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Published byMonique Acomb Modified over 4 years ago

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**Circuits require memory to store intermediate data **

Overview of Chapter 5 Circuits require memory to store intermediate data Sequential circuits use a periodic signal to determine when to store values. A clock signal can determine storage times Clock signals are periodic Single bit storage element is a flip flop A basic type of flip flop is a latch Latches are made from logic gates NAND, NOR, AND, OR, Inverter credential: bring a computer die photo wafer : This can be an hidden slide. I just want to use this to do my own planning. I have rearranged Culler’s lecture slides slightly and add more slides. This covers everything he covers in his first lecture (and more) but may We will save the fun part, “ Levels of Organization,” at the end (so student can stay awake): I will show the internal stricture of the SS10/20. Notes to Patterson: You may want to edit the slides in your section or add extra slides to taylor your needs.

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**For example, can add two numbers. But:**

The story so far ... Logical operations which respond to combinations of inputs to produce an output. Call these combinational logic circuits. For example, can add two numbers. But: No way of adding two numbers, then adding a third (a sequential operation); No way of remembering or storing information after inputs have been removed. To handle this, we need sequential logic capable of storing intermediate (and final) results.

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**Combinational circuit**

Sequential Circuits Combinational circuit Flip Flops Outputs Inputs Next state Present state Timing signal (clock) Clock a periodic external event (input) synchronizes when current state changes happen keeps system well-behaved makes it easier to design and build large systems

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**Cross-coupled Inverters**

A stable value can be stored at inverter outputs State 1 State 2

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**S-R latch made from cross-coupled NORs If Q = 1, set state **

S-R Latch with NORs R (reset) Q S R Q Q’ 1 1 1 0 0 1 0 0 0 0 Undefined 1 0 Set 0 1 Reset Q 0 1 S (set) Stable 1 0 S-R latch made from cross-coupled NORs If Q = 1, set state If Q = 0, reset state Usually S=0 and R=0 S=1 and R=1 generates unpredictable results

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**Latch made from cross-coupled NANDs Sometimes called S’-R’ latch **

S-R Latch with NANDs S R Q Q’ S R Q Q’ 0 0 0 1 1 0 1 1 1 1 Disallowed 1 0 Set 0 1 Reset 0 1 Store 1 0 Latch made from cross-coupled NANDs Sometimes called S’-R’ latch Usually S=1 and R=1 S=0 and R=0 generates unpredictable results

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S-R Latches

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**S-R Latch with control input**

Occasionally, desirable to avoid latch changes C = 0 disables all latch state changes Control signal enables data change when C = 1 Right side of circuit same as ordinary S-R latch.

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**NOR S-R Latch with Control Input**

Latch is level-sensitive, in regards to C Only stores data if C’ = 0 R’ Q C’ Q’ Latch operation enabled by C S’ Outputs change when C is low: RESET and SET Otherwise: HOLD Input sampling enabled by gates

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**Q0 indicates the previous state (the previously stored value)**

D Latch Q0 indicates the previous state (the previously stored value) X S D Q C Q’ R Y X Y C Q Q’ Q0 Q0’ Store Reset Set Disallowed X X 0 Q0 Q0’ Store X 0 Q0 Q0’ D C Q Q’

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**Input value D is passed to output Q when C is high **

D Latch X S D Q C Q’ R Y X 0 Q0 Q0’ D C Q Q’ Input value D is passed to output Q when C is high Input value D is ignored when C is low

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Symbols for Latches SR latch is based on NOR gates S’R’ latch based on NAND gates D latch can be based on either. D latch sometimes called transparent latch

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**Latches are based on combinational gates (e.g. NAND, NOR) **

Summary of The D Latch Latches are based on combinational gates (e.g. NAND, NOR) Latches store data even after data input has been removed S-R latches operate like cross-coupled inverters with control inputs (S = set, R = reset) With additional gates, an S-R latch can be converted to a D latch (D stands for data) D latch is simple to understand conceptually When C = 1, data input D stored in latch and output as Q When C = 0, data input D ignored and previous latch value output at Q Next time: more storage elements! credential: bring a computer die photo wafer : This can be an hidden slide. I just want to use this to do my own planning. I have rearranged Culler’s lecture slides slightly and add more slides. This covers everything he covers in his first lecture (and more) but may We will save the fun part, “ Levels of Organization,” at the end (so student can stay awake): I will show the internal stricture of the SS10/20. Notes to Patterson: You may want to edit the slides in your section or add extra slides to taylor your needs.

