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Innovation in Action: New Learning Environments for the 21 st Century Dr. Julie K. Little EDUCAUSE E-Learning Excellence Forum 3 February 2010.

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Presentation on theme: "Innovation in Action: New Learning Environments for the 21 st Century Dr. Julie K. Little EDUCAUSE E-Learning Excellence Forum 3 February 2010."— Presentation transcript:

1 Innovation in Action: New Learning Environments for the 21 st Century Dr. Julie K. Little EDUCAUSE E-Learning Excellence Forum 3 February 2010

2 EDUCAUSE Advance higher education by promoting the intelligent use of information technology Learners Learning Principles & Practices Learning Technologies Foci EDUCAUSE Learning Initiative Advance learning through IT innovation

3 EDUCAUSE Top Teaching and Learning Challenges, 2009  Creating learning environments that promote active learning, critical thinking, collaborative learning, and knowledge creation.  Developing 21st-century literacies among students and faculty (information, digital, and visual).  Reaching and engaging today's learner.  Encouraging faculty adoption and innovation in teaching and learning with IT.  Advancing innovation in teaching and learning (with technology) in an era of budget cuts.

4 Today’s Learner Always on. Social content creators. Image: 21stcenturylearning.typepad.com

5 “Unlike all previous generations, generation Y is probably the largest and only truly global generation.” - FADI ABDUL KHALEK, CEO UNIVERSAL KNOWLEDGE SOLUTIONS, UAE

6 Creating a Vision for Learning based on Learner Needs Characteristics Digital (growing up in constant contact with digital media) Connected Action-oriented Experiential Immediate Social Learning Preferences Teams, peer-to-peer Engagement & experience Visual & kinesthetic Things that matter - Educating the Net Generation (2005)

7 Creating a Vision for Learning based on Learner Needs Characteristics Digital (growing up in constant contact with digital media) Connected Action-oriented Experiential Immediate Social Learning Preferences Teams, peer-to-peer Engagement & experience Visual & kinesthetic Things that matter Educating the Net Generation (2005) Interactive and Social: The way these students prefer to think and work.

8 Life and Work 2.0 Image: 21stcenturylearning.wikispaces.com

9 Employers Seeking Skills Skill % wanting more emphasis Concepts in science & technology82% Teamwork & collaboration76% Applying knowledge to real world situation73% Effective oral & communication73% Critical thinking & analytic reasoning73% Understanding global issues72% Ability to think innovatively & creatively70% - Hart (2006). National Employer Skills Survey (US)

10 Skill Differentiators for Work 2.0  Expert thinking  Identifying and solving problems for which there is no routine solution  Complex communication  Persuading, explaining and interpreting information  Negotiating, gaining and managing trust  Teaching and building understanding - Levy & Murnane (2005)

11 Life and Work 2.0 will be:  Global  Social  Negotiated  Collaborative  Immersive And it will require knowing how to ask a good question rather than knowing the right answer. - Van Eck (2007)

12 Active. Participatory. Experiential. New Learning Environments

13  Designed on learner- centeredness  Focused on content- creation  Available any time, any place  Foster engagement Next Generation of Courses  Create “messy” problems  Thrive on experiential, learning by doing  Foster creative thinking  Encourage collaboration

14 Shift the Locus of Learning  Problem/thinking skills-based  Group/team/community-based  Learning-by-doing/authentic/real-world-based  Web-supported/virtual/immersive  Redesign of physical spaces  Visual and social - ELI Discovery Tools: The Net Generation - ELI Discovery Tools: Learning Space

15 Web 2.0 Tools - Markus Angermeier (2005) Building New Learning Environments

16 Web 2.0 Tools Blogs  Journaling, post research, promote dialogue in and across disciplines Wikis  Promotes non-linear thinking, Collective encyclopedia, all- purpose courseware, E-portfolio tool, project mgmt/planning Podcast s  Content distribution, recording guest speakers, language learning Video blogs (vlog):  Recording lectures and special events, digital storytelling, E- portfolios, student presentations Social Bookmarking  Simplifies distribution of reference lists & bibliographies among peers or students 7 Things You Should Know About… Technology briefs

