Presentation is loading. Please wait.

Presentation is loading. Please wait.

© 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 1 www.cyberedge.com Computer Graphics in the 21st Century: The Virtualization of.

Similar presentations


Presentation on theme: "© 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 1 www.cyberedge.com Computer Graphics in the 21st Century: The Virtualization of."— Presentation transcript:

1 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 1 Computer Graphics in the 21st Century: The Virtualization of Everything Presented by Ben Delaney President, CyberEdge Information Services, Inc. New York — San Francisco M.I.N.D. Labs Media Interface and Network Design Labs

2 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 2 What We’re Here For How Computer Graphics (CG) has changed the world How Computer Graphics (CG) has changed the world The word on everybody's lips The word on everybody's lips Three technologies that really, really matter Three technologies that really, really matter The new world order The new world order The new you (or your kids, anyway) The new you (or your kids, anyway) Why should you care? Why should you care?

3 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 3 Spending hours in the lab Spending hours in the lab Our contributions are usually made in the background — unacknowledged and unappreciated... Our contributions are usually made in the background — unacknowledged and unappreciated... Despite making incredibly important discoveries Despite making incredibly important discoveries Computer Graphics Scientists get no respect

4 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 4 You may not realize that the CG community has changed the world Providing one of the most important concepts of the 21st century!

5 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 5 VIRTUAL Ananova, the world's first virtual newscaster

6 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 6 Virtually Everything is Virtual Today Reality Corporations Reality Corporations Friends Shopping Friends Shopping Doctors Sex Doctors Sex Pets Meetings Pets Meetings Prototypes Organs Prototypes Organs Politicians Money Politicians Money Places Travel Places Travel

7 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 7 The value of “Virtual” is already huge Year 2000 value of Visual Simulation and VR more than US $24 billion Year 2000 value of Visual Simulation and VR more than US $24 billion More than 5,000 people involved worldwide (1999) More than 5,000 people involved worldwide (1999) >35% annual growth rate >35% annual growth rate Published July 2000, CyberEdge Information Services, Inc.

8 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 8 Why is this trend important? Those are the key topics of this talk Where is it going? How will it affect us What does it matter?

9 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 9 A Brief History of Virtual 1941: Link Flight Simulator 1941: Link Flight Simulator 1965: Sutherland’s Virtual Window 1965: Sutherland’s Virtual Window

10 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 10 Some Virtual Milestones 1988: SIMNET links 280 workstations 1988: SIMNET links 280 workstations 1989: VPL Research Founded 1989: VPL Research Founded 1991: Virtuality Game System 1991: Virtuality Game System

11 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 11 More Virtual Milestones 1996: Visible Human (male) Completed 1996: Visible Human (male) Completed 1999: SONY releases AIBO, sells out all stock 1999: SONY releases AIBO, sells out all stock

12 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 12 And More Virtual Milestones 1999: Honda announces anthropomorphic robot 1999: Honda announces anthropomorphic robot 1999: 400 People attend Avatars : 400 People attend Avatars99

13 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 13 What does the future have in store?

14 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: key technologies will reach “Event Horizons” circa 2035 Computers/CommunicationBiotechnology/MedicineNanotechnology

15 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 15 Computing/Communication Moore’s Law continues to hold true – chip densities double every 18 months 0.0E E E E E E E+15 Transistor Count in Microprocessors Million 1.28 Brillion 1 Trillion Brain/Chip Equivalance 2045 Human Brain 1.5 Quadrillion

16 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 16 By 2045 chips as complex as the human mind are dirt cheap Complexity brings increased speed and power, reduced energy consumption and cost Complexity brings increased speed and power, reduced energy consumption and cost Complexity Cost

17 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 17 Computers become smaller as they become more powerful Today’s desk-side box will fit in your pocket, and that PDA-like system will have super- computer capabilities.

18 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 18 More computers + more power = more powerful communications Increasing calculation power Increasing calculation power Wide and local-area networks connecting everybody and everything Wide and local-area networks connecting everybody and everything Most people use their computers as communication devices, listening to music, corresponding via , shopping on the Internet, getting the news Most people use their computers as communication devices, listening to music, corresponding via , shopping on the Internet, getting the news Image courtesy: gelon.net © Oslo, Norway

19 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 19 Ubiquitous computing The power of embedded computers, where the majority of processors are used, will continue to increase geometrically The power of embedded computers, where the majority of processors are used, will continue to increase geometrically Within a few years there will be more artificial brains -- CPUs -- than living people Within a few years there will be more artificial brains -- CPUs -- than living people More communication will take place between computers than between people More communication will take place between computers than between people