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**What if the output only changed on a C transition?**

Clocking Event What if the output only changed on a C transition? C D Q Q’ X 0 Q0 Q0’ D C Q Q’ Positive edge triggered Lo-Hi edge Hi-Lo edge

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**Master-Slave D Flip Flop**

Consider two latches combined together Only one C value active at a time Output changes on falling edge of the clock

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**Stores a value on the positive edge of C **

D Flip-Flop Stores a value on the positive edge of C Input changes at other times have no effect on output C D Q Q’ X 0 Q0 Q0’ D C Q Q’ Positive edge triggered D gets latched to Q on the rising edge of the clock.

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Clocked D Flip-Flop Stores a value on the positive edge of C Input changes at other times have no effect on output

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**Positive and Negative Edge D Flip-Flop**

D flops can be triggered on positive or negative edge Bubble before Clock (C) input indicates negative edge trigger Lo-Hi edge Hi-Lo edge

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**J -> set, K -> reset, if J=K=1 then toggle output**

Clocked J-K Flip Flop Two data inputs, J and K J -> set, K -> reset, if J=K=1 then toggle output Characteristic Table

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Asynchronous Inputs J, K are synchronous inputs Effects on the output are synchronized with the CLK input. Asynchronous inputs operate independently of the synchronous inputs and clock Set the FF to 1/0 states at any time.

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Asynchronous Inputs

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Asynchronous Inputs Note reset signal (R) for D flip flop If R = 0, the output Q is cleared This event can occur at any time, regardless of the value of the CLK

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**Parallel Data Transfer**

Flip flops store outputs from combinational logic Multiple flops can store a collection of data

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**Designing Finite State Machine**

Understanding flip flop state: Stored values inside flip flops Clocked sequential circuits: Contain flip flops Representations of state: State equations State table State diagram Finite state machines Mealy machine Moore machine credential: bring a computer die photo wafer : This can be an hidden slide. I just want to use this to do my own planning. I have rearranged Culler’s lecture slides slightly and add more slides. This covers everything he covers in his first lecture (and more) but may We will save the fun part, “ Levels of Organization,” at the end (so student can stay awake): I will show the internal stricture of the SS10/20. Notes to Patterson: You may want to edit the slides in your section or add extra slides to taylor your needs.

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**Present state indicates current value of flip flops **

State Table Sequence of outputs, inputs, and flip flop states enumerated in state table Present state indicates current value of flip flops Next state indicates state after next rising clock edge Output is output value on current clock edge 0 0 0 1 1 0 1 1 Present State Next State x=0 x=1 Q1(t) Q0(t) Q1(t+1) Q0(t+1) Output State Table

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**All possible input combinations enumerated **

State Table All possible input combinations enumerated All possible state combinations enumerated Separate columns for each output value. Sometimes easier to designate a symbol for each state. Present State Next State x=0 x=1 s s s s s s s s Output s0 s1 s2 s3 Let: s0 = 00 s1 = 01 s2 = 10 s3 = 11

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**Output based on state and present input**

Mealy Machine Output based on state and present input Comb. Logic Comb. Logic Q(t+1) Flip Flops next state Q(t) Y(t) present state X(t) present input clk

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Moore Machine Output based on state only Comb. Logic Comb. Logic Q(t+1) Y(t) Flip Flops next state Q(t) present state X(t) present input clk

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Mealy versus Moore

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**State Diagram with One Input & One Mealy Output**

Mano text focuses on Mealy machines State transitions are shown as a function of inputs and current outputs. e.g. 1 0/0 Input(s)/Output(s) shown in transition 1/1 S1 1/0 S4 S2 0/0 0/0 0/0 1/0 S3 1/0

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**State Diagram with One Input & a Moore Output**

Moore machine: outputs only depend on the current state Outputs cannot change during a clock pulse if the input variables change Moore Machines usually have more states. No direct path from inputs to outputs Can be more reliable

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**Clocked Synchronous State-machine Analysis – next class**

Given the circuit diagram of a state machine: Analyze the combinational logic to determine flip-flop input (excitation) equations: Di = Fi (Q, inputs) The input to each flip-flop is based upon current state and circuit inputs. Substitute excitation equations into flip-flop characteristic equations, giving transition equations: Qi(t+1) = Hi( Di ) From the circuit, find output equations: Z = G (Q, inputs) The outputs are based upon the current state and possibly the inputs. Construct a state transition/output table from the transition and output equations: Similar to truth table. Present state on the left side. Outputs and next state for each input value on the right side. Provide meaningful names for the states in state table, if possible. Draw the state diagram which is the graphical representation of state table.

