3 Basics of Officiating Positioning www.rowan.edu/rec Preparation Hustle and Be in PositionProper coverage/Keep all players in sightJudgmentCommunicationPreventative OfficiatingDetermine if players are playing the ball or other playersPace determined by teamsKeep flow of game uninterruptedIncidental contactPreparationBeing on timeProper Dress/EquipmentWhistle, Black/Dark Shorts, Tucked in shirt, Forward Hat (if worn)Knowledge of RulesPre-Game ConferenceDetermine the play style of teamsSafety/Risk ManagementCheck FacilityCheck EquipmentCheck PlayersStop game if neededEject Players if needed
4 Basics of Officiating Mechanics/Calls Improvement/Evaluation Make the basic callsDon’t look for insignificant or rare callsConfidence/Use of VoiceWhistle and Crisp mechanicsWork on signalsRapport with PlayersCommand Respect but be respectfulCommunicate with captainWarn players before ejectingDon’t socialize with one group over anotherImprovement/EvaluationPost-GameWork on 1-2 things to improve each gameMentor others or ask questions to experienced officialsPraise in public, criticize privatelyGet more game experiencePromotionsBeing the head officialWorking more competitive games
5 Please Arrive Early! Supervisors report 30 minutes before 1st game Officials report 30 minutes before 1st game or 15 minutes before late shiftGame time is start time!
6 Forfeits Game time is start time! Teams are penalized a goal per minute after start timeMaximum of 5 minute grace period (losing 4 – 0)Winning team must have their lineup with the at least 4 players by start timeMust have players on court checked in (not putting on shoes, showing ID’s, running to court, etc.)Teams must abide by shirt color policyIf they do not, they will receive a 3 in sportsmanshipCannot rely on pinnies every week, but will be availableForfeited teams must pay half the registration fee in order to play their next contestForfeit will count against their season recordMoney must be turned in by game time of their next contest
7 Forfeits Both teams may forfeit same contest Teams forfeiting twice will be removed from the league for the rest of the seasonONLY EXCEPTION FOR 5 MINUTE GRACE PERIODIf the majority of the team had another intramural sport 1 hour prior to scheduled contestGame running over, IM Supervisors will wait until the minimum amount of players show up to start gameExample: Team A had an indoor soccer game at 7pm that is running late, if Team A has a flag football game at 8pm, the IM Supervisors will wait until there are 5 people (minimum to start) at the field to start the game
8 Proper Attire ONLY ROWAN ID CARDS PERMITTED!! Jewelry is prohibited No driver’s license, SS Card, etc.Don’t even make exceptions for friends or employeesJewelry is prohibitedIncludes rings, watches, necklaces, earrings, ankle bracelets, rubber bands, belly button rings, nose rings, etc.Placing tape over area is not allowedCasts are prohibitedProper shoes are requiredNon-marking rubber soled athletic shoesNo sandals/barefeetKnee braces are permitted with protective covers and must be approved by the intramural supervisorShin guards are highly recommendedGOALIE’S MUST WEAR A DIFFERENT COLOR SHIRT THAN TEAMMATES!
9 Eligibility cont’d Each participant in each intramural sport must: Be listed on the intramural roster and sign the waiverMust play 1 regular season game in order to be eligible for playoffsPlayers may not transfer from one team to another once they have played with a teamA player wishing to change teams prior to the season and has not participated may request in writing to the Intramural DirectorEven by mutual agreement, teams cannot play with an ineligible playerTeams that pick up an ineligible player forfeits all games in which the person participatedThe ineligible player is not allowed to participate and is suspended for a until he/she meets with the Intramural Director
10 Eligibility cont’dNo Olympic, professional, or varsity athletes in their respective sportsStudent is considered an athlete, when he/she is listed on the varsity rosterIncludes red-shirted athletesThe number of former NCAA athletes is limited to 2 per teamAny person that played an intercollegiate game is not eligible until 1 academic year after that year that they participated inParticipants may only play on a maximum of 2 teams1 male team/1 co-rec team or 1 female team/1 co-rec teamWomen may play on a male team if they choose, but are not eligible to play on a female team.Violation of rule will result in suspension
11 Court Setup The check in table will be closest to the scoreboard No longer by the water fountainsAll bags must be placed underneath the tablePlease make sure before the game to check the edges of the courtIf the bags are a basketball players, move to court 3Electronic Scoreboards will be used to keep time & scoreDuring a dead ball period, and official can ask the supervisor to reset a time
