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TDB: A Source-level Debugger for Dynamically Translated Programs Department of Computer Science University of Pittsburgh Pittsburgh, Pennsylvania 15260.

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Presentation on theme: "TDB: A Source-level Debugger for Dynamically Translated Programs Department of Computer Science University of Pittsburgh Pittsburgh, Pennsylvania 15260."— Presentation transcript:

1 TDB: A Source-level Debugger for Dynamically Translated Programs Department of Computer Science University of Pittsburgh Pittsburgh, Pennsylvania {naveen, Department of Computer Science University of Virginia Charlottesville, Virginia Naveen Kumar, Bruce ChildersMary Lou Soffa

2 New execution vehicle New execution vehicle for: –software security, bug isolation, simulations, dynamic optimizations…. Software Dynamic Translation (SDT) –A layer between application program and the host machine –Intercepts and modifies instructions before they execute Goal: Debug the Application transparent to SDT

3 Challenges to debugging Static debug information is inconsistent –Code is generated and modified during execution –Code duplication at run-time Transparency of dynamic translation –Hide the SDT system –Hide the effects of dynamic translation (code modifications) on the translated code

4 Our approach A debug architecture for debugging dynamically translated programs Dynamic debug mappings –Relate untranslated code with translated code –Techniques to generate these mappings at run-time for different kinds of translation operations Extensibility: support different uses of SDT

5 Outline Background Debug Architecture Debug Mappings Implementation Experimental Results Summary

6 Background Primary tasks –Fetch application instructions –Decode –Translate (modify/instrument) –Emit translated code into a code cache Application Binary SDT Code Cache Fetch Next PC Decode Fetch Emit Decode Translate Software Dynamic Translation (SDT) Host CPU

7 SDT Direct Execution & Cache Program Code Translator Code Cache ld [ %o1 ], %o0 call 0x26a70c nop … sethi hi(0x50400),%o7 or %o7, 0x288, %o7 … branch trampoline call 0x26a70c nopbranchexecute fragmentfetch fragment Fetch code fragment until end of fragment condition Execute code fragment until branch trampoline re-enter mov %g0, %o0 be 0x26a77c … Regular Operation: One instruction translates into exactly one instruction in code cache Many Operation: One instruction results in more than one translated instruction Delete Operation: Translation of an instruction results in zero instructions Trampoline Operation: Translation of a branch results in a set of instructions to invoke translator

8 Outline Background Debug Architecture Debug Mappings Implementation Experimental Results Summary

9 Debug Architecture Mapping Generator Mapper Breakpoint Manager Mapping Repository Breakpoint Repository Debug Engine Native Debugger Application SDT System Code Cache

10 Debug Engine Mapping Generator Mapper Breakpoint Manager Mapping Repository Breakpoint Repository Translation information from SDT system Debug Engine

11 Mapping Generator Mapper Breakpoint Manager Mapping Repository Breakpoint Repository Translation information from SDT system mapAddress or writeValue from Native Debugger Read/Write into Code Cache Debug Engine

12 Mapping Generator Mapper Breakpoint Manager Mapping Repository Breakpoint Repository Translation information from SDT system Read/Write into Code Cache mapAddress or writeValue from Native Debugger insert or delete breakpoints Debug Engine

13 Mapping Generator Mapper Breakpoint Manager Mapping Repository Breakpoint Repository Translation information from SDT system Read/Write into Code Cache mapAddress or writeValue from Native Debugger insert or delete breakpoints Breakpoint Exception Debug Engine Notify native debugger

14 Outline Background Debug Architecture Debug Mappings Implementation Experimental Results Summary

15 Dynamic Debug Mappings Debug engine generates and uses debug information in terms of mappings Mappings used to implement debug commands Mapping types –U-T: untranslated code with translated code –T-T: translated code with translated code –T-U: translated code with untranslated code The mappings are generated based upon the kind of translation operation (regular, many etc.)

