Presentation on theme: "GAME ‘GEOMETRIC TWISTER’ AIJA PRIDĀNE AGITA DREIMANE LAURA HOFMANE."— Presentation transcript:
GAME ‘GEOMETRIC TWISTER’ AIJA PRIDĀNE AGITA DREIMANE LAURA HOFMANE
PREPARATION FOR THE GAME Topic Topic: Geometry – different figures and their area calculation. Houskeeping – ethnographic elements. Game Objective Game Objective: Strengthen knowledge of geometric figures and their area calculation. Players: Players: 4 – 6 people. Age: Age: From 14 years. Winner is the player with the most points.
HOW TO PLAY The game has three rounds and in each round is five moves for each player. In each round play 4-6 players who are changing in each round. All three round winners compete at the end for the win. The player throw the first dice on which is drawn figures, determining which figure he will have to make. Then throw the second dice by which determine from what headcount other figures have to make above threw figure.
EXAMPLE For example For example: With the first dice throw a rectangle and with the second throw number 2. So there have to make a rectangle from two other figures.
When the figure is ready, player takes cards on which is drawn figures with their areas. He have to take only those cards on which is drawn the same figures from which he made above threw figure, and then calculate its area.
If on the second dice fall field with exclamation mark, then player needs to take cards with ethnographic ornaments and find there above threw figure.
POINT SCORING For the figures correct making from correct figures – 5 points. For the figures finding in ethnogrphic ornaments – 5 points. Other points add by size of the figures area (eg., Player already have 5 points for makaing figure and the figures area is 17dm 2, so 5+17=22 points.).