Presentation is loading. Please wait.

Presentation is loading. Please wait.

Presented by Group 1 Kelly Nightengale Patti Rose Learn what it is Learn what it can do Learn how it can be used in education.

Similar presentations


Presentation on theme: "Presented by Group 1 Kelly Nightengale Patti Rose Learn what it is Learn what it can do Learn how it can be used in education."— Presentation transcript:

1 Presented by Group 1 Kelly Nightengale Patti Rose Learn what it is Learn what it can do Learn how it can be used in education

2  The overlay of computer-presented information on top of the real world  Combines real and virtual realities  Interactive in real time  Registered in 3D  Not the same as “virtual reality”

3  Virtual reality  Immerses the viewer into computer-generated environments  Requires equipment which completely obstructs visual view of physical objects in the real world  Augmented reality  Augments or adds graphics, audio, and other sensory enhancements to the natural world as it exists

4  Virtual and real environments are at opposite ends of this continuum  AR is closer to the real environment

5  – Morton Heilig, Sensorama  1966 – Ivan Sutherland, head-mounted display  1975 – Myron Krueger, Videoplace  1989 – Jaron Lanier coined the term Virtual Reality  1992 – Tom Caudell coined the term Augmented Reality

6  1994 – Julie Martin, AR Theater  1999 – Hirokazu Kato, AR Toolkit  2000 – Bruce Thomas, ARQuake  – Wikitude, AR Travel Guide and Navigation System  2009 – AR Toolkit ported to Adobe Flash

7  Requires Internet connection  Can be accomplished in two ways by: 1. Looking at a screen showing visible and augmented objects 2. Looking through a device using the generated screen display

8  Yellow “first down” line  Direction of ice hockey puck  Giant logos or ads on athletic fields  World record lines for swimming events

9  Creative photography  Navigation systems

10  Drivers: video games, cell phone apps  Display types: 1. Head-mounted, or heads-up, displays 2. Handheld displays 3. Spatial displays

11  Combines and displays physical world images and virtual graphical objects SVGA Head-Mounted DisplayVehicle Heads-Up Display

12  Small handheld computing device  Uses global positioning systems (GPS) iPhone Applications

13  Nothing to wear and/or carry  Uses digital projectors to display information  Marker-based and markerless devices AR KeyboardAR Phone Keypad

14  Wireless mobile devices  Anywhere, anytime access  State-of-the-art cell phones  Available applications

15  Promote products via interactive AR applications Movie character speaks to you when you pass her outdoor movie poster City Sites Tour

16  Assist consumers on location with ratings, reviews, and other information Restaurant searchSocial shopper

17  Compare the data of digital mock-ups with physical mock-ups  Provide instructions, specs, and training for mechanics and machine operators

18  Visualize 3D phenomena  Display interactive analysis of terrain characteristics Whole body PET scan Terrain rendering

19  Create art over real art  Simulate construction projects  Create virtual objects on locations

20  Launch interactive AR music videos  Visit historical sites and step back in time

21  Project AR into musical stage shows  Duran Duran Animated character at concert

22  Provide powerful contextual, explorative, and discovery learning experiences  Show network learning  Facilitate collaboration among distributed team members  Create 3D graphics of curriculum content  Overlay factual onto view of real world

23  Teach critical thinking, science, and social studies through AR gaming Racetrack Pit Strategy Game Military Strategy Game

24  Generate models in different settings  Have books come alive

25  Astronomy  Google’s SkyMap  pUniverse  Architecture  ARSights  Computer Science  Student Guides

26  YkaE YkaE  kW1rebs&feature=watch_response kW1rebs&feature=watch_response  oAmBDcZk&feature=related oAmBDcZk&feature=related

27  Expanding a PC screen into the real world  “Holodecks”  Replacement of cell phone and vehicle navigation screens  Virtual everything  Virtual gadgetry  Subscriptions to group-specific AR feeds  Virtual retinal displays  AR-enabled contact lenses

28  Exposure to learning experiences  Connected to many learning opportunities  Learn from anywhere and share with anyone  Used to enhance collaborative tasks  Support of seamless interaction between real and virtual environments  Use of a tangible interface metaphor for object manipulation  Ability to transition smoothly between reality and virtuality

29  Learning goes beyond space and time to extend past the current semester  Community-Community Interaction  Learners get real time, up-to-date information  Aggregation  Learners combine online content with online resources to enhance learning  Mash Up

30  Learners apply visualizations (2D and 3D) to enhance learning  Info-Viz  Learners use mobile devices to gain knowledge  Mobile learning  Learners use distant network servers for web applications  Cloud computing

31  Accuracy  Large margin of error  Standards  No open standards among AR browsers  Availability of AR-capable devices  SmartPhones only

32  ARhrrrr - An AR Shooter  &feature=player_embedded &feature=player_embedded  ARIS Mobile Media Learning Games   Mirror Worlds  9/10 9/10

33  Wikitude World Browser   Wimbledon Seer App  eaton/technomix/augmented-reality-hits- wimbledontennis-championship eaton/technomix/augmented-reality-hits- wimbledontennis-championship

34  Augmented Learning: An Interview with Eric Klopfer (Part One)  ric_klopfer.html ric_klopfer.html (Henry Jenkins, Confessions of an Aca-Fan, 7 July 2008.)  Augmented Reality in a Contact Lens  ed-reality-in-a-contact-lens/0 ed-reality-in-a-contact-lens/0 (Babak Parviz, IEEE Spectrum Feature, September 2009.)

35  If You Are Not Seeing Data, You are Not Seeing  nted-reality/ nted-reality/ (Brian Chen, Wired Gadget Lab, 25 August 2009.)  Map/Territory: Augmented Reality Without the Phone  mented-reality.html mented-reality.html (Brady Forrest, O’Reilly Radar, 17 August 2009.)

36  Visual Time Machine Offers Tourists a Glimpse of the Past  htm htm (Science Daily, 17 August 2009.)  Delicious: Simple Augmented Reality 

37  What is AR?  The ability to overlay computer graphics onto the real world  What can AR do?  Combines real and virtual realities to turn an empty space into a very rich educational experience  How can AR be used in education?  Offers seamless interaction between the real and virtual worlds, a tangible interface metaphor, and a means for transitioning between real and virtual worlds to create learning opportunities and knowledge connections

38  Retrieved September 25,  M=IGRE&qpvt=Augmented+reality+pictures. Retrieved October 9, M=IGRE&qpvt=Augmented+reality+pictures  M=IGRE&qpvt=Augmented+reality+pictures Retrieved October 9, M=IGRE&qpvt=Augmented+reality+pictures   Retrieved October 7,  Retrieved October 7,  M=IGRE&qpvt=Augmented+reality+pictures.# Retrieved October 13, M=IGRE&qpvt=Augmented+reality+pictures.#  Retrieved October 7,

39 https://spreadsheets.google.com/viewform?hl= en&pli=1&formkey=dDB5QUgzMU51M19Yd0 JoRXpWdFVoV0E6MQ#gid=0


Download ppt "Presented by Group 1 Kelly Nightengale Patti Rose Learn what it is Learn what it can do Learn how it can be used in education."

Similar presentations


Ads by Google