12 ProtestsOnly protests based on questions of player eligibility and rule interpretation will be accepted.Captain must see supervisor about protest and fill out a protest formNo protests on judgment calls are permitted.Protests must be made at the time of the incident (report to supervisor)Once play is restarted, the situation cannot be protested (unless for player eligibility)Upheld protests will be replayed from point of rule infractionException: ineligible players will result in a win by forfeitDuring playoffs, if protest is deemed valid on ineligible player, protesting team advances, but all previous rounds remain the same
13 SportsmanshipFollowing each team sport contest, intramural officials and supervisors will issue sportsmanship points (Will be reviewed by IM staff to be fair)The Intramural Sports Program expects ALL participants to be sportsmanlikeTeams must average 3.5 sportsmanship points per contest to be eligible for playoffsAny average below 3.5 during the regular season, the captain must meet with the Intramural Director in order to possibly participate in playoffsDuring playoffs, teams must have 4 sportsmanship points to advance, teams with a 3 or less will be reviewed by the IM staff to determine if they advance
14 Sportsmanship Points What constitutes what? 5 = NORMAL GAME: Questioning an official on rule interpretation only4 = SOME STATIC: Some question of judgment or repeated complaints. No infractions issued3 = DIFFICULTY: Repeated question of judgment. Unsportsmanlike call in softball, volleyball, flag football, street hockey; a yellow card in soccer or technical foul in basketball, failure to clean up trash on sidelines, dugouts, etc.2 = HARASSMENT: Multiple unsportsmanlike calls, yellow cards, technicals (not on same participant) or spectators harassment of the officials1 = EJECTION: Any ejection, whatever the cause0 = FORFEIT OR FIGHTING: Included threatening an employee. If involved in a fight your team could be removed from the league for the remainder of the season.
15 Indoor Soccer Set-Up Take down volleyball net Take out goals and balls Pinnies and scoreboards from IM closetScorer’s tableTape floors
16 Captain’s Meeting Introduce selves and shake hands with captain’s Check to ensure captain made sure all participants are signed inBe sure everyone has signed the waiverRemind them “NO JEWELRY ALLOWED!”Go over main rules and new rulesSlide tackle, hitting ceiling/track rails/backboards, goalie restrictions, co-rec rulesDiscuss that only captain’s should speak to officialsTell them that they can calmly discuss situations at dead ball situations, injuries, or time-outsCoin Toss/Fingers behind backWish the teams a good game
17 Indoor Soccer Rules The Game: Games will consist of 20 minute halves with a running clock.Halftime will not exceed 5 minutes.There are no time-outs and the clock will stop only for injuries
18 Players Each team consists of six total players (5 players & a goalie) Teams may begin with four total players (including a goalie)Co-Rec teams must have a minimum of 2 women at all timesCo-Rec teams may begin with four total players (including goalie), but there must be 2 girls(not including goalie) on the floor at all times (in the game) at all timesIf 4 players (3 total females: 1 goalie and 2 in field) or 2 total females: 2 males (1 being the goalie)
19 Indoor Soccer Rules (cont.) The referees have the right to stop the clock at their discretion for players actions.A Mercy Rule occurs if a team is ahead by 8 or more goals (MENS), or ahead by 10 or more goals (CO-REC) with 5 minutes left in the second halfFemale goals = 2 points; Male goals = 1 pointThe last person that touches the ball on a score is credited with the scoreIn situations where officials cannot determine who the ball was off of, it will be a 1 point goal
20 Tie Games (cont.) Regular season ties are final. Playoff ties, a five-minute overtime sudden death will be playedIf a tie still remains:Games will be decided by three penalty shots (players must be in the game at the conclusion in order to shoot)If a tie still remains, each team will alternate until a winner is decidedThere are no off-sides in indoor soccer.All free kicks will be indirect. Only penalty kicks are direct.
21 Indoor Soccer Rules (cont.) Substitutions may be made at any time during contestWhen a player reaches the bench area, the substitute may enter the gameBe strict on substitutions and warn teams or give yellow cards when neededGoalies must only be substituted on dead ballsIf a player is disqualified, (receives a red card) the team plays down a player for 5 minutes with no release (even if a goal is scored)
22 Putting the Ball in Play Kick off from the center circle at the beginning of the game, halftime, and after goalsWhen ball is put into play, it can go forward or backward as long as it completes on full rotation before another player touches itPlayer A1 initiating the kick cannot be the first to touch the ball after putting into play (another player has to touch the ball before Player A1 can touch the ball)Defense must be behind the mid-court line & must be 7 feet from ball at kick-off
23 Indoor Soccer Rules (cont.) In play:BackboardsUnderside of trackOut of play:Track RailsCeiling and lightsBlack supports for the backboardsBall brought to half court circle for indirect kick for opposing teamIf the ball is declared out of play, the ball will be brought to the half court circle.
