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A workshop for using some of most powerful, practical tools in documented prevention science Welcome back for Day 2. By…Penn State University, PAXIS Institute.

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Presentation on theme: "A workshop for using some of most powerful, practical tools in documented prevention science Welcome back for Day 2. By…Penn State University, PAXIS Institute."— Presentation transcript:

1 A workshop for using some of most powerful, practical tools in documented prevention science Welcome back for Day 2. By…Penn State University, PAXIS Institute and Johns Hopkins University

2 2 PRACTICE Tootles Now Use Tootles Tootles are the opposite of tattles Teach and use written Tootles Post, promote, and announce Tootles Option: Use school-wide, at events, conferences, etc. Teacher ’ s Guide: p. 51-6; Form 108:

3 3 Calvin and Hobbes

4 4 Adapted from Paul M. Clean, “A Mind of Three Minds: Educating the Triune Brain.” in Education and the Brain edited by J. Chali and A. Mirsky (Chicago University of Chicago Press ). Triune Brain - Three PATHS to PAX

5 5 Ancient Brain PATHS to PAX Enables us to dodge hazards, seize opportunities, and live to see another day, and is a PATH to PAX –By PAX Cues –The language of PAX (US instead of Them) –Playing the Game –Neutral reactions by adults and peer –Imitative models of PAX Lieberman, P. (2000). Human Language and Our Reptilian Brain. Cambridge, MA: Harvard University Press Also see

6 6 Limbic PATHS to PAX Humans have the largest limbic system of any animal, making them the most emotional animals yet to walk the earth, and this is a PATH to PAX by: –Learning Turtle –Learning Control Signals –Lessons on feelings –OK and Not OK Cues –PATHS Stoplight –Tootles and compliments –PAX Cues –PAX Promise –PAX Jobs

7 7 Neo-cortex PATHS to PAX The neo-cortex provides planned reasoning toward a goal, a PATH to PAX by: –Relational frame language of “How would a PAX Leader do that?” –PAX Promise –After calming down, engaging in problem solving. –Asking for the PAX Game –Writing Tootles –Developing cognitive flexibility –Developing attention ability

8 8 Brain Ruts & Routes Higher Road or Lower Road

9 9 Building Blocks of The Higher Brain Path

10 10 High Road Brain Strategy 1.Increase & Reinforce PAX behaviors 2.Stop Emotional dysregulation and increase self-regulation 3.Reduce uncertainty, stress and threats

11 11 “A” Steps on Brain Path

12 12 “B” Steps on the Brain Path

13 13 “C” Brain Pathways to PAX

14 14 “D” Brain Pathways to PAX

15 15 “E, F & G” Brain Pathways to PAX

16 Practicing PATHS to PAX Game Day 1 Breakout

17 17 Create Shared Language & Vision Setting up idea of a Wonderful Classroom & School What kind of a PAX Leader do you like? What kind of a PAX Leader do you like? Day 1 Breakout

18 18 How to play the PAX Game 3 times per day A secret game several times per week Using brain science on the Stop and Go circuits in the brain for PRACTICE Building student self- control Day 1 Breakout

19 19 What to do in between games Go- getters, please collect PAX sticks for class leader. Day 1 Breakout

20 20 How to spread lasting PAX Spread to home Make it work for children of different needs Build a lasting legacy Day 1 Breakout

21 21 Try not. Do, or do not. There is no try. –Master Yoda Ah, future PAX Leaders, now you do. 12 minutes Day 1 Breakout Are You Ready to Learn a Path To PAX?

22 22 Watch the PAX Game PAX Good Behavior Game Video Day 1 Breakout

23 23 Summary Activity In 10 words or less in the next one minute, summarize why the PAX Good Behavior Game works. If stick is drawn, stand up and give summary for all to hear. Day 1 Breakout

24 24 Who likes to have fun? Are you a PAX Leader activity –Sets the stage –Makes children heroes of doing good QuickStart: p. 3-4 Teacher ’ s Guide: p. 17; p Shared Vision Day 1 Breakout

25 25 My Wonderful School Story QuickStart: p. 6-7 Teacher ’ s Guide: p. 18; p Day 1 Breakout 1-2 Shared Vision

26 26 Tell Dramatically or Paraphrase Story Make the children heroes. Set the stage for them making the world, school, and their homes a better world. Adapt to suit ages, culture or language. Interact with kids Make or use puppets if you wish Teacher ’ s Guide: p. 18; p Day 1 Breakout 1-2 Shared Vision

27 27 Create the Vision & Language QuickStart: p. 6-7 Teacher ’ s Guide: p ; Day 1 Breakout 1-2 Shared Vision

