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CS137 / ILLUS 5303 Virtual Reality Design for Science Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe.

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Presentation on theme: "CS137 / ILLUS 5303 Virtual Reality Design for Science Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe."— Presentation transcript:

1 CS137 / ILLUS 5303 Virtual Reality Design for Science Fritz Drury David Laidlaw Sharon Swartz Daniel Acevedo Dan Keefe

2 Hypothesize Visualize Validate Evaluate Explore! Measure Insight Prediction Scientific Method

3 Goals Explore design process Train new practitioners –New VR medium –Artists/designers that can work with scientists –Computer scientists that can work with artists New visualization and interaction designs Scientific advances RISD/Brown bridge

4 Goals Explore design process Train new practitioners –New VR medium –Artists/designers that can work with scientists –Computer scientists that can work with artists New visualization and interaction designs Scientific advances RISD/Brown bridge ???

5 What we’ll do Design and technical lectures Visuals, demos Readings: visual, design, technical Design and implementation assignments –All targeted at the cave, many realized Group crits Final project Field trips, guest lectures

6 Assignments Natural Force and Form Gradients and 2D Visualization of Multiple Variables Anatomy, Kinematics and Aerodynamics: Design the Perfect Wing! 3D Visualization of Multiple Variables Interactivity and Selection Final Project

7 Some Rules and an Estimate Read Handouts on the web Nothing late –Damages collaborations –Misses the crit Something due almost every class Classes not redundant ~ 15 hours per week

8 and a Caveat This is an experiment –Exciting –Fun –No one should get hurt… Questions?

9 Sharon

10 Fritz

11 Some things you’ll need to know What can you do in the Cave Cave Painting (we’ll go see it) What 3D stereo immersion can do for you

12 Cave Medium: Painted Form HealthyInjured ulnaradius

13 Paint Detail

14 Form Detail

15 Stencils – and beyond

16 Interaction User-controlled motion Model-specific motion Selection and visibility Different frames of reference –Scale –Point of view

17 Interaction User-controlled motion Model-specific motion Selection and visibility Different frames of reference –Scale –Point of view

18 Interaction User-controlled motion Model-specific motion Selection and visibility Different frames of reference –Scale –Point of view

19 Interaction – Context, Space, Scale

20 Interaction – Virtual/Gestural Tools

21 Design Space Summary Painted form, changing over time Interaction – POV, visibility, relativity Virtual interaction – self-motion, stereo Context – scale, space, support Virtual tools Gestural interfaces

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