17 Top 100 Tools for Learning, Twitter (micro-blog) 2.Delicious (social bookmarking) 3.You Tube (video hosting/sharing) 4.Google Reader (rss reader) 5.Google Docs (collaboration suite) 6.WordPress (blogging) 7.Slide Share (presentation sharing) 8.Google Search (web searching) 9.Audacity (audio/podcasting) 10.Firefox (web browser) - Hart, J. (2009),

18 Tools for Enhancing Lectures and Assignments Twitter Blogs Video Digital Storytelling

19 Tools for Community Feedback and Critical Reflection Blogs Virtual Worlds Podcasts

20 Tools for Collaboration, Research, and Content Creation Digital Storytelling Wikis

21 Tools to Solve Messy Problems Immersive Real-time data Simulated

22 Games and Simulations: Integrative Any Place Any Time Mobile Networked

23 And, don’t forget what our learning management systems offer:  An easy to use interface to facilitate putting course content online.  An online classroom environment where teachers and learners can interact.  The building blocks for creating effective learning environments.

24 Customization is Key: To engage with others and content  Organize  syllabus, calendar, roster/grade book, learning modules, media library  Distribute  post content, quizzes, surveys, assignments  Communicate  announcements, , discussion board, chat  Collaborate  share whiteboard, group work spaces  Ability to access wider set of content-creation tools and resources (existing, teacher- and learner- created):  Blogs, podcasts, video  Wikis and collaboration environments  Games, simulations, immersive environments

25 Project ENJOY: 12 Guidelines for Designing Engaging eLearning Environments 1. Personalization 2. Identity 3. Brand 4. Community 5. Surprise 6. Innovation -Eva de Lera (2008) Universitat Oberta de Catalunya joyoflearning.blogs.uoc.edu/ 7. Zen 8. Search 9. Clarity 10. Situation 11. Aesthetics 12. Recognition

26 Image: 21stcenturylearning.wikispaces.com Institutional Response Transformative. Disruptive.

27 CharacteristicsEducation 1.0Education 2.0 Primary role of professor Source of knowledge Guide and source of knowledge Learning activities Traditional essays, assignments, tests, some group work within classroom Traditional approaches transferred to more open technologies; increasing collaboration in learning activities Institutional arrangements Campus-based with fixed boundaries between institutions Increasing collaboration between universities Student behavior Largely passive and absorptive Passive to active, emerging sense of ownership of the educational process - Keats & Schmidt (2007). The Genesis and Emergence of Education 3.0 in Higher Education and it’s Potential for Africa Qgf

28 CharacteristicsEducation 1.0Education 2.0Education 3.0 Primary role of professor Source of knowledge Guide and source of knowledge Orchestrator of collaborative knowledge creation Learning activities Traditional essays, assignments, tests, some group work within classroom Traditional approaches transferred to more open technologies; increasing collaboration in learning activities Open, flexible learning activities focused on creating room for student creativity; social networking outside traditional boundaries Institutional arrangements Campus-based with fixed boundaries between institutions Increasing collaboration between universities Loose institutional affiliation and relations; regional and institutional boundaries breakdown Student behavior Largely passive and absorptive Passive to active, emerging sense of ownership of the educational process Strong sense of ownership of education, co-creation of resources

29 Transformation: A marked change, especially one for the better. Requires:  People **  Processes  Skills  Environments  Curricula ** especially Administrators and Faculty with purpose and passion - H. Dean (2009)

30 And, it requires the positive force of disruption.  Experiences may be more important than information  Knowledge is distributed across a community rather than held by an individual  Authentic assessment achieved through experiences and accomplishments rather than tests As we reach toward Learning 3.0, we must shift (disrupt) the locus of learning.

31 Lingering questions  How do we facilitate the change that the teachers have to go through in order to be skilled creators of effective learning environments?  What tools do we use to entice learners to contribute to the content-building process?  What changes are required to foster a collaborative learning environment?

32 Learn more Join the Teaching and Learning Challenges community tlchallenges09.ning.com Julie K. Little Explore and share ideas

33 Learn more Join the Teaching and Learning Challenges community tlchallenges09.ning.com Create the MEEA T&L Challenges Project and join the dialogue! Julie K. Little Explore and share ideas


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