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SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster.

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Presentation on theme: "SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster."— Presentation transcript:

1 SPOTC 2010 General thoughts – Different steel and facades for each day – Rope off routes – Use shooting boxes – Use fault lines (per rule book) – Holster before movement (handgun) General Penalties SPOTC 2010 (3-Man)

2 General Penalties Steel left up – 30 seconds Wrong steel down – 30 seconds No shoots shot – 30 seconds Passing fault lines – 10 seconds Missed paper shots – 10 seconds Dropped gun – DQ General Penalties (3-Man)

3 Event 1: Combat Trails (3-Man) Spectators Team members will not pass fault line until shots are fired at each position. Don’t pass this position until all team members are present. Start Trail B Trail C Target colors, distances, & arrangements in this diagram are examples only. #1 HG #5 HG #4 HG#3 HG #2 HG Time stops with the stop plate. Total Moving Distance: 200yds

4 Event 2: Tactical Area (3-Man) One shooter on the line & one in the LFSH at a time. Shooters must enter holding area before the next shooter leaves (30-sec penalty). Target colors, distances, arrangements, & LFSH floor plan in this diagram are examples only. Spectators Holding Area Shoot assigned color only. When not shooting, stay in holding area. Shoot only from box in LFSH. Time stops with the stop plate. HG Start Total Moving Distance: 100yds

5 Event 3: Range 2 (3-Man) 100 Yards 200 Yards Time stops on the stop plate. Engage only green. Engage only blue. Engage only purple. Move after all targets of that color are down. Spectators HG Start Target colors, distances, & arrangements in this diagram are examples only. Total Moving Distance: 250yds

6 Event 4: TTF to Combat Trails Spectators Target colors, distances, & arrangements in this diagram are examples only. Obstacles LCC Get the key. Start Time stops on the stop plate. Gun Vault Handgun Rifle TL signals when to cross fault lines. #1 HG #2 HG #4 HG #3 HG Total Moving Distance: 300yds

7 Event 5: Tac Area to Range 3 (3-Man) Spectators Time stops on stop plate. Start Mask start signal; unmask before exiting berm. Don’t move until all targets are down. Use bolt cutters to breach door. Target colors, distances, & arrangements in this diagram are examples only HG Rifle HG Berm Total Moving Distance: 300yds

8 Event 6: Indoor to Range 2 (3-Man) 100-Yard Line 200-Yard Line Four hits per target. Engage only blue. Engage only purple. Time stops on stop plate. Spectators Start Target colors, distances, & arrangements in this diagram are examples only. HG Total Moving Distance: 400yds

9 HG Event 7: Trails to Tac Area to 3 (3-Man) Spectators Conex Spectators SNM goes in bird cage. Fault lines. Engage all color targets before moving to next position. Target colors, distances, & arrangements in this diagram are examples only. Start HG Time stops on stop plate. Total Moving Distance: 500yds

10 Event 8: RG 1 to 2 to Indoor (3-Man) 100-Yard Line 200 -ard Line 2 Shots on each target. Time stops on the last shot fired. Spectators Team moves after unloading. Machine gun engages barrels while team moves to 200-yard line. Fire until Range 2 (200-yard) targets are down. Then assemble with team. Start Target colors, distances, & arrangements in this diagram are examples only. HG MG HG Total Moving Distance: 700yds


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