Ashok G Managing Director E:firstname.lastname@example.org M:9994337267
Overview Web 1.0 What is Web 2.0? History of Web 2.0 Overview of Web 2.0 Applications Social networking Media Miscellaneous Pros and Cons of the Web 2.0 Movement The future of Web 2.0 and Web 3.0
Web 1.0 Origins of the Web Invented by Tim Berners-Lee in 1989 First Web Browser – October 1990(www/ Nexus ) First Web Server – November 1990 ( CERN) Tim Berners’ Lee’s Vision: “The dream behind the Web is a common information space in which we communicate by sharing information. “ (Berners-Lee, 1998)
Web 1.0 General attributes: Fairly static information Updated infrequently Elements of web page: Images, navigation icons, text, menu Writing style: Impersonal, professional, descriptive, statements of fact Linking structure: Minimal, unchanging, little interaction between sites
Search Technologies World Wide Web Worm (WWWW), 1993 First Search Engine Indexed titles and headers only Yahoo, 1994 Human edited directory (still is!) WebCrawler, 1994 First search engine to search the text of the web page AltaVista, 1995 Pinnacle of Web 1.0 technology Natural language querying with Boolean operators Huge index
What Is Web 2.0? It’s all about PEOPLE! ‘2 nd Generation’ promoting collaboration NOT about technical aspects of the web Rather the way the WWW is used Linking people vs. linking information Improvements
Must-Haves Search Tools/Applications Content Community Open-Source Development User-generated content… Users add the value! Easily and constantly updated
The 3 Components 1. RIA: Rich Internet Applications 2. SOA: Service Oriented Architectures 3. Social Web
Web 2.0 The most successful Web 2.0 applications will be those that are built to get better as they have more users. –Tim O’Reilly
History of Web 2.0 Important Events in Web 2.0 History Jan ‘96: BackRub search engine (becomes Google)BackRub Aug ’99: Blogging driven into mainstream w/ launch of Blogger (for users to easily create/update blogs) Blogger Jan ’01: Wikipedia launched, use knowledge of masses to create online encyclopedia 2003: Creation of MySpace
History, continued… Feb ’04: Launch of flickr April ’04: Google announces Gmail Oct ’04: 1 st Web 2.0 conference sponsored by O’Reilly & Associates. Phrase “Web 2.0” coined These conferences are still held annually (4 th annual took place in San Francisco, CA in Oct.) Dec ’04: Digg launchedDigg
Social Networking Facebook Myspace LinkedIn Twitter “A social network service focuses on the building and verifying of online social networks for communities of people who share interests and activities, or who are interested in exploring the interests and activities of others, and which necessitates the use of software.” This is what Web 2.0 is all about! http://en.wikipedia.org/wiki/Social_networking
Founded by Mark Zuckerberg and launched on February 4th, 2004. Website was originally created to allow Harvard Students (Zuckerberg’s alma mater) to interact and communicate through an internet site. The amount of users have grown each year and today, anybody with an email can open a facebook account. Largest number of registered users among college students and has over 900 million active members worldwide.
Open to anybody since it was founded in August 2003. Sixth most popular English-language website Each Myspace profile is highly customizable by adding backgrounds, music, blurbs, blogs, bulletins and applications along with being able to choose the format of the site On June 2012, 25 million account was created.
Business oriented networking site. Allows registered users to maintain a list of contact details of people they know and trust in business and interact with them through the site. Provides an area where employers can list jobs and search for potential employees. Job seekers can review the profile of hiring managers and discover which of their existing contacts can introduce them. As of Feb 2012, the site contains over 161 million registered users.
It asks the simple question “what are you doing?” and allows users to answer. People can subscribe to other people’s blogs and will receive updates to the question “what are you doing.” The point is to have many people subscribe you your updates and use the site as a powerful marketing tool.
“We have two people, Bob and Betty. Bob can follow Betty, Betty can follow Bob and if they both did that, they would be following each other. That is literally all there is to the relationships between people in Twitter.” The ideal relationships are when you have many followers to yourself. This can be a powerful marketing tool as many subscribers see your updates.
Google+ (pronounced and sometimes written as Google Plus, sometimes abbreviated as G+). It is a multilingual social networking and identity service owned and operated by Google. It was launched in June 28, 2011. As of June 2012, it has a total of 250 million registered users.
