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A little Software Engineering: Agile Software Development, Practices through Values C Sc 335 Rick Mercer.

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Presentation on theme: "A little Software Engineering: Agile Software Development, Practices through Values C Sc 335 Rick Mercer."— Presentation transcript:

1 A little Software Engineering: Agile Software Development, Practices through Values C Sc 335 Rick Mercer

2 2 Goal and Outline Main Goal: –Suggest practices, values, and some process for completing a final project on time that is better than any one person could do in four times the time Outline –Distinguish Waterfall (plan driven) from Agile –Practices and Values of quality software development

3 3 Waterfall Model Waterfall was described by 1970 Understood as –finish each phase –don’t proceed till done W. W. Royce criticized this –proposed an iterative approach

4 4 Waterfall Became Popular Management (usually software ignorant) like phases –to easily set deadlines Customers provide all requirements Analysts translate requirements into specification Coders implement the specification Testing is performed by testers (not the devs) (QA) Maintenance means modifying as little as possible –old code is good code Change is hard (and costly)

5 5 To waterfall or not Waterfall became popular for few good reasons –But this process is still is used a lot Craig Larman's book [1] provides proof that waterfall is a terrible way to develop software[1] –In his study, 87% of all projects failed –The waterfall process was the "single largest contributing factor for failure, being cited in 81% of the projects as the number one problem." [1][1] Agile and Iterative Development: a Manager's Guide, Addison-Wesley Professional, 2003

6 6 A Spiral Approach Dr. Barry Boehm proposed a spiral approach

7 7 Agile Software Development Set of practices to produce high-quality software Disciplined approach to software development Successful because it emphasizes customer involvement and promotes team work Not a solution looking for a problem 59% of 2013 survey respondents use Agile –83% planned to use agile this year

8 The Agile Manifesto: a statement of values Process and tools Individuals and interactions over Following a plan Responding to change over That is, while there is value in the items on the right, we value the items on the left more. Comprehensive documentation Working software over Contract negotiation Customer collaboration over

9 9 eXtreme Programming (XP) an Agile Process Values –Communication, Simplicity, Feedback, Courage Principles –Provide feedback, assume simplicity, make incremental changes, embrace change, quality work Practices –Planning game, small releases, simple designs, automated testing, continuous integration, refactoring, pair programming, collective ownership, continuous integration, on-site customer, coding standard

10 10 Cost of change Cost of change time Waterfall Agile

11 11 Cost of the Project Paraphrasing from software development companies When we bid projects, we charge $X for doing it Waterfall and $X/2 for doing it Agile

12 12 Agile Practices: The Planning Game The planning game involves user stories –Short descriptions of desired features –Provide value to customer –Testable (will we have that feature two weeks from now?) Clients write requirements (user stories) and prioritize –In 335, this planning was done last week Break up these requirements into tasks –Specific things to do: Design the, Write code to, Write test plan, Meet with, Do a spike for shortest path, … Match tasks to team member(s)

13 13 Values: Communication Simply talking about the project Determining who will do what Understand Requirements –Write user stories to represent what the system will do Analysis & Design sessions –Happening whenever the team is together

14 14 Values: Communication Pair programming –A good thing. You are doing code review! Iteration planning –What to do in the next iteration. We have 2 iterations Retrospectives, for example what should the team –Stop doing –Continue doing –Start doing

15 15 Values: Feedback Small Iterations Pair programming Constant code review (pair programming) Continuous integration (add often to the build— sync your code with the system) –Pull the project from GitHub, run all tests including your new tests and code, if all pass, commit locally, and push your project Automated unit tests (JUnit)

16 16 Values: Feedback Compiler feedback: seconds Pair programming feedback: half minutes –Complete all tasks completed in a pair programming mode. Unit test feedback: few minutes Acceptance testing: Each Iteration –Your PM has accepted Iteration 1 or told you what’s missing –For a better grade, first have your team ensure you have all requirements working

17 17 Practices: Simple design Runs all tests No code duplication, No code duplication, No code duplication Composed methods –More on this later when we talk about refactoring

18 18 Practices: Testing Software should be tested, but it is often spotty or overlooked Automatic testing (JUnit, for example) helps us know that a feature works and it will work after refactoring, additional code, and other changes Provides confidence in the program

19 19 Testing Write tests at the same time as production code –Unit tests  developer –Feature/acceptance tests  grader in 335 Don't need a test for every method Testing can be used to drive development and design of code –But it helps to have an overall architecture first (see your UML class diagram, which is subject to change Allows for regression testing –Did my change break previously working code? If well-tested, you see the red bar when you break your code

20 20 Regression Testing Re-testing of a previously tested program following modification to ensure that faults have not been introduced or uncovered as a result of changes. Regression tests are designed for repeatability, and are often used when testing a second or later version of the system under test Regression testing can be carried out on any applications, including e-Commerce and web-based systems

21 21 Testing Strong emphasis on regression testing –Unit tests need to execute all the time Unit tests pass 100% Other testing frameworks include –SUnit (Smalltalk), HttpUnit (WebApps), AceUnit (C), CPPUnit (C++), PyUnit (Python) –For a complete list, see http://en.wikipedia.org/wiki/List_of_unit_testing_frameworks

22 22 Can't unit test always Won’t have unit tests for –GUIs: There are testing frameworks to simulate and test user interaction, but not this course Just added to WebCat –Network, use visual inspection while running –Views, animation, drawing: visually inspect this is system verification too –Randomness: Some strategies might have some randomness, which can be hard to work with Use “tournaments” to see which AI wins, print results

23 23 Practices: On-site customer Many software projects fail because they do not deliver software that meets needs A real client should be part of the team –Defines / decides the needs –Answers questions and resolves issues –Prioritizes features –Helps prevents devs from making decisions like: "They probably wanted us to....” Consider your PM playing this role

24 24 Practices: Refactoring Restructure code without changing the functionality Goal: Keep design simple –Change bad design when you find it –Remove “dead” code Examples at Martin Fowler's Web site: http://www.refactoring.com/ see online cataloghttp://www.refactoring.com/

25 25 Practices: Pair programming Write production code with 2 people on one machine –Person 1: Implements the method (Driver) –Person 2: Thinks strategically about potential improvements, test cases, issues (a.k.a. observer or navigator) Pairs change all the time. Has advantages such as –No single expert on any part of the system –Continuous code reviews, fewer defects –Cheaper in the long run, and more fun Issues with Pair Programming: –Not all people like it, not everyone gets along –Need to find common time to work together (tough in college) –Requires tolerance, acceptance, showers, no bad breath

26 26 Practices: Collective ownership All code can be changed by anybody on the team Everybody is required to improve any portion of bad code s/he sees Everyone has responsibility for the system Individual code ownership tends to create "experts", the "experts" tend to create difficult team situations –Every year in 335... What would you do? –A team member does not like curly brace alignment as the other 3 do. Negotiate?

27 27 Practices: Coding standards Coding Standard –Naming conventions and style –Least amount of work possible: Code should exist once and only once –Everyone always use Java 7 always Team has to adopt a coding standard –Makes it easier to understand other people’s code –Avoids code changes due to syntactic preferences –You get to fight over curly brace placement

28 Coding Standard with Eclipse 28 You may use the Eclipse Standard

29 29 Practices: Continuous integration Integration happens after a few hours of development Checkout repo with your changes, –which may require handling conflicts of two people have modified the same class or method– don’t do it! Make sure all tests pass (green bar) In case of errors: –Do not put changes into the repo, fix them first Check in the system to the common repository Repeat Your team should be using Git from command line –Recommended: do not use the EGit plugin

30 30 Continuous Integration Find problems early Can see if a change breaks the system more quickly -- while you remember the details Add to the build on GitHub in small increments –Every few hours, or –after any new feature, or –When it feels right Nice to have all 4 in the same room so everyone knows

31 Why Source Control? Source control is the bedrock of software development –“Without some sort of version control system in place, you can't reasonably call yourself a software engineer” Jeff Atwood

32 Why Git? Need a place to store code when team size > 1 There are many Revision Control Systems –Could be proprietary: IBM and MS have their own –Could have used CVS, Subversion, Mercurial We use Git because –It is very popular with more than 11.2 millions repos –offers free private repos for students on GitHub

33 Basic Git Commands you’ll need to issue at the command line while in your local repository –init, clone, status, add ( track, stage, or resolve), commit, push, merge, pull (fetch & merge) –.gitignore file lists what should be not pushed /bin.classpath

34 Git has a Shared Repository Model Prevalent with small teams and organizations collaborating on private projects Everyone is granted push access to a single shared repository –We are pulling from and pushing to GitHub

35 Git Startup One person create a private repo on GitHub –Initialize this repository with a README –Add.gitignore Java Select Settings Select Collaborators and enter your password Enter user names of all team members –You will need to get all GitHub account names –Also include your product managers’ Rick’s: rhm12399

36 Everyone Clone it At GitHub, copy and paste the HTTPS clone URL –See URL beginning with https://github … https://github Issue this command while in the directory where you want to store the local repo git clone https://github.com/rhm12399/fall14.githttps://github.com/rhm12399/fall14.git

37 If using Eclipse Open Eclipse and select File > New > Java Project Unclick Use default location, browse, click finish

38 Edit README.md In Eclipse, add your name to the file README.md From the command line where README is, enter git status Untracked files: (use "git add..." to include in … git add. // “.” Means current folder Changes to be committed: new file:.classpath new file:.project modified: README.md git commit -m "Added name to README.md"

39 Push You now have your local repo ready to push up to the shared repo on GitHub –You will be asked for your username / password once git push origin master Username for 'https://github.com': rhm12399 Password for 'https://rhm12399@github.com': Counting objects: 11, done. Delta compression using up to 2 threads. Compressing objects: 100% (6/6), done. Writing objects: 100% (8/8), 955 bytes | …

40 Push You now have your local repo ready to push up to the shared repo on GitHub git push origin master On branch master Your branch is ahead of 'origin/master' by 1 … (use "git push" to publish your local commits) nothing to commit, working directory clean

41 Git Workflow Use the Centralized Workflow Model –git pull : update your local from remote in case your teammates made changes –Make changes to code and perhaps add new files with git add –git commit : commit all changes to your local repo –git push : push all changes to the remote repo Try to be the only one to edit assigned files Need to add new files to be tracked: git add.


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