Presentation on theme: "Iglika Angelova Head of educational programmes Sirma Media –Sofia, Bulgaria But I will start with a HISTORY…"— Presentation transcript:
Iglika Angelova Head of educational programmes Sirma Media –Sofia, Bulgaria But I will start with a HISTORY…
The four /4/ traditional/ Simulation Genres. Interactive spreadsheets Virtual Labs/Virtual Products Branching story Game-based Models Where are we now..?
1.Interactive Spread sheets focus on abstract issues, chain management, product lifecycle. Often done in a multi-player or team based environment. Spreadsheets are appropriate for training the high-potential supervisors. The cornerstones of multi-day programs to align a fractured departments by building shared knowledge and understanding.
1.Game- based models. Students engage familiar with important pieces of linear task- based content. More diagnostic than instructional, game elements, introduce the possible way to effective education.
1.With Virtual products students act with visual, selectively accurate representations of actual products without physical restrictions of the reality. The interface aligns with the real function of the object. /Clicking the graphical ON switch results in the lights turning on/. 1.Virtual Labs – they focus on the situation where the product is being used. Perfect for a range of tasks, from giving a potential customer a feel of product, to a lab to an all-out. 1.Virtual Labs/Virtual Products – focus on equipment.
1.Branching story - student make multiple choice decisions in a given situation /What to say…to another person..?/ yes/no – good for entry level, the position should be trained / good for high-turnover position/
ContentManagementExperience ManagementExperience Learning management System Where should we go..?
Educational Simulations Happen at the convergence of three elements !! Simulation Pedagogy Game
Simulation elements present the objects, situation and the rules. Simulation Experience Elements Content Types Systems Cyclical Linear Discover/ Practice Discover/practice Discover/ Practice What we should use to go there..?
Game elements Impact on Content Types Experience ElementsContent Types Simulation Game Systems Cyclical Linear Test /Soften Test
Pedagogical elements impact on Content Types. Experience Elements Content Types SimulationSystem Cyclical Linear Game Pedagogy Present,Anotate,Support Present /Support Present
Building the right Simulation How we could use the experience and the knowledge of elements..? What is a good result..? How we should get there..? 1.Controlling people with BRANCHING STORY 2. Introduction to Systems thinking: INTERACTIVE SREADSHEETS as Simulations 3.Making the Boring Fun: GAME - BASED MODELS 4.Getting a good feel of things: VIRTUAL PRODUCTS AND VIRTUAL LABS
Ideas in e- SIMTRA /mine and others/ What we should develop ?
The results… 1.A more complete perspective for learning and teaching 2.Recognizing New types of Scalable Content: Systems, Linear, and Cyclical 3.The three Essential elements to Successful Educational Experience: Simulations, Games, and Pedagogy 4.Learning from Live Role Plays 5.Role Play Redux: The Revolutionary Role of New Technology
And we everybody know …. The people behavior is not the easiest thing to simulate!
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