28 28 Define PAX and Spleems What will happen MORE?What will happen LESS? PAX = peace, productivity, health & happiness SPLEEMS = Anything that gets in the way of PAX Teacher ’ s Guide: p ; Day 1 Breakout 1-2 Shared Vision

29 29 Using the PAX Language Ask was that “PAX or a Spleem.” Or, what would a PAX Leader do? Use the PAX motto, “I better my world, and I better my self.” Use the promise. QuickStart: p. 7 Teacher ’ s Guide: p. 28; 101 Day 1 Breakout 1-2 Shared Vision

30 30 Step 3: Play the PAX Game Learn steps for starting the Game –Define Spleems –Baseline Spleems –Teams –Play 3 times per day –PAX Wins & Prizes –Schedule (when & how long) –PAX Jobs –Secrete Game –Rule 101 and 102 List questions 3 Play PAX Game Day 1 Breakout

31 31 Defining Spleems Review Select Delete Spleems Add Spleems Splats Teacher ’ s Guide: p ; 94-95

32 32 Baseline Spleems Use Figure 2 in handouts 3 Play PAX Game Let somebody else teach or supervise your class for a bit Score Spleems for 15 minutes Do not use teams Get reliability if possible Teacher ’ s Guide: FORM p. 139 Day 1 Breakout

33 33 Teams & Wrist Bands Team structure and rotation Teams have identifiers such as names, colors, buttons, or wristbands (which they often enjoy picking with supervision) QuickStart: p. 8-9; Teacher ’ s Guide: p ; Day 1 Breakout 3 Play PAX Game

34 34 Counting & Scoring Spleems Notice Spleems NON-EMOTIONALLY –“That was a Spleem for the XYZ team.” –“Was that Spleem?” –“Spleem for ___.” –Whisper, “Spleem.” Mark on sheet on wall, board or carry sheet Use Figure 2 in handouts Teacher ’ s Guide: FORM p Play PAX Game

35 35 Counting & Mark PAX Wins Have kids count their team spleems with you Ask if they are a winner (3 spleems or less) Optional –Ask them what Spleems they might need to do LESS of in the future –Ask which Spleems they did well NOT doing Mark Wins, Time & Details on Winners sheet 3 Play PAX Game Teacher ’ s Guide: FORM p. 97, Replaced in JHU study

36 36 Use PAX Prizes Granny’s Wacky Prizes Teacher’s Prize Selection Student Recommended Prizes 180 Day of PAX Prizes Moving up delay of Prizes Teacher ’ s Guide: p. 26, Have fun with my wacky prizes. See my list of fun things to do that don’t cost any money. P Use what you want. Day 1 Breakout 3 Play PAX Game

37 37 Game Schedule Play 3-times per day Follow the column for age group Choosing time level Advancing time level Using timer Teacher ’ s Guide: p Plus handout Day 1 Breakout 3 Play PAX Game

38 38 Give PAX Jobs for Better Game Assure many children get roles Assure that high-risk kids get roles, because it is powerful in changing their behavior. More roles/jobs increase achievement. Builds intrinsic motivation. Teacher ’ s Guide: p ; FORMS Day 1 Breakout 3 Play PAX Game

39 39 When Kids Spoil the Game Rule 101 states that a team member may be removed from a team by a teacher for committing deliberate Spleems, also known as “ Splams. ” The offending team member must play solo for several days up to a week. Teacher may reinstate him or her to a team. Rule 102 states that laughing, giggling, or encouraging a person who is splamming is a Spleem against one ’ s team. Teacher ’ s Guide: p Day 1 Breakout 3 Play PAX Game

40 40 Role Play Game Items needed –Timer –Place to mark spleems –Scoreboard –Optional: wristbands or team identifiers –Prize selections 3 Play PAX Game

41 41 Rapid Questions Take 60 seconds to write down a major question you have about the Game. Scribe helper takes down rapid questions Course leader(s) review Day 1 Breakout

42 Sustaining Paths to Pax More on self control, PAX everywhere, integration activities

43 43 The Game is a brain builder Cannot play the game 100% of the time Other procedures help build sustainable, lasting effects based on the brain building by the PAX Game Start your second week of implementation Video; Teacher ’ s Guide: p ; FORMS

44 44 Secret & Transition Games Why Secret Game Playing Game in classroom and hallways, restrooms, lunchroom, playground Play with Substitutes and Visiting Teachers

45 45 Use Thumbs Signs Use on desks to cue PAX and Spleems walking through room Use on walls when teacher led instruction Optional: use in hallway or similar transitions & school wide QuickStart: p. 13 Teacher ’ s Guide: p ; Forms 105-7