20 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 20 We will soon live within an all- seeing, all-hearing network Enveloping all but the most remote parts of the planet. Enveloping all but the most remote parts of the planet. Kitchen appliances, prosthetic devices, dishes, cars, books, toys, clothes – virtually every object with which we interact – will contain embedded intelligence, and communication abilities. Kitchen appliances, prosthetic devices, dishes, cars, books, toys, clothes – virtually every object with which we interact – will contain embedded intelligence, and communication abilities. Thalia home appliances by Sunbeam - Summer 2000

21 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 21 Ubiquitous Computing Simple chips, widely connected, creating highly complex systems

22 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 22 The Uber-net of artificial intelligences will create a global “mind” By around 2030, computers may become conscious, self aware, and aware of us. By around 2030, computers may become conscious, self aware, and aware of us. Intelligent, autonomous robots will do much work Intelligent, autonomous robots will do much work The relationship between human being, and their inorganic progeny will change forever. The relationship between human being, and their inorganic progeny will change forever.

23 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 23 Biotechnology Parallel to the advances in computing will be huge strides in the understanding of organic systems Parallel to the advances in computing will be huge strides in the understanding of organic systems As we decipher the human and other genomes we will develop insights into how life itself works As we decipher the human and other genomes we will develop insights into how life itself works

24 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 24 The obvious goal of biotech and medical research – eliminating death The question is: how do we accomplish that goal? The question is: how do we accomplish that goal? We will unlock the secrets of aging, cancer development, regeneration, cloning, genetic manipulation, immunity, learning, and much more We will unlock the secrets of aging, cancer development, regeneration, cloning, genetic manipulation, immunity, learning, and much more

25 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 25 Manipulation of basic organic functions Repair and replacement of genes Repair and replacement of genes Artificial enzymes and hormones Artificial enzymes and hormones Stimulation and retardation of growth Stimulation and retardation of growth “Designer” children “Designer” children Cloning of animals and people Cloning of animals and people Creation of imaginary creatures Creation of imaginary creatures

26 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 26 The human lifespan will grow substantially longer We will conquer diseases, manipulate genes, rebuild damaged immune systems, and re- generate organs and limbs We will conquer diseases, manipulate genes, rebuild damaged immune systems, and re- generate organs and limbs Doubled in the 20th century, the human lifespan will quickly reach 100 years, then more Doubled in the 20th century, the human lifespan will quickly reach 100 years, then more The concept of “natural death” will become quaint and archaic The concept of “natural death” will become quaint and archaic

27 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 27 Interfaces between silicon and carbon-based systems will soon be common These systems will first be used for: These systems will first be used for: –Control of muscles or other organs –Connecting prosthetic limbs to the nervous system –Restoring sight and hearing –Monitoring and reporting on biological activity

28 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 28 The integration of mechanical and biological systems will accelerate Such as this demonstration of artificial eyes Images courtesy Dobelle Institute

29 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 29 Nanotechnology Nanotechnology is the science and industry of building extremely small machines " Ultimately - in the great future - we can arrange the atoms the way we want; the very atoms, all the way down! What would happen if we could arrange the atoms one by one the way we want them." Richard P. Feynman

30 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 30 Devices the size of molecules Still in the laboratory-demonstration phase of development Still in the laboratory-demonstration phase of development Today they are painstakingly constructed atom by atom Today they are painstakingly constructed atom by atom So far, nanomachines have not done any useful work. So far, nanomachines have not done any useful work. Sandia National Laboratory

31 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 31 Nanomachines will be capable of doing amazing jobs Ideas for how to apply nanotechnology are far-ranging, and many will prove to be dead ends Ideas for how to apply nanotechnology are far-ranging, and many will prove to be dead ends All require deployment of billions (at least) of individual units All require deployment of billions (at least) of individual units

32 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 32 Materials made of nanomachines will have startling characteristics A few trillion nanomachines might be programmed to form an entire building A few trillion nanomachines might be programmed to form an entire building –Such a building could be extremely strong The components could be flexible in an earthquake, or streamlined in high windsThe components could be flexible in an earthquake, or streamlined in high winds –Windows and walls could be moved at will –The same machines could make the furniture and appliances

33 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 33 Building with nanomachines The nano-architect would: The nano-architect would: –draw up a design –order a number of kilograms of nano-machines to be –delivered at the building site, the preprogrammed nanomachines create the building The building would seem to grow, like a plant, and infinite variations would be possible with almost no additional cost. The building would seem to grow, like a plant, and infinite variations would be possible with almost no additional cost.

34 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 34 NASA is investigating nanotechnology as a tool to be used in space exploration 1: Send a few kilos of self-replicating, general purpose nanomachines to the moon 2: They build more of themselves 3: Mine materials and construct a lunar base 4: Which humans to occupy when completed.