24 Goalie Restrictions & Rules Any pass back purposely to the goalkeeper with the feet will result in an indirect kick at the spot of the foul. This also applies for this situation in the goal box.Goalies can kick the ball across half court on a goal kick, but cannot punt or drop kick the ball across half court without it bouncing or touching a player first. All Goal Kicks are indirect.Throws from the keeper may not cross midfield in the air without touching the ground or another player.
25 Goalie Restrictions & Rules The goalie is the only player who may slide, but he/she must be making an attempt on the ball. Goalies must play the ball. Goalies can only use their hands inside the crease.After gaining possession the keeper has a 5 count to release the ball back into play. There is no restriction on the amount of steps the keeper may take with the ball.
26 Indoor Soccer Rules (cont.) Goals:Whole ball must cross goal lineThe keeper may come out of the goal area and play the court, but they cannot be pulled for a field player.The keeper may use their hands within the goal area without penalty. They may not use their hands anywhere else on the field.
27 Indoor Soccer Rules (cont.) Goal KicksBall goes out behind dividers kicked by offenseBall gets stuck behind goalsIf in doubt it is a goal kickThe kick may come from anywhere within the box, including on the line. (indirect)Corner KickBall was kicked out of bounds behind dividers by defense
28 Indoor Soccer Rules (cont.) Fouls and MisconductMinors: kicking, tripping, holding, charging, obstruction, dangerous play, illegal use of hands, too many playersPenalty: Offended team puts play at offended spot as an indirect kickMajors: *slide tackling (ejection and penalty kick)* body checking, goalie interference, abuse to officials, unsportsmanlike conduct, handling an obvious goal (red card and goal awarded)Penalty: Yellow card to a Red cardMake sure to distinguish between a slide, slip & a dangerous play vs. a slide tackleWHEN GIVING A RED CARD, BE CALM AND CONTROLED. YOUR POISE MAY HELP DIFFUSE THE SITUATION.
29 Yellow and Red CardsYellow infraction cards will result in a 2 minute penaltyPlay with 1 less player for 2 minutes, or until the opposing team scoresDisregarded for jewelry/checking in yellow cardsIndividual players are limited to one yellow card, with a second resulting in automatic ejection (red card)All ejected players must leave the gym area and cannot spectate2 red cards or 4 yellow cards in a season will disqualify the player for the remainder of the seasonThat person must meet with the Intramural Director in order to be eligible to play further
30 Free Kicks & Penalty Shots All free kicks, except penalty shots are indirectDefense must be 7 feet from ballOffense can choose to start play without defense 7ft. away, but may request officials to step off distance or warn defensePenalty shots are granted for intentional/flagrant fouls in the goalie creaseDuring penalty shot, all players must be behind white line that will be indicated by officialsGoalkeeper can move side to side, but cannot move forward until ball is kickedONLY Obstruction or Dangerous Play fouls in goalie area committed by the defending team will be indirect at spot of the foulINDIRECT KICK SIGNAL
31 Hand Balls HANDLING THE BALL Player's may not make deliberately contact the ball with their hand or arm."Deliberate Contact" includes: • not avoiding contact with the handMovement of the arm to an un-normal positionGrabbing or reaching for the ballMoving hands or arms instinctively to protect the body when suddenly faced with a fast approaching ball does not constitute deliberate contactLikewise, placing hands or arms to protect the body at a free kick or similar restart is not likely to produce an infringement of the rules.Accidental contact that results in an advanatge does not change the nature of the play.
32 ALWAYS CLEARLY SIGNAL WHICH WAY THE KICK IS GOING. Hand BallsThe referee should only punish the deliberate actions of a player that grabs, strikes, or pushes the ball to gain an unfair advantage.General Rule:The ball can "play" the hand, but it is a foul if the hand "plays" the ball.The Shoulder and ArmThe “hand” is considered to be any part of the arm-hand from fingertip to shoulder.Using the top of the shoulder is not considered as using the handRestarting PlayThe ball will be restarted with an indirect kick at the spot of the foul.Defensive handling of the ball in the box will result in a penalty kick.ALWAYS CLEARLY SIGNAL WHICH WAY THE KICK IS GOING.
33 ADVANTAGEUSE ADVANTAGE IN A MANNER THAT IT HAS A POSITIVE EFFECT ON GAME CONTROLAPPLY ADVANTAGE APPROPRIATELY TO THE TEMPO OF THE GAMECORRECTLY INDICATE BY SIGNAL AND VOICE
34 AdvantatgeAllows play to continue when the team against which an offense has been committed will benefit from such an advantage and penalizes the original offense if the anticipated advantage did not ensue at that time.
