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Storytelling/drama in Games

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Presentation on theme: "Storytelling/drama in Games"— Presentation transcript:

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2 Storytelling/drama in Games

3 Drama in games and new media: Elements Structures PLEASURES

4 Smack the Pony 1999

5 Action (logic &/ story)

6 Action (logic &/ story) Character (player/computer agents)

7 Action (logic &/ story) Character (player/computer agents) Thought

8 Action (logic &/ story) Character (player/computer agents) Thought Language (means of expression)

9 Action (logic &/ story) Character (player/computer agents) Thought Language (means of expression) Pattern

10 Action (logic &/ story) Character (player/computer agents) Thought Language (means of expression) Pattern Spectacle (ALL that’s involved in interaction experience) Aristotle, Laurel & …

11 Action (logic &/ story) Character (player/computer agents) Thought Language (means of expression) Pattern Spectacle (ALL that’s involved in interaction experience) R h e t o r i c s (means of persuasion) Aristotle, Laurel & …

12 The Wizard of Oz 1938 Fleming & …

13 protagonist transition helper

14 protagonist transition helper test antagonist magic object

15 protagonist transition helper test antagonist magic object goals helper antagonist

16 protagonist transition helper test antagonist magic object gatekeeper goals test helper antagonist magic object

17 protagonist transition helper test antagonist magic object gatekeepergoals test helper antagonist gatekeeper test: time-limit magic object

18 protagonist transition helper test antagonist magic object gatekeepergoals test helper antagonist gatekeeper test: time-limit magic object cure self-quest … Hero’s Journey J. Campbell, J. Lucas & …

19 Linear structure P. Parker & …

20 Multi Linear structure G. Roach & …

21 Episodic structure P. Parker & …

22 Circular structure P. Parker, H. Ramis & …

23 Associational structure (in game world, from matrix, spatial…) P. Parker, J. Murray & …

24 Smack the Pony 1999

25 Elements of pleasure: Destiny (dramatic situation & involvement) Chance (destiny consistent unexpectedness) Choice (ability to influence in various levels to the factors of chance & destiny)

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