46 46 Teach & Use Use for attention & quiet. Teach directly Use poster form Praise fast attention and quiet Occasionally give rewards for good PAX Quiet Optional: Adopt school wide Teacher ’ s Guide: p ; Form 102

47 47 Teach & Use Use in hallways Teach from the true story Use poster form Praise PAX Hands Occasionally give rewards for PAX Hands Optional: Adopt school wide QuickStart: p. 14 Teacher ’ s Guide: p ; Form 103

48 48 Teach and Use Use in hallways Teach from the true story Use poster form Praise PAX Voices Occasionally give rewards for PAX Voices Optional: Adopt school wide Teacher ’ s Guide: p ; Form 104

49 49 Teach & Use Sticks & Timer Directly teach and use; do not allow kids to decorate their sticks. Praise quick responses Occasionally reward fast times or good responses SHOW TIMER OR STICKS Teacher ’ s Guide: p

50 50 Give PAX Jobs NOT as rewards Use job cards Rotation Use children to REMIND you to play the game Teacher ’ s Guide: p ; FORMS

51 51 Tootle Notes or Cards Home Send home 2 per week. Send home announcements for PAX Minutes Invite rewards by families for PAX minutes Have parents write Tootle notes Staff Tootle boards Tootles at teacher homes

52 52 Kid of the Day Think of Kid of the Day as an engineered opportunity for children to get a vitamin boost of PAX –Tootles –Learning to get attention for good

53 53 More Special Bridging Strategies PAX Tax. Three Spleem slips per per team member, different color per team. One slip for each team in prize bowl. Spleems are taxed. Unused slips go into daily prize bowl drawing. Each team has at least one chance. PAX Surprise. Secretly a PAX stick is drawn. Timer set. If designated child is NOT Spleeming when timer goes off, his or her team gets a bonus PAX Win. Teacher ’ s Guide: p

54 54 More Special Bridging Strategies PAX Everywhere Cards. PAX Prize Treasure Chests. PAX Mystery Bonus Prizes. Special Activities During testing. New Student Orientation Teacher ’ s Guide: p See Schoolwide Guide for more; Forms

55 55 Other Paths for Sustaining Using the PATHS to PAX during testing time Using PATHS to PAX at end of school. Dealing with the boring problem (180 days) New Students Other Staff members PAX Wins contests Practicing with special needs children or adding PAX PATHS to IEPs and 504 plans Teacher ’ s Guide: p

56 56 Spread PAX via Home Links Send Tootle note copies home. Use My Wonderful PAX School booklet (with optional contest) Send home other activities Teacher ’ s Guide: p ; Reproducible booklet; Forms ; Spanish on-line

57 57 Lunch “Yippee, food. Let’s eat. No more talk.”

58 A workshop for using some of most powerful, practical tools in documented prevention science Welcome back from Lunch By…Penn State University, PAXIS Institute and Johns Hopkins University

59 59 Fast Facts Learning Game On instruction, please SILENTLY read through the questions quickly. The peer teacher reads through each question briskly. Without looking at the answers, the learner tries to answer as best as possible. If the answer is correct, the peer teacher scores 5 points for the learner ’ s answer. If the answer is not correct, the peer teacher coaches the correct answer by saying it and asks the learner to repeat the answer for 3 points Continue going through the questions and answers, REPEATING questions, until time called. When signaled, change roles quickly. The learner now becomes the peer teacher. Continue until signaled to stop. Tally points for each person; then add points for the pair, adding all the five, three and zero answers.

60 What does the research show? What is important to you?

61 61 Being a consumer of research What would you want to know short term? –What could we notice (see or hear) different? What would you want to know long term? –How would children and staff change? What what else would be important to you as a consumer of research information? –Real world practice? –So what

62 62. PATHS Curriculum Research There have been four controlled studies with randomized control groups: – 2 with regular education, – 1 with special needs children, and – 1 with deaf/hearing-impaired children

63 63 Key PATHS Findings Significant reductions in aggressive behavior by both teacher and child reports Significant reductions in child and teacher report of internalizing (anxiety and depressive symptoms) Significant improvements in children social competence by teacher’s reports of child behavior Significant improvement in children’s understanding of emotions and their ability to generate effective, peaceful solutions to everyday peer conflicts

64 64 Study One of PATHS  320 Children in Seattle Public Schools  Second and Third Graders  Randomized at Level of the Classroom  One Year of PATH

65 65 PATHS Universal Intervention 1 Year of Intervention Child Depression Inventory Students Receiving PATHS in Grade 2 and 3 significantly decline in self-report of symptoms of depression and sadness

