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CHAPTER 9 RETAIL DESIGN. LEARNING OBJECTIVES Explore the scope of retail design and its use in building an identity and image that supports RPM objectives.

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Presentation on theme: "CHAPTER 9 RETAIL DESIGN. LEARNING OBJECTIVES Explore the scope of retail design and its use in building an identity and image that supports RPM objectives."— Presentation transcript:

1 CHAPTER 9 RETAIL DESIGN

2 LEARNING OBJECTIVES Explore the scope of retail design and its use in building an identity and image that supports RPM objectives Understand the role that retail design plays in reinforcing a retailer’s market position Understand the importance of ambience and atmospherics in retailing Introduce terms and technology applications associated with retail design

3 RETAIL OUTLET DESIGN Creating a positive relationship between products and the environment in which they are sold Includes all types of retail outlet, but store based retailers have best opportunity to design ‘real space’. A retail outlet is essentially a collection of materials, colours and space, subject to trends and themes Unique features in a store can provide the opportunity for creativity Outlet design and design of fixtures and fittings (chapter 10) are inter-related

4 MATERIALS Retail design can be used to target groups of consumers. The messages sent out by different materials can help in this process. Decision also depends on:  type of product sold  costs  store traffic  fashion  environmental and safety concerns

5 ATMOSPHERICS Formation of a subliminal message by the creation of an aura or atmosphere, which is interpreted favourably by the customer and results in higher sales. Atmospherics can be used to appeal to all of our senses:  colours, textures, music, aromas, temperature

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7 LIGHTING Contributes to atmosphere, and overall design  Ambient lighting level  Up-lighters  Down-lighters  Pendent lamps  Spot lights  Wall lights Many fixtures now have integrated lighting Different coloured light

8 SIGNAGE When visual cues are not sufficient Types  for location and guidance purposes  to communicate corporate policy  related to merchandise (brands, prices, sizes)  related to promotional activity Design of signage (size, font, colour) should be incorporated in overall retail design Illuminated and LDS are being used as cost falls Information Vs clutter?

9 STORE DESIGN AND THE CORPORATE IMAGE The outlet and its environment play a large part in the formation and maintenance of a corporate image A favourable corporate image is vital to retain loyal customers Updating and refurbishing stores tells the customer the retailer is in touch with their needs Leave it so long that a design overhaul is necessary runs the risk of customer alienation

10 THE EXTERIOR DESIGN Communicates to customer who retailer is and what they stand for Fascia  name, logo, corporate graphics and colours Store entrance  open  semi-open  funnel / recessed / lobby  standard door Window Location

11 STORE IMAGE A well established qualitative, all- encompassing evaluