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Virtual Gaming Worlds

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Presentation on theme: "Virtual Gaming Worlds"— Presentation transcript:

1 Virtual Gaming Worlds

2 Not just social gaming & virtual play Not just licensed gambling Convergent Gaming

3 Social Gaming, Virtual Worlds & MMO Gaming meets licensed gambling Social & affiliate marketing in i-gaming

4

5 Target Market  Social Gamers  Female, 40+  Online Gamers  Male, 20+  Asia focus & speciality

6 Marketing Plan  Paid User Acquisition for Virtual Casino World social game  Facebook  Social / Multi-Level Marketing  Affiliate revenue sharing for every player / casino maker  Conversion of players to:  Purchasers  Gamblers

7 VGW Roadmap  May  Improve platform & game quality  Finalise First Cagayan (Asia) license  First player acquisition campaigns  June  Mobile platform porting  Asia focus  Review European strategy  July  MMORPG development for hardcore & Asian audience  Large scale acquisition campaigns – Mass Launch

8 The Board Laurence Escalante – Founder & CEO Australian 30Under30 Winner Co-Founded Anino Mobile, now Anino Games, the Philippines’ oldest & largest game developer Tim Allison – Executive Chairman Chairman 22 Year Game Executive Asia & MMO Specialist Represented LOTR Online and D&D Online across all Asia Peter Leonard - Director Founding Partner, Gilbert + Tobin: Australia’s premier technology law firm (200+ lawyers) Steve Parker - Director General Manager, Aristocrat (ASX: ALL) Paul Barnes – Executive Director CEO, Devilfish Poker: AIM Listed Online Gambling operation

9 The Team Johnson Irudayaraj - CTO Founder & CEO of Digient Technologies, a global casino game development studio Built Paf.com Gabby Dizon President, Game Developers’ Association of the Philippines Business Development & Mobile Production Specialist, Boomzap Rob Fulop Game Industry Hall of Fame Designer Senior Designer at Zynga Jen Yu UI Lead at Slide Inc Jojo Angeles Head of Product, Level Up Inc, the Philippines’ largest online gaming (MMO) operator Adrian Crook Production & Design Specialist Social & Mobile game design Frontierville (Zynga)

10 Social Gaming MAU Model

11 Purchasers & Gamblers 3% flat Purchaser conversion 1% Gambler conversion, increasing to 3% over time

12 Financial Model $200 NGY pa per gambler (1% conversion, growing to 3%) $60 revenue pa per purchaser (3% conversion) USD, $m

13 Capital Formation  $1.1m AUD raised to date  Raising up to $5m in current round

14 Use of Proceeds  $5m current round:  Mobile & Cross Platform development  Asia license & Focus  Marketing – Mass player acquisition campaigns  Games expansion  MMO development  European development & strategy

15 Thank You 


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