB SDR1, 0(R2) IFsIDEXMEMWB DADDIR2, R2, #4 IFIDEXMEMWB DSUBR4, R3, R2 IFIDEXMEMWB BNEZR4, Loop IFsIDEXMEMWB branch delay (LD or next instruction sequential)sIF… Loop:LDR1, 0(R2)IFIDEXMEMWB DADDIR2, R2, #4 IFIDEXMEMWB DSUBR4, R3, R2 IFIDEXMEMWB DADDIR1, R1, #1 IFIDEXMEMWB BNEZR4, Loop IFIDEXMEMWB SDR1, -4(R2) IFIDEXMEMWB

24 Branches in Other Pipelines In some pipelines, the stage where the target PC value is computed occurs earlier than the stage in which the condition is determined – This is in part due to the computation of PC + offset being available earlier – The condition is usually a test that requires one or more registers be read first, whereas PC and offset are already available, so the PC + offset occurs earlier than say R1 == 0 or R2 != R3 – Thus, in some pipelines, we might implement “assume taken”, immediately changing the PC as soon as possible, and then canceling the incorrectly fetched instruction if the branch is not taken Why assume taken for conditional branches? – In loops, the conditional branch is typically taken (to branch back to the top of the loop) and perhaps 50% of conditional branches are taken for if and if-else statements, so we might assume a conditional branch is taken 60-70% of the time

25 Example The MIPS R4000 pipeline is 8 stages where branch target locations are known in stage 3 and branch conditions are evaluated in stage 4 – Assume a benchmark with 4% unconditional branches, 6% conditional branches not taken and 70% conditional branches taken – Predict taken penalty =.04 * 2 +.06 * 3 +.06 *.70 * 2 =.344 – Predict not taken penalty =.04 * 2 +.06 * 0 + 06 *.70 * 3 =.206 This argues that, like MIPS, assuming a branch is not taken makes more sense than assuming branches are taken – However, this may not be the case in even longer pipelines or for benchmarks that have more conditional branches and fewer unconditional branches – we will visit this in some example problems out of class unconditional branch conditional branch not taken conditional branch taken Predict taken232 Predict not taken203

26 Adding Floating Point to MIPS FP operations take longer than integer – Even a FP addition takes more time because we have to normalize both numbers (line up their decimal point) and then put them back into FP notation when done with the operation – We could either lengthen the clock cycle time this impacts all operations – Or alter our EX stage to handle variable lengths – We choose the latter approach as it has less impact on the CPU’s performance although it causes new problems with handling exceptions We will replace the current EX stage with a 4-device EX stage – The integer ALU – An FP adder – An FP multiplier (which will also be used for int multiplies) – An FP divider

27 New Pipeline The integer EX unit will still complete all instructions in 1 cycle The EX adder will take 4 cycles The EX/int multiplier will take 7 cycles The EX/int divider will take 25 cycles The adder and multiplier will be pipelined – No need to pipeline the integer unit – The divider will not be used often enough to warrant it being pipelined

28 Pipelining FP Adder and Multiplier

29 New Complications Forwarding is still available from M7/A4/Div/Ex to Ex/M1/A1/Div but more data hazard stalls may be needed What happens if two instructions reach MEM at the same time? What happens if a later instruction reaches MEM before an earlier instruction? (out of order completion) What happens if 2 divisions occur within 25 cycles of each other? What happens if an earlier instruction raises an interrupt after a later instruction leaves the pipeline?

30 The Need for Stalls Above is a timing diagram for four FP operations – MUL.D stalled 1 cycle because of the data hazard with L.D – MUL.D produces a result for the ADD.D, the MUL.D takes 7 EX cycles, so the ADD.D is stalled for 6 additional cycles – ADD.D produces a result for the S.D, the ADD.D takes 4 EX cycles (although the S.D doesn’t need the result until the beginning of its MEM stage), so 2 stalls (instead of 3) – But now notice how the ADD.D and S.D collide in the MEM stage – We could permit this if we realize the ADD.D does nothing in MEM and S.D does nothing in WB, otherwise we would have to stall the S.D 1 additional cycle Both structural hazards (colliding in the MEM stage) and need for forwarding and stalls is handled in the ID stage as before, but now the possible situations is more complex, there are more possibilities to check so this requires a greater amount of logic in the ID/EX latches

31 Another Problem – WAW Hazards We classify data hazards into three categories – RAW (read after write) – this is the type we have seen earlier, an instruction needs to read from a register but the write takes place later, so we have to use forwarding and stalls to enforce the read after the write – WAW (write after write) – the same register is written to by 2 instructions, but the order of the writes happen in the wrong order – WAR (write after read) – this does not happen in MIPS and we will hold off on discussing it for now The WAW hazard could not arise in the 5-stage MIPS pipeline but could happen in the floating point pipeline

32 Handling WAW Hazards The WAW hazard should not happen because from a coding perspective, its like doing this: – x = y * 5; – x = z + 1; – With no instructions in between the two, the first instruction makes no sense However, WAW hazards can arise because of the optimizing compiler performing scheduling, dealing with branch delay slots, and especially branch delays filled with instructions that might not be safe The solution in MIPS – when discovered, shut off the earlier instruction – Even though the earlier instruction will take longer to execute, we do not let it write its results to the register because the later instruction’s result is the only one that matters

33 Another Issue: Exceptions (Interrupts) In a non-pipelined machine, interrupts are handled at the end of each fetch-execute cycle – But where do we handle them in a pipelined machine? In a non-pipelined machine, to handle an interrupt, the current register values are saved (e.g., PC, IR, etc) – But in a pipelined machine, there are multiple instructions and so multiple register values (which PC do we save? Recall that a branch instruction midway through the pipeline might have altered the PC already!) Exceptions are somewhat simplified in MIPS due to the division of functions performed in each stage – IF: page fault, memory violation, misaligned memory access – ID: undefined or illegal op code – EX: arithmetic exception – MEM: same as IF – WB: none This list does not include break points or hardware interrupts

34 Simple Solution At the stage an interrupt arises – Shut down all register writes and memory writes for instructions from that point back to the beginning of the pipeline Instructions further down the pipeline can complete (MEM and WB stages) – Insert a TRAP instruction in the next IF stage rather than an instruction fetch – Save the PC of the faulting instruction when the TRAP is executed Problem: what if the faulting instruction is in the branch delay slot? In such a case, if the branch is taken, the PC value is already replaced with the branch target location – To resolve this problem, we can pass the old PC value down the pipeline in the latches

35 Multiple Out of Order Exceptions Consider the following two instructions What if the LD raises an exception in the MEM stage and the DADD raises an exception earlier in time in the IF stage or at the same time in the EX stage? – We should handle all exceptions in the order they arise in terms of the sequential order of the instructions, not temporally – Thus, we should only handle an exception when the instruction reaches the WB stage to force exceptions to be handled in order – Similar to passing down the PC value of each instruction as it moves down the pipeline, we also pass down a status vector regarding possible interrupts

36 Other Concerns Handling exceptions is trickier in longer pipelines – There might be multiple stages where registers can be written to or where memory can be written to at different times of instruction execution – Pipelines that have variable-length execution units can have out- of-order instruction completion as with the MIPS FP pipeline what happens if an instruction which takes longer to execute raises an interrupt after a later instruction completes? we will visit solutions to this problem later in the semester – If condition codes are used, they also have to be passed down the pipeline A precise exception is one that can be handled as if the machine were not pipelined, but pipelined machines may not be able to easily handle precise exceptions – Some pipelines use two modes, imprecise modes in which exceptions can be handled out of order (which may lead to errors) or precise mode which may cause a slower performance

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