Presentation on theme: "Chapter 7: Making Multimedia"— Presentation transcript:
1 Chapter 7: Making Multimedia ITBIS351 Multimedia and Hypermedia SystemsYaqoob Al-Slaise
2 OUTLINEDescribe the four primary stages in a multimedia projectDiscuss the intangible elements needed to make good multimedia: creativity, organization, and communication skillDiscuss the hardwaremost often used in makingmultimedia and choose anappropriate platform for a projectUnderstand common software programs used to handle text, graphics, audio, video, and animation in multimedia projects and discuss their capabilitiesDetermine which multimedia authoring system is most appropriate for any given project
3 The Stages of a Multimedia Project What are the stages of a multimedia project?
4 The Stages of a Multimedia Project Planning and CostingDesigning and producingTestingDelivering
6 Creativity Very difficult to learn – if not impossible. Take risks. The better you know your medium, the better able you are to express your creativity.
7 OrganizationIt’s essential that you develop an organized outline and a plan that rationally details the skills, time, budget, tools, and resources you will need for a project.
8 CommunicationMany multimedia applications are developed in workgroups comprising instructional designers, writers, graphic artists, programmers, and musicians located in the same office space or building.Communication is vital with clients.
10 Once you’ve tried it, you can’t go back. Vaughan’s One Way RuleOnce you’ve tried it, you can’t go back.
11 Helpful Ways to Get Started (1/2) Use templates that people have already created to set up your production.Use wizards when they are available—they may save you much time and pre-setup work.Use named styles, unless your client specifically requests a particular style.Help readers find information with tables of contents, running headers and footers, and indexes.
12 Helpful Ways to Get Started (2/2) Create tables.Improve document appearance with bulleted and numbered lists and symbols.Allow for a quick-change replacement using the global change feature.Reduce grammatical errors by using the grammar and spell checker provided with the software AND PROOFREADInclude identifying information in the filename so you can find the file later.
13 Instant Multimedia Give examples of Instant Multimedia: Word documents.Powerpoint presentations.Excel Spreadsheets.Social Media
14 Types of Authoring Tools Card- or page-based toolsIcon-based, event-driven multimedia and game-authoring toolsTime-based tools
15 Card based toolsCard-based or page-based tools are authoring systems, wherein the elements are organized as pages of a book or a stack of cards.You can jump, on command, to any page you wish in the structured navigation pattern.
16 Icon and Object Based Tools Icon- or object-based, event-driven tools are authoring systems, wherein multimedia elements and interaction cues (events) are organized as objects in a structural framework or process.
17 Time Based ToolsTime-based tools are authoring systems, wherein elements and events are organized along a timeline.