35 DURING PLAY - ADVANTAGE LEAD AND TRAIL REFEREEEITHER REFEREE MAY SHOUT “PLAY ON” AND MOVE BOTH HANDS FORWARD IN A SWEEPING ACTIONIT IS RECOMMENDED THAT THE REFEREE FURTHER AWAY FROM THE PLAY DELAY HIS/HER WHISTLE IN CASE THE REFEREE CLOSER TO THE PLAY CHOOSES TO ALLOW ADVANTAGE
36 MANAGEMENT SKILLS SUPPORT/REINFORCE OTHER OFFICIAL’S DECISION DEAL WITH OFF THE BALL INCIDENTSMAKE PROMPT DECISIONS AND ENCOURAGE QUICK RE-STARTSPROPER “WALL” MANAGEMENTIDENTIFY GAME-DELAYS AND DEAL WITH IT APPROPRIATELY
37 RECOGNITION SKILLS KNOWLEDGE OF THE RULES AND THE SPIRIT OF THE RULES IDENTIFY DELIBERATE FOULSFOULS FROM BEHINDGAMESMANSHIPFIRST FOUL/IMMEDIATE RETALIATIONPERSISTENT INFRINGEMENTIDENTIFY SERIOUS FOUL AND VIOLENT CONTACT
38 DURING PLAY - FOULS LEAD AND TRAIL REFEREE STOP THE GAME WITH A WHISTLE AND RUN TO THE SPOT OF THE FOUL TO CONTROL RETALIATION OR MISCONDUCTINDICATE DIRECTION AND MAKE SURE THE BALL IS PROPERLY PLACEDALLOWS EITHER A QUICK FREE KICK RESTART OR MAKES SURE THE DEFENDERS ARE AT LEAST 7 FT. FROM THE SPOT OF THE BALL
39 DURING PLAY - FOULS LEAD AND TRAIL REFEREE INDIRECT KICKS, GIVES THE APPROPRIATE HAND SIGNAL AND HOLDS IT UNTIL THE BALL HAS BEEN PLAYED BY ANOTHER PLAYER OR GOES OUT OF BOUNDSIF BOTH REFEREES WHISTLE AT THE SAME TIME, HAVE A PRE-ARRANGED SIGNAL PRIOR TO THE GAME TO AVOID MAKING OPPOSING CALLSIF THERE IS AN OPPOSING CALL, FIRST FOUL IS GIVEN FREE KICK
40 DURING PLAY - DROP BALLTHE REFEREE NEAREST THE POINT WHERE THE DROP BALL SITUATION OCCURRED, WILL ADMINISTER THE DROP BALLEACH REFEREE WILL RETAIN THEIR POSITION OF TRAIL AND LEAD REFEREE RESPECTIVELY, WITH THE NON-ADMINISTERING REFEREE OBSERVING THE PLAYERS AROUND THE AREA WHERE THE BALL IS DROPPED
41 Goalie PlayAny throw by goalie must bounce and/or touch another team member prior to crossing the mid-court line. The goalie is allowed to put the ball on the ground and kick it as far as they want, but no punting or drop kicks can go over half court without touching a player or bouncing first.Goalie is the only player that may slide, but must make an attempt at the ball and stay inside the box (where the ball is…not the body).
42 DURING PLAY - PENALTY KICK LEAD REFEREEPOINTS TO THE PENALTY MARK AND MOVES TO THE EDGE OF THE PENALTY AREA NEAR THE GOAL LINEWILL HANDLE THE BALL TO THE KICKER AND INSTRUCT THE PLAYER WHERE TO PLACE THE BALLPOSITIONS HIM/HER SELF TO OBSERVE MOVEMENT OF BOTH GOALKEEPER AND KICKEROBSERVES THAT THE GOALKEEPER DOES NOT MOVE FORWARD BEFORE THE BALL IS KICKEDACTS AS GOAL JUDGEMAKES SURE THE GOALKEEPER IS READYDECLARES THE BALL READY AND WHISTLES FOR THE KICK TO BE TAKEN
43 DURING PLAY - PENALTY KICK TRAIL REFEREEIS POSITIONED AT THE CORNER OF THE PENALTY AREA, OPPOSITE THE LEAD REFEREERESPONSIBLE FOR INFRINGEMENT OF PENALTY AREA AND SEMI-CIRCLE ARC BY MEMBERS OF BOTH TEAMSAFTER A PENALTY KICK HAS BEEN AWARDED, THE TRAIL OFFICIAL WILL PICK UP THE BALL AND PREPARE FOR THE KICK.