FIRST OF ALL… Dungeons and Dragons is played mostly verbally or using boards and game pieces. There is no single objective in Dungeons and Dragons- you “win” by gaining levels, completing quests, getting treasure, etc. The game set in a world created and run by the “Dungeon Master”. All successes and failures are based on the roll of the die.
A BRIEF EXAMPLE http://www.youtube.com/wa tch?v=gE6kLeUG87s http://www.youtube.com/wa tch?v=uqXqK3ZlqWI
STEP 1 – GATHER THE CREW Gather a group of 2-10 people, and select one Dungeon Master. The Dungeon Master will run the game. Yes, you do need to buy some stuff…
STEP 2 – MAKE A CHARACTER Create a character that fits with the game. This process may seem confusing, but try to hang on- it’ll all make sense eventually. Be creative! Race/Class Ability scores Defenses Items Attacks Etc…
STEP 3 – BEGIN YOUR ADVENTURE What is your goal? Do you have one? Anything you could do in real life, you can attempt to do in the game. Roll the 20 sided dice, and try to get a high number. Add your modifiers!
STEP 4 - BATTLE Fighting can either take place purely verbally, on a board of some kind, or somewhere in between. Turns are taken, and each turn you have the chance to take several actions, such as moving, attacking, and shifting. Use your basic and special attacks, and don’t be afraid to strategize.
Created by Gary Gygax and Dave Arneson Gygax: d. March 4, 2008 Arneson: d. April 7, 2009 Break from war gaming Individual characters Smaller scale 1977, Split into D&D and AD&D 2000, D&D dropped, AD&D renamed 1974, Published by Tactical Studies Rules Inc. 1997, Wizards of the Coast
CONTROVERSY Allegedly Promotes: Devil Worship Witchcraft Suicide Murder James Dallas Egbert III Attempted suicide in steam tunnels under MSU Blamed on D&D Chris Pritchard Murdered Stepfather Attempted to murder mother
EDITIONS 1974 – Dungeons and Dragons 1977 – Advanced Dungeons and Dragons (1 st Edition) 1989 – Advanced Dungeons and Dragons 2 nd Edition 2000 – Dungeons and Dragons 3 rd Edition 2003 – Dungeons and Dragons 3 rd Edition Revised (v3.5) 2008 – Dungeons and Dragons 4 th Edition 2012 – Dungeons and Dragons 5 th Edition (Announced)
WORLD BUILDING FOR DM’S The DM’s job is to create an alternate, believable world, filled with creatures and items. Don’t plan all aspects out at once- make general statements about the world, to be filled in later. Make it fun: fun is dangerous, and fantastical, with “story hooks”.
USE OF FOES All creatures in the game have their own powers, hit points, abilities, etc., like the players, found in the Monster Manual(s).
MAKING DUNGEONS A classic part of Dungeons and Dragons. In the sewers/aqueducts of a city In ancient catacombs In an active volcano. In a dwarf mine Etc… Consider objectives. What have the characters come to do? Consider difficulty. Is the Dungeon challenging? Too hard? Consider atmosphere. Is it suspenseful? Interesting?