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Random Number Generation Graham Netherton Logan Stelly

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What is RNG? RNG = Random Number Generation Random Number Generators simulate random outputs, such as dice rolls or coin tosses

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Traits of random numbers Random numbers should have a uniform distribution across a range of values o Every result should be equally possible Each random number in a set should be statistically independent of the others

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Why are random numbers useful? Random numbers are useful for a variety of purposes, such as Generating data encryption keys Simulating and modeling Selecting random samples from large data sets Gambling Video games

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Algorithms in RNG Computers can’t be truly random Rely on inputs Algorithms can mask inputs and make outputs seem random

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Pseudo-Random Number Generators Called PRNGs for short The numbers produced are not truly random Use algorithms to produce a sequence of numbers which appear random Efficient: fast Deterministic: a given sequence of numbers can be reproduced if the starting values are known Periodic: the sequence will eventually repeat

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How PRNG Works Uses a “seed” to determine values and a function to interpret the seed The same seed always generates the same values in the same order o Deterministic Flaw: If the seed and function are known, results can be predicted

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Seeds in Action Say we have a seed x and a PRNG function f: f(x) = y, for all x ∈ {x} It’s clear that this always generates the same number PRNG functions may base the seed on a changing value, e.g. the computer clock

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Linear Congruential Generator X n+1 = (aX n + c) mod m modulus m, 0 < m multiplier a, 0 < a < m increment c, 0 < c < m seed value X 0, 0 < X 0 < m Used by java.util.Random, among others

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PRNG in Cryptography PRNG can be used to encrypt/decrypt data Pro: Unique encryption can be performed each time Con: If both the seed and random function are known, third parties can intercept/interfere with messages

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Examples of PRNG applications Simulation and Modeling applications o it is useful that the same sequence of numbers can be generated so simulations can be recreated with only one aspect modified each time Video Games o it is useful that the numbers can be generated very quickly and it is not as important that the data be truly random o Diablo 1 Speedruns

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Chi-Square Test A method often used to compare the randomness of random number generators Involves producing sequences of 1000 random integers between 1 and 100 For a perfectly random distribution one would expect to have 10 occurrences of each integer (1-100), so the expected frequency is 10 The actual frequency for the generator is then calculated and the difference between the two can be used calculate the chi- square value A value of 100 indicates uniform distribution

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Chi-Square Test Formula: o R = possible number of different random integers o O = observed frequency of integer i o E = expected Frequency of integer i Can be reduced to:

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A Comparison of Four PRNGs 1.WICHMANN AND HILL o Combines 3 linear congruential generators with c = 0 2.MITCHELL AND MOORE o Generates numbers based on the last 55 numbers 3.MARSAGLIA o Uses the last 2 numbers to generate the next; long period 4.L’ECUYER o Combines 2 linear congruential generators with c = 0

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Results for Chi-Square

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Timing Results

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Periods For a small (personal) computer: Marsaglia has been used on supercomputers (ETA Supercomputer) and has a period long enough for use in supercomputer applications

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True RNG There are ways to get around the predictability of PRNG These involve generating the numbers outside of the computer o Usually use special equipment Significantly slower than PRNG o Limit to how fast numbers can be “harvested”

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Traits of True RNG Inefficient: slow - must “harvest” numbers Non-deterministic: numbers cannot be predicted by knowing certain values Aperiodic: sequence of numbers does not repeat after a certain amount of time

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Examples of True RNG random.org: uses space noise to generate unpredictable random numbers HotBits: times radioactive decay and reports back random numbers based on it

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TRNG Applications Lotteries and Draws Gambling Security Some applications which require true randomness substitute pseudo randomness, occasionally to disastrous results

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PRNG Failures PHP for Microsoft Windows o study conducted by Bo Allen in 2008 to test randomness of the rand() function in PHP on Microsoft Windows o Same issue not found on Linux rand() function on windows: true RNG:

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PRNG Failures Cracking the lottery o Mohan Srivastava Geological Statistician In 2003 he cracked the number generation pattern on tic-tac-toe scratch off games Could predict winning tickets correctly with 95% accuracy Also able to break super bingo scratch off game and predict winners with 70% accuracy Reported findings to Ontario Lottery and Gaming Corporation

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PRNG Failures o Joan Ginther Math professor with PhD from Stanford University Won lottery scratchcard jackpots four times Total winnings total more than $20 million Does not admit to breaking code

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References Allen, B. (2012, February 26). Pseudo-Random vs. True Random.. Retrieved April 26, 2014, from http://boallen.com/random-numbers.html Graham, W. (). A Comparison of Four Pseudo Random Number Generators. ACM SIGSIM Simulation Digest, 22, 3-18. Haahr, M. (n.d.). Introduction to Randomness and Random Numbers. Random.org. Retrieved April 26, 2014, from https://www.random.org/randomness Lanyado, B. (2011, August 10). Want to win millions on scratchcards?. The Guardian. Retrieved April 26, 2014, from http://www.theguardian.com/science/2011/aug/10/win-millions-on- scratchcards Midgley, J. (2011, January 31). Cracking the Scratch Lottery Code. Wired. Retrieved April 26, 2014, from http://www.wired.com/2011/01/ff_lottery/all/

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The End

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