Contents DDCMS Project Update DDCMS Project Summary DDCMS Project Status Participant Targets What is Required to Participate Links
DDCMS Project Summary The DDCMS proof-of-concept project will permit GrangeNet to demonstrate the utility of distributed storage attached to a high performance, research network: the distribution of storage in this way is fundamental to the creation of virtual data centers. DDCMS will demonstrate transit of high capacity data flows and present new and innovative ways to store, access and distribute large, complex data sets. This technology will be of immediate benefit to astronomy, high energy physics, nano-science, bioinformatics and other projects requiring on-demand mass storage.
DDCMS Project Status DDCMS Project is now in production. The CISCO MDS 9216 is online with 8 x 1 Gig ISCSI connections 16 x 2 Gig FC connections. The MDS is directly connected to the Grangenet Backbone. The HDS Thunder 9570 is online with approximately 2 Terabytes fully protected storage.
DDCMS Project Status DDCMS Project is now in production.
Participant Targets Researches with large storage requirements –Physics –Astronomers –Nanotech –Archivists Members –With single Data Centres –Have no Disaster Recovery data Housing –Short term storage shortages –Low bandwidth links –Distributed data sets –R&E Community data –Housing/clearing remote requirements –Inter member online education
What is required to Participate Participants are require you to supply. –A project name. –Target address range. –Target System OS. –Contact Details. Disk space is Limited –Testing space provided. –Space for some projects. –Plenty of rack space for your disks. Disk’s come in 72xn 146xn Gig FC and 300xn ATA.
Links BOF Working Group Web site http: http://www.grangenet.net/status/wp/storage/index.html Email list firstname.lastname@example.org Link to email list http://lists.grangenet.net/mailman/listinfo/gn-nas-l
AG Recorder The access grid is the most visible and successful collaborative technology supported by GrangeNet. GrangeNet has committed $1.2M to the development of access grid nodes and their operation, is a heavy user of the technology and is regarded as a leader and instigator in this field. Several key issues must be addresses in the further development commercial or otherwise) of access grid technology. These include storage and delayed transmission, sound and video quality, scalability, security and the reduction of the necessity for a node operator. There is an active GrangeNet community addressing these issues. However, the storage system – to provide an ephemeral storage resource for the capture of access grid streams as a prerequisite to asynchronous playback, cataloguing and long-term storage – is best addressed by GrangeNet as it has to be closely integrated with the network fabric.
Project Outline The addition of a system that provides temporary storage is regarded by the access grid community as a necessary development and has wide support. It will enable key meetings, conferences, educational sessions and presentations to be recorded and provide a content-capture mechanism for AARNet’s work with the Global Research Channel. There is particular interest in using the facility for delayed playback of conference sessions in other time-zones (e.g. the Internet2 broadcasts). Others, specifically DSTC (FilmEd), AARNet, USyd-VisLab and ANU are developing software for capturing, editing, annotating, archiving and re-broadcasting access grid sessions. We are collaborating with Apple and ANU on this project
CAIA Grangenet gaming environment Interactive, real-time online games represent a rapidly growing market and a challenge for ISPs. The market for computer games is heading to exceed Hollywood's annual revenues, and PC-based computer games have accelerated the industry's development of high-end graphics cards and sound systems in consumer-level computers. There are new revenue opportunities for ISPs who can offer premium services targeted at online game players. There's one thing missing: we do not yet have a clear understanding of how to efficiently engineer ISP networks to support online, interactive computer games. The purpose of this server is to collect data about game traffic and player's behavior in order to understand and solve this problem. Because we respect the privacy of the player's all information which relates to the player's identity in some form (e.g. player name, IP address) as well as the gaming data (e.g. game status updates) itself is strictly kept secret. Any analysis made publicly available will be sanitized from that information. Quote from Gaming server Grenville Armitage “CAIA”
CAIA Grangenet gaming environment A server is operated by researchers from the Centre for Advanced Internet Architectures (CAIA) of the Swinburne University of Technology, Melbourne, Australia and hosted by Grangenet - GRid And Next GEneration Network, Yarralumla, Australia.Centre for Advanced Internet Architectures (CAIA)Grangenet - GRid And Next GEneration Network The server is a 2.4GHz PC with 1 Gig of memory running FreeBSD. It is connected via Fast Ethernet to GrangeNet's high speed network. Currently we run dedicated servers for the following games: Half-Life:Counter-Strike Quake 3 Arena Enemy Territory
IPv6 Customer Deployment Status The number of Australian Universities running IPv6 Natively is steadily growing. –GrangeNet/APL office ACT –APL office Perth –GrangeNet NOC –ANU –JCU –Macquarie University –Monash University –Swinburne University of Technology –CQU –UTS –UWS –USYD We hope other Universities will soon include IPv6 in there standard delivery