5 The CallThe Call invites the hero into the adventure, offering the opportunity to face the unknown and gain something of value. The hero may be hesitant to answer the call, but there is eventually a form of motivation for the hero to answer the Call.The Call can take many forms: the hero may have something taken away, find that something is lacking in their life, want to restore honor to their family, country, etc.
7 The ThresholdThe Threshold is the “jumping off point” for the adventure.The hero often encounters people who block his/her passage over the threshold. These are known as guardians, helpers, or mentors.Threshold guardians have two purposes: to protect the hero from taking a journey he/she is unprepared for and to point the way once the hero is prepared.Often the hero gains a talisman at the threshold.
9 The ChallengesOn every journey, there are challenges the hero must face. These challenges progress in difficulty, forcing the hero to face both emotional and physical danger.By meeting these challenges successfully the hero builds maturity, skill, and confidence.One of the greatest challenges is to recognize “tempters,” those who use fear, doubt, or distraction to pull the hero away from the path.
11 The AbyssWhen the hero reaches the abyss, he/she faces the greatest challenge of the journey—the hero realizes they must surrender completely to the journey and face his/her greatest fear alone. This is called the ‘revelation.’
13 Transformation and Revelation As the hero conquers the Abyss, overcoming his/her fears, the hero’s transformation becomes complete.The final step is a moment of death and rebirth: a part of the hero must die so that a new part can be born. Fear dies to make way for courage, ignorance dies for enlightenment, etc.
15 The AtonementAfter the hero has been transformed, he/she achieves atonement.Atonement means incorporating the changes caused by the journey into the hero’s life, causing him/her to be completely “reborn” and at harmony with life and the world.