What is Bible Quizzing? Helps youth study and learn about the Scriptures through a weekly small group Bible Study. About once a month, youth from different churches gather for worship, fellowship, competition, and ministry. In each competition, there are questions about a specific pre-announced portion of Scripture and the teams compete in order to correctly answer those questions.
What is the Purpose and Philosophy of Ministry? The purpose of Bible Quizzing is to help cultivate the actions, attitudes, and lifestyle that are necessary to continually call this generation to a dynamic life in Christ.
What is the Purpose and Philosophy of Ministry? Bible Quizzing Ministry intends to reach this goal by providing: An avenue of meaningful Bible study for youth to attain to a deep and intimate knowledge of Scripture.
What is the Purpose and Philosophy of Ministry? Bible Quizzing Ministry intends to reach this goal by providing: A means of increasing fellowship and interaction among youth internationally. An integral part of the outreach and discipleship aspects of local church youth ministry.
What is the Purpose and Philosophy of Ministry? Bible Quizzing Ministry intends to reach this goal by providing: A medium for the training and mentoring of youth leadership worldwide. A catalyst for encouraging active participation in ministry and mission projects.
What is the Purpose and Philosophy of Ministry? Bible Quizzing Ministry intends to reach this goal by providing: A bridge between youth from different world regions. An arena for exciting Christian competition.
Bible quizzes are intended to be for youth between 12 and 29+ years old. Bible quizzing usually follow the school year. It is important to decide how much Scripture to be covered at each weekly meeting and plan a calendar study chart. During the year, a quiz event will be planned for every one or two months.
The location for the quizzing ministry events can be rotated among all the churches participating in the District. For every year, there is a book (or books) from the New Testament that is used as a resource material for the questions of the competition.
8 year quizzing books cycle 2003-2004 - Hebrews and 1 & 2 Peter 2004-2005 - Matthew 2005-2006 - Romans and James 2006-2007 - Acts 2007-2008 - Galatians, Ephesians Philippians, Colossians, Philemon 2008-2009 - Luke 2009-2010 - 1 & 2 Corinthians 2010-2011 - John
Every church should have an adult who is the Bible Quiz chairman and two or three more adults to help train the teams and lead them in a weekly Bible study over the Scripture. The District should have an elected or appointed Bible Quiz director, to plan and organize the calendar of quizzing ministry events and competitions.
How to organise a weekly Bible quizzing team Bible Study
Before the meeting, the leader should read and study the material to be covered during the meeting. The leader should arrive at the church where the Bible Study will take place before the time in order to prepare.
The group can play a game. Pray together. Read the material out loud together. Spend time asking and answering questions regarding the passage. Help everyone in the group understand what the Scripture means. Allow God to speak through the message of the text. Share a story or a personal experience that relates to the Scripture.
Allow time for more questions or input regarding the understanding. Talk about what kind of response that the Scripture calls for in the life of the church or in individual lives. Close with prayer. Encourage the study of material for next meeting. Hand out a paper w/ the material to be covered in the next meeting, the time, the place, and some study questions.
How to Organize a Weekly Quizzing Competition Practice
After the Bible Study or at a separate time during the week, practice for competition. Encourage the memorization of important verses. Play a learning game to familiarize the group with the material being covered.
Ask quizzing questions from the material being covered. Divide the group and compete against each other by asking questions to each team. Keep the focus on knowing and understanding the Word and not on winning and losing. Give out study “homework” for next practice. Encourage each member to make a schedule for getting into the word daily.
Rules for Youth Quizzing Competition for the Church of the Nazarene
METHODS OF COMPETITION - Before any competition, the chairman should choose the quizzing method (electronic jump seats or jump judges) for all the teams. The methods that are going to be used must be clearly indicated to the officials, coaches, and captains of the team before the beginning of the competition.
THE TEAM The coach can assist his team only during the breaks between the questions. Only four contestants per team can be competing. The fifth one is substitute. Specific members of each team must be designated by the coach as the captain, and another as co-captain. Only the captain can talk with the quiz chairman after a decision.
THE OFFICIALS OF THE QUIZ 1.The Quiz Director 2.The Quiz Chairperson or Quizmaster 3.The Scorekeeper
THE TOURNAMENT COMPETITION ROUND 1.Duration: 20 Questions per round 2.Composition: Names and Assignments 3.Breaks: 2 per round 4.Substitutions
DECISIONS OF THE OFFICIALS The Quiz Chairman will: Judge if the answer is correct. Not interrupt the contestant. Award 20 points to the team and the contestant for a correct answer Deduct from the score of the team and/or contestant for incorrect answers (after question 16), and read bonus question.
ERRORS AND BONUS QUESTIONS When incorrect, the contestant with the corresponding seat on the opposite team can answer that question as a bonus. The question is read completely on a bonus. The bonus must be answered in 30 seconds. A correct answer to a bonus question is worth 10 points for the team. Points will not be deducted for incorrect answers given to bonus questions.
CHALLENGE AND APPEALS OF THE DECISIONS OF THE OFFICIALS A captain may challenge a decision of the Quiz Chairman if he thinks an incorrect decision has been taken. The captain can appeal to the Quiz Chairman to invalidate the answer due to an incorrect reading, incorrect information in the question, and visual/audio interference.
FAULTS There is a fault when: 1. There is communication (verbal or non- verbal) after the Quiz Chairman asks the Question and before the points are given. 2. A contestant begins answering a question before being recognised by the Quiz Chairman. 3. Any contestant who does three faults in a round must leave the round. He may be substituted.
POINTS A correct = 20 points for the team and the individual contestant. A correct bonus = 10 points for the team. Four correct answers = 10 bonus points for the team and the contestant who answered the four questions. The third, fourth and fifth contestant who answers correctly gains 10 bonus points for the team
POINTS Beginning with question #16, 10 points are deducted from the points of the team for each error. At the third error of a contestant, 10 points are deducted from the points of the team and of the contestant. For the fifth error of the team (and each subsequent error) 10 points will be deducted from the points of the team.
Organizing a Quiz Competition Tournament What to do before the tournament What to do on the tournament day