35 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 35 Medicine also may benefit from nanotechnology Miniature tools may be programmed to do micro surgery from the inside out Miniature tools may be programmed to do micro surgery from the inside out Angioplasty is one procedure that may be an appropriate application Angioplasty is one procedure that may be an appropriate application –Doctors may inject a few thousand nanomachines –Automatic search for arterial restrictions –Remove the plaque, perhaps converting it to a harmless or even beneficial substance

36 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 36 Just like the Fantastic Voyage (but without the tiny crew)

37 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 37 All roads lead to… Fusion

38 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 38 Fusion occurs around Computer systems vastly more powerful than individual human minds, ubiquitous, and completely interconnected Computer systems vastly more powerful than individual human minds, ubiquitous, and completely interconnected Most work done by robots Most work done by robots Most human activities will be computer mediated. Most human activities will be computer mediated.

39 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 39 Everything will have a virtual component Virtual travel Virtual travel Virtual companions Virtual companions Virtual amusement parks Virtual amusement parks Ubiquitous computing Ubiquitous computing Unlimited communications Unlimited communications Virtual-ness will shape the world

40 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 40 Machines capable of performing nearly any task that people now do will take over most “work” This will create massive social disruption “Anti-tech” Luddites will make a strong protest They will fail

41 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 41 Technology will spawn difficult social questions What do people do when they have no jobs? What do people do when they have no jobs? What will people think about when machines think faster, and can make more connections? What will people think about when machines think faster, and can make more connections? How do you pass the time when you might live forever? How do you pass the time when you might live forever?

42 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 42 What unique quality of being human distinguishes us from the machines we create? Creativity? Creativity? Humor? Humor? Hatred? Hatred? Love? Love? Curiosity? Curiosity? ??? ???

43 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 43 What if machines see people as threatening? People are irrational and unpredictable People are irrational and unpredictable Rationally, the machines may find ways to limit their exposure Rationally, the machines may find ways to limit their exposure How will we keep up?

44 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 44 The solution may be to take evolution in hand We will have the skills and knowledge to actually direct our evolution We will have the skills and knowledge to actually direct our evolution Blending biological and mechanical components Blending biological and mechanical components Manipulating genes Manipulating genes Augmenting our human abilities. Augmenting our human abilities.

45 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 45 The lines demarcating human and machine will become fuzzy People will be part computer People will be part computer Computers, using organic materials to become even faster, and more animal-like, will be nearly human Computers, using organic materials to become even faster, and more animal-like, will be nearly human We will have the ability to add capabilities to human beings, who will be nearly immortal We will have the ability to add capabilities to human beings, who will be nearly immortal Devices and materials that would seem magical today, will be common Devices and materials that would seem magical today, will be common

46 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 46 Implanted systems with external connections will: Simulate any sensory perception Simulate any sensory perception Accept information in real time from massive data banks Accept information in real time from massive data banks Eliminate phones, monitors, keyboards, mice, and speakers Eliminate phones, monitors, keyboards, mice, and speakers Provide abilities akin to telepathy Provide abilities akin to telepathy We will be one with our computers

47 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 47 By the end of the 21st century we will have redefined “being human” Telepathic Telepathic Super-human intelligence Super-human intelligence Flawless memory Flawless memory Seldom ill and able to recover from nearly any injury Seldom ill and able to recover from nearly any injury Never aging Never aging Closely linked in a solar system- wide network Closely linked in a solar system- wide network

48 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 48 We will go beyond Darwin, towards the destination of the species A human/machine, carbo/silico, organic/inorganic hybrid A human/machine, carbo/silico, organic/inorganic hybrid Actively planning and creating its own future Actively planning and creating its own future Making Darwinian evolution history Making Darwinian evolution history University of Toronto Photoborgs, Sept. 1999

49 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 49 ? What does all of this have to do with you, an IT specialist? Quite a bit

50 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 50 IT and Computer Graphics inspire and enable Remember that important concept, Virtual? Remember that important concept, Virtual? All sciences rely on CG to understand and communicate All sciences rely on CG to understand and communicate Advances in CG facilitate other sciences’ advancement Advances in CG facilitate other sciences’ advancement

51 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 51 Knowledge For years, science has been struggling to understand the world

52 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 52 Computer Graphics has unlocked the door

53 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 53 CG is a key to understanding and controlling the science of the 21 st century The discoveries you make will change the world forever Get ready for the most exciting time in human history!

54 © 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 54 Thank You I welcome your questions and comments Thanks to Dr. Fank Biocca, Zena Biocca, Petrina Er, and the MIND Lab


Download ppt "© 2001 CyberEdge Information Services, Inc. ALL RIGHTS RESERVED Slide: 1 www.cyberedge.com Computer Graphics in the 21st Century: The Virtualization of."

Similar presentations


Ads by Google