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**Concept of the State Machine**

Computer Hardware = Datapath + Control Qualifiers Registers Combinational Functional Units (e.g., ALU) Busses FSM generating sequences of control signals Instructs datapath what to do next Control Control State Qualifiers and Inputs Control Signal Outputs Datapath

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**Designing Finite State Machines**

Specify the problem with words (e.g. Design a circuit that detects three consecutive 1 inputs) Assign binary values to states Develop a state table Use K-maps to simplify expressions Flip flop input equations and output equations Create appropriate logic diagram Should include combinational logic and flip flops

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**Example: Detect 3 Consecutive 1 inputs**

State S0 : zero 1s detected State S1 : one 1 detected State S2 : two 1s detected State S3 : three 1s detected Note that each state has 2 output arrows Two bits needed to encode state

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**State Table for Sequence Detector**

Present State Sequence of outputs, inputs, and flip flop states enumerated in state table Present state indicates current value of flip flops Next state indicates state after next rising clock edge Output is output value on current clock edge Next State Input Output A B x A B y S0 = 00 S1 = 01 S2 = 10 S3 = 11

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**Finding Expressions for Next State and Output Value**

Create K-map directly from state table (3 columns = 3 K-maps) Minimize K-maps to find SOP representations Separate circuit for each next state and output value

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**Circuit for Consecutive 1s Detector**

Note location of state flip flops Output value (y) is function of state This is a Moore machine.

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**Concept of the State Machine**

Example: Odd Parity Checker Assert output whenever input bit stream has odd # of 1's Symbolic State Transition Table State Diagram Encoded State Transition Table Note: Present state and output are the same value Moore machine

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**Concept of the State Machine**

Example: Odd Parity Checker Next State/Output Functions NS = PS xor PI; OUT = PS D FF Implementation Timing Behavior: Input

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**Mealy and Moore Machines**

Solution 1: (Mealy) 0/0 Even Odd 1/1 1/0 0/1 1 Reset [0] [1] Output Input Transition Arc Output is dependent only on current state O/P is dependent on current state and input in Mealy Solution 2: (Moore) Mealy Machine: Output is associated with the state transition - Appears before the state transition is completed (by the next clock pulse). Moore Machine: Output is associated with the state Appears after the state transition takes place.

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**Step 1. Specify the problem**

Vending Machine FSM Step 1. Specify the problem Deliver package of gum after 15 cents deposited Single coin slot for dimes, nickels No change Design the FSM using combinational logic and flip flops

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Vending Machine FSM State Diagram Reuse states whenever possible Symbolic State Table

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**How many flip-flops are needed?**

Vending Machine FSM State Encoding How many flip-flops are needed?

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**Determine F/F implementation**

Vending Machine FSM Determine F/F implementation K-map for Open K-map for D0 K-map for D1 Q1 Q0 D N Q1 Q0 D N

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**Minimized Implementation**

Q1 D1 Q1 D D Q Q0 CLK R Q N OPEN Reset N Q0 D0 Q0 D Q CLK Q1 R Q N Reset Q1 D Vending machine FSM implementation based on D flip-flops(Moore).

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**Finite state machines form the basis of many digital systems **

Summary Finite state machines form the basis of many digital systems Designs often start from clear specifications Develop state diagram and state table Optimize using combinational design techniques Mealy or Moore implementations possible Can model approach using HDL. credential: bring a computer die photo wafer : This can be an hidden slide. I just want to use this to do my own planning. I have rearranged Culler’s lecture slides slightly and add more slides. This covers everything he covers in his first lecture (and more) but may We will save the fun part, “ Levels of Organization,” at the end (so student can stay awake): I will show the internal stricture of the SS10/20. Notes to Patterson: You may want to edit the slides in your section or add extra slides to taylor your needs.

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