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Well Played: Armada d6 Stone Librande Lead Designer, SimCity Eric Zimmerman and John Sharp.

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Presentation on theme: "Well Played: Armada d6 Stone Librande Lead Designer, SimCity Eric Zimmerman and John Sharp."— Presentation transcript:

1 Well Played: Armada d6 Stone Librande Lead Designer, SimCity Eric Zimmerman and John Sharp

2 // Game Design Award Winner This award honors the unique quality of gameplay that engages us with an experience or subject in that way only games can.

3 Game Fundamentals

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8 Start Customized mapsCustomized maps Length tuned by total monumentsLength tuned by total monuments Game dynamic changes with number of players (2-4)Game dynamic changes with number of players (2-4)

9 Place all your monumentsPlace all your monuments Distance to goal is clear to all playersDistance to goal is clear to all players Can’t go backwardsCan’t go backwards Moving forward is rewardedMoving forward is rewarded Goal

10 Place one monument:Place one monument: Match ship numbers to planetMatch ship numbers to planet Increase DominanceIncrease Dominance Gain Advancement:Gain Advancement: Place monumentPlace monument Increase ResearchIncrease Research Sub-Goal

11 Opposition Environment:Environment: Limited shipsLimited ships Limited ship slots around planetLimited ship slots around planet Limited monument slotsLimited monument slots Matching planet number with shipsMatching planet number with ships Distance to targetDistance to target

12 Opposition Opponent:Opponent: Kill with shipsKill with ships Block with shipsBlock with ships Take monument slotsTake monument slots Take advancement cardsTake advancement cards

13 Turn Decisions Three base actions per turn:Three base actions per turn: ReconfigureReconfigure Move/AttackMove/Attack DeployDeploy ConstructConstruct ResearchResearch One free special action per shipOne free special action per ship

14 Strategic Decisions Dominance vs. ConstructionDominance vs. Construction Research vs. Ship actionsResearch vs. Ship actions Attacking is always goodAttacking is always good

15 Rules Easy to learnEasy to learn 3 pages + clear illustrated examples3 pages + clear illustrated examples A few buried rules and exceptionsA few buried rules and exceptions “Relocation cannot be used to make it impossible for a player to win without using another Relocation advancement.”“Relocation cannot be used to make it impossible for a player to win without using another Relocation advancement.” Simple rule set allows for emergent complexitySimple rule set allows for emergent complexity

16 Interaction No hidden informationNo hidden information Play mats clearly show state of gamePlay mats clearly show state of game Shared advancement cardsShared advancement cards Dice numbers clear at all timeDice numbers clear at all time One number, Multiple featuresOne number, Multiple features Speed, Attack, Special powerSpeed, Attack, Special power

17 Interaction Combat odds easy to calculateCombat odds easy to calculate 1d6 + ship value1d6 + ship value Low roll wins (attacker wins ties)Low roll wins (attacker wins ties) Advancement combos to discoverAdvancement combos to discover 25 unique permanent advancements25 unique permanent advancements Bonuses for construction, combat, deploying, movement, etc.Bonuses for construction, combat, deploying, movement, etc. Evolving personality (“Hunger” + “Faith”)Evolving personality (“Hunger” + “Faith”)

18 Live Game Play Example

19 Lunch game hitLunch game hit But went over an hourBut went over an hour Didn’t pass the “wife test”Didn’t pass the “wife test” Too much emphasis on attackingToo much emphasis on attacking Conflicted on themeConflicted on theme Abstract vs. Space themeAbstract vs. Space theme Futuristic vs. Ancient archaeological findFuturistic vs. Ancient archaeological find Final Thoughts

20 Will definitely buy it when it finds a publisherWill definitely buy it when it finds a publisher Will probably make my own copy in the meantimeWill probably make my own copy in the meantime (With Eric’s permission, of course!)(With Eric’s permission, of course!) Congratulations again on the Game Design Award!Congratulations again on the Game Design Award! Final Thoughts


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