YouTube is a video-sharing website, created by three former PayPal employees in February 2005. users can upload, view and share videos. Available in 54 language
Founded by Ludicorp in 2002, launched in 2004. Was built out of tools designed for an online multiplayer game called “Game Neverending” that never took off. In 2005 Yahoo acquired Ludicorp and Flickr. Flickr has remained relatively separate from Yahoo other than shared usernames. Flickr sets itself apart with key features such as: tags (descriptive and geographic) marking photos as favorites group photo pools contacts
Developed and launched in 2004 by Kevin Rose and 3 friends. Digg is a community-based popularity website with an emphasis on various topics, but primarily on technology. It combines social bookmarking, blogging, and syndication with democratic editorial control. News stories and websites are submitted by users, and then promoted to the front page through a user-based ranking system. A new way to discover news and other stories that may not be as “mainstream.”
Blogs Short for “Web Log” Some blogs are basically public online diaries, while others offer news and commentary (usually opinionated) about a certain topic of issue. According to Wikipedia, Blogging can be divided in three eras: 1994-2001: Online Diary Stage 2001-2004: Blogs gain legitimacy 2004-Present: Blogs become mainstream
Blogs Blogs give a voice to anyone and allow more interaction worldwide than ever. Is this a good thing? Examples of popular blogs: Political Music Corporate Teenage Angst
Other Web 2.0 Applications Wikipedia Ebay Skype
Wikipedia Open source platform Encourages free flow of information Created a community were members can interact, write articles, and modify others It has 4,004,642 content articles, and 27,717,282 pages in total. There have been 545,483,586 edits. There are 787,521 uploaded files.
Wikipedia Controversy has arisen over the accuracy of Wikipedia articles since people can post incorrect and inaccurate information Community standards keep accuracy high as people’s genuine desire to write about what they factually know comes out If something is blatantly wrong, rarely does it go unnoticed and it’s never long before it’s corrected.
Started in 1995 by Pierre Omidyar as Auction Web and became known as eBay in 1997 Allows people from all over the world to buy and sell items from the “ordinary to the exotic” eBay
Completely revolutionized the way people connect to buy and sell goods: Auction style “Buy it Now” eBay Express Reduced the need for brick-and-mortar
Created an online community within the site: My eBay Feedback system Discussion Boards Groups Chat rooms Answer Centers Acquired Skype in 2005
Software program that lets users make phone calls from their computers using Voice Over IP Members can talk to each other for free and can call landlines and cell phones for a fee
Uses the world wide web to increase communication People without standard phone lines can still connect to each other Differs from similar programs because it is Peer-to-Peer not server-client based
Pros of Web 2.0 The increased cross functionality through API’s and other technology. Increased community and social interaction leads to more accurate, interesting, and diverse uses of the web. Web 2.0 applications have given a voice to those who never had voice. The web reflects “the people.” Web technology has grown increasingly fast through Web 2.0 applications
Cons of Web 2.0 1. Web 2.0 apps use a lot of bandwidth, and eventually our current infrastructure might not be able to take it. (Experts say the Web will start to seem “pokey” as early as 2010, as use of interactive and video-intensive services overwhelms local cable, phone and wireless Internet providers) 2. In general, many feel that the whole move is just “hype” and not much substance. 3. It’s kind of a double edged sword letting information fly around from any individual or community, sometimes it can be damaging.
The Future… What’s Next? Web 3.0? What do the experts think…?
Web 3.0 Eric Schmidt, CEO of Google says about the future and “Web 3.0” “my prediction would be that Web 3.0 will ultimately been seen as applications which are pieced together. There are a number of characteristics: the applications are relatively small, the data is in the cloud, the applications can run on any device, PC or mobile phone, the applications are very fast and they're very customizable. Furthermore, the applications are distributed virally: literally by social networks, by email. You won't go to the store and purchase them... That's a very different application model than we've ever seen in computing.”
Web 3.0 Jerry Yang, founder and chief of Yahoo “Web 2.0 is well documented and talked about. The power of the Net reached a critical mass, with capabilities that can be done on a network level. We are also seeing richer devices over last four years and richer ways of interacting with the network, not only in hardware like game consoles and mobile devices, but also in the software layer. You don't have to be a computer scientist to create a program. We are seeing that manifest in Web 2.0, and 3.0 will be a great extension of that, a true communal medium…the distinction between professional, semi- professional and consumers will get blurred, creating a network effect of business and applications.