66 66 PATHS Universal Intervention 1 Year of Intervention Teacher TRF Externalizing Behavior Students Receiving PATHS in Grade 2 and 3 show less increase in ext problems 2 years post-intervention

67 67 PATHS Universal Intervention 1 Year of Intervention Block Design (WISC-R IQ Test) Students Receiving PATHS in Grade 2 and 3 significantly increase on their cognitive skills on the WISC-R subtest of Block Design

68 68 Study Two: Fast Track Efficacy Study Multi-site approximately 50 schools in  Washington State  North Carolina  Tennessee  Pennsylvania

69  Universal Program (PATHS) Peer Sociometric Ratings on Aggression and Disruption and Social Competence Classroom Atmosphere – (Solomon And Battistich/CDP Observational Measure) Teacher Ratings on the TOCA-R Fast Track OUTCOME MEASURES End of First Year of Intervention

70 Fast Track INTERVENTION EFFECTS End of First Year of Intervention PATHS Universal Intervention

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74 Dosage (Number of Lessons) related to: Aggressive Behavior (trend) (Sociometrics) Classroom Atmosphere (Observer Rating) (No effects on Teacher Ratings) Fast Track INTERVENTION EFFECTS End of First Year of Intervention PATHS Universal Intervention

75 75 PAX Good Behavior Game Published review: Clinical Child and Family Psychology Review, Vol. 5, No. 4, Can be downloaded at About 20+ peer reviewed studies on the Game alone Best practice awards Science & Commitments

76 76 Cook County Classrooms

77 77 Cook County Classrooms

78 78 A New Study on the Game Von Lier et al., Developmental Psychology, June, 2004

79 79 Other PAX GBG Game Studies

80 80 Other PAX GBG Game Studies

81 81 Study on Peer Written Praise & Language Embry et al., 1996, American Journal of Preventive Medicine Flannery et al., 2003, Development Psychology.

82 82 Impact of a Simple Gift: What if 1,000 Teachers Use the Game Impact: 50,000 to 100,000 fewer classroom disruptions or acts of aggression per year per teacher. Impact: 270 to 540 more hours of fully engaged instruction per teacher per year or 2,700 to 5,400 hours for a decade per teacher. After approximately a decade, the costs averted would enable the state to award a $10,000 bonus to 10,000 teachers. Or, about new schools could be built. Or, 200,000 students could have a new laptop. Or, 10,000 graduating seniors could receive a $25,000 college scholarship. Or, one million taxpayers could receive a check for about $200-$300 dollars.

83 Evaluating PATHS to PAX Dr. Ialongo

84 84 Evaluation of PATHS to PAX Is this comprehensive classroom-wide program feasible for Baltimore City School District teachers to implement? How satisfied were the teachers with the PATHS to PAX intervention? Training Support Curriculum Materials Impact on Students

85 85 Methods of Data Collection Evaluations from Workshop Attendees Focus groups with Teachers, Staff, Administrators, and Coaches Classroom Observations (i.e., spleem counts) by Teachers & Coaches Pilot Ratings of Implementation by Teachers and Coaches Dosage – number & type of games, length of time played, number of lessons Perceived Impact on Students & Classroom Climate Satisfaction

86 Practice on Spleems Defining and Observing

87 87 Spleem Counting Practice 1 st Practice Use Figure 2 in handouts Name of team #1 Name of team #2 Mark spleems here

88 88 Practice Counting Speems Teacher ’ s Guide: FORM p. 96 Teacher ’ s Guide: FORM p. 139

89 89 PAX Scoring Sheets

90 Getting Off to Right Foot for First Month And Questions & Answers

91 91 Integration with Academics Paths Lessons Literature PAX Principles Use of Cues Use of Game

92 92 Planning Paths Sheet Review the list of items Ask for clarifications Will review during the “Getting Off on Right Foot” session on Day 2 Teacher Game & Lesson Checklist

93 93 Recruiting Partners to PAX Brainstorm: Who are your PATHS TO PAX partners?

94 94 Partners: What supports? Brainstorm: What kind of support would you like from each of these partners?

95 95 Partners Brainstorm: Strategies to get support

96 96 Keeping the support going Tootle notes Celebrations Sharing success stories

97 97 Generative Fluency What is the purpose of PATHS to PAX? Achieving enough dose for effect? The meaning of generative? The meaning of fluency? Learning to be an everyday scientist –Antecedents –Stories –Behaviors –Cognitions –Consequences –Drive –Fun –Classroom environment

98 98 Question and Answers List the question

99 99 Commitments The story of kukui leis for kumu (teacher) Timeline Popcorn Closing Certificates Course evaluation Science & Commitments

100 100 Thank you… Visit our web our site:


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