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Ring It Up Analysis Danny Blau AFM, Rocket Scientist
Break Down of points Qualifying Points Ranking Points Match Points
Break Down of points Qualifying Points – 2 QP for a Win – 1 QP for a Tie – 0 QP for a Lose
Break Down of points Ranking Points – Winners: Loser’s unpenalized match score – Losers: Loser’s penalized match score – Ties: Everyone gets the match score
Break Down of points Match Points – Rings 1pt for the floor goal 5pts level 1 pegs 10pts level 2 pegs 15 pts level 3 pegs 30pts Tic-Tac-Toe – Corner goal 120% multiplier / ring for a heavy ring
Break Down of points Match Points – Lifting 30pts for 1” lift 5pts for each inch up to 24” (max lift bonus: 145pts) – Penalties 10pts Minor 50pts Major – Double and triple majors!
Break Down of points Which points are the most important?
Match Points! Winning Matches gets your alliance QP Having a close match gets your alliance more RP
Where Do Rings Start?
Where Do They Need to End?
Where Will They Be Mid Match?
From Start to Scored How does YOUR robot get rings from starting pegs to the appropriate scoring pegs? Are you going to be lifted or lifting?
Key Design Elements! What is the scoring max? (1664pts) How many rings will get placed in a match? What do you think is an un-beatable score?
Key Design Elements! K.I.S.S. When is Doubt, Build it Stout Maximize Driver Margin of Error
Thank you! Danny Blau
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