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Chapter 7: Making Multimedia ITBIS351 Multimedia and Hypermedia Systems Yaqoob Al-Slaise.

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Presentation on theme: "Chapter 7: Making Multimedia ITBIS351 Multimedia and Hypermedia Systems Yaqoob Al-Slaise."— Presentation transcript:

1 Chapter 7: Making Multimedia ITBIS351 Multimedia and Hypermedia Systems Yaqoob Al-Slaise

2 OUTLINE Describe the four primary stages in a multimedia project Discuss the intangible elements needed to make good multimedia: creativity, organization, and communication skill Discuss the hardware most often used in making multimedia and choose an appropriate platform for a project Understand common software programs used to handle text, graphics, audio, video, and animation in multimedia projects and discuss their capabilities Determine which multimedia authoring system is most appropriate for any given project

3 The Stages of a Multimedia Project What are the stages of a multimedia project?

4 The Stages of a Multimedia Project Planning and Costing Designing and producing Testing Delivering

5

6 Creativity Very difficult to learn – if not impossible. Take risks. The better you know your medium, the better able you are to express your creativity.

7 Organization It’s essential that you develop an organized outline and a plan that rationally details the skills, time, budget, tools, and resources you will need for a project.

8 Communication Many multimedia applications are developed in workgroups comprising instructional designers, writers, graphic artists, programmers, and musicians located in the same office space or building. Communication is vital with clients.

9 Hardware and Software Please skim through pages

10 Vaughan’s One Way Rule Once you’ve tried it, you can’t go back.

11 Helpful Ways to Get Started (1/2) Use templates that people have already created to set up your production. Use wizards when they are available—they may save you much time and pre-setup work. Use named styles, unless your client specifically requests a particular style. Help readers find information with tables of contents, running headers and footers, and indexes.

12 Helpful Ways to Get Started (2/2) Create tables. Improve document appearance with bulleted and numbered lists and symbols. Allow for a quick-change replacement using the global change feature. Reduce grammatical errors by using the grammar and spell checker provided with the software AND PROOFREAD Include identifying information in the filename so you can find the file later.

13 Instant Multimedia Give examples of Instant Multimedia: Word documents. Powerpoint presentations. Excel Spreadsheets. Social Media

14 Types of Authoring Tools Card- or page-based tools Icon-based, event-driven multimedia and game-authoring tools Time-based tools

15 Card based tools Card-based or page-based tools are authoring systems, wherein the elements are organized as pages of a book or a stack of cards. You can jump, on command, to any page you wish in the structured navigation pattern.

16 Icon and Object Based Tools Icon- or object-based, event-driven tools are authoring systems, wherein multimedia elements and interaction cues (events) are organized as objects in a structural framework or process.

17 Time Based Tools Time-based tools are authoring systems, wherein elements and events are organized along a timeline.


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