16 50684: ld [ %o1 ], %o : call 0x26a70c 5068c: nop … … 26a70c: mov %o0, %o1 26a710: andcc %o1,3,%o3 26a714: be 0x26a77c 26a718: mov %g0, %o0... f1800c8: ld [ %o1 ], %o0 Program locationsTranslated locations U-T Mappings  {f1800c8} Uses: 1.Determine code cache location for inserting a breakpoint 2.Determine untranslated location for PC, when a breakpoint is hit u t U-T Regular Operation (copy an instruction to code cache)

17 50684: ld [ %o1 ], %o : call 0x26a70c 5068c: nop … 26a70c: mov %o0, %o1 26a710: andcc %o1,3,%o3 26a714: be 0x26a77c 26a718: mov %g0, %o0... f1800c8: ld [ %o1 ], %o0 Program locationsTranslated locations U-T Mappings  {f1800c8} Many Operation (translate an instruction into multiple instructions)

18 50684: ld [ %o1 ], %o : call 0x26a70c 5068c: nop … 26a70c: mov %o0, %o1 26a710: andcc %o1,3,%o3 26a714: be 0x26a77c 26a718: mov %g0, %o0... f1800c8: ld [ %o1 ], %o0 f1800cc: sethi hi(0x50400),%o7 f1800d0: or %o7, 0x288, %o7 Program locationsTranslated locations Many Operation U-T Mappings  {f1800c8}

19 50684: ld [ %o1 ], %o : call 0x26a70c 5068c: nop … 26a70c: mov %o0, %o1 26a710: andcc %o1,3,%o3 26a714: be 0x26a77c 26a718: mov %g0, %o0... f1800c8: ld [ %o1 ], %o0 f1800cc: sethi hi(0x50400),%o7 f1800d0: or %o7, 0x288, %o7 U-T Mappings  {f1800c8}  {f1800cc} T-T Mappings 3. f1800d0  {f1800d4} u u+1 t1 t2 t3 t4 U-T T-T Program locationsTranslated locations Uses: “Skip past” the execution of each additional instruction (e.g. t2 & t3 in the adjoining figure are never visible to the native debugger) Many Operation

20 50684: ld [ %o1 ], %o : call 0x26a70c 5068c: nop … 26a70c: mov %o0, %o1 26a710: andcc %o1,3,%o3 26a714: be 0x26a77c 26a718: mov %g0, %o0... f1800c8: ld [ %o1 ], %o0 f1800cc: sethi hi(0x50400),%o7 f1800d0: or %o7, 0x288, %o7 f1800d4: mov %o0, %o1 f1800d8: andcc %o1, 3, %o3 f1800dc: be 0xff f1800e0: mov %g0, %o0 f1800e4: save %sp, -96, %sp... U-T Mappings  {f1800c8}  {f1800cc} c  {f1800d4} 5. 26a70c  {f1800d4} 6. 26a710  {f1800d8} 7. 26a714  {f1800dc} 8. 26a718  {f1800e0} T-T Mappings 3. f1800d0  {f1800d4} T-P Mappings 9. f1800e4  {26a77c} Program locationsTranslated locations Other Operations Other operations include: 1.Delete, Trampoline 2.Overhead reduction operations 3.Dynamic instrumentation

21 Outline Background Debug Architecture Debug Mappings Implementation Experimental Results Summary

22 TDB Reference implementation of Debug Architecture GDB as the Native Debugger –Supports all source-level commands in GDB SDT system Strata –Basic translation operations (regular,many,delete,tramp) –Overhead reduction techniques –Dynamic instrumentation Also used by Intel for their Pin SDT system

23 Layout of the Debug Engine GDB process space Strata process space Shared memory Native Debugger Application + SDT System Mapper Breakpoint Manager Mapping & Breakpoint Repositories Mapping generator Debug Engine

24 Outline Background Debug Architecture Debug Mappings Implementation Experimental Results Summary

25 Experiments –Measured time to execute one breakpoint –Measured memory overhead Experimental setup –Strata-SPARC, GDB 5.3 security policy on invocation of syscalls –SUN Blade 100, SPECint2000 benchmarks –Breakpoints set in "hot" functions Programs run until 10,000 breakpoints hit

26 Breakpoint Overhead Cost per breakpoint in GDB = 1 Average cost of breakpoint in Tdb = 1.63

27 Memory Requirements Memory requirement ranges from 56KB to 1.3 MB –Average of 501KB

28 Outline Background Debug Architecture Debug Mappings Implementation Experimental Results Summary

29 Proposed a debug architecture –Debug mappings –Generation and use of mappings Available for Strata/GDB and Pin/GDB –Supports all source-level commands and queries Has minimal performance and memory overheads

30 For More Information Please visit University of Virginia University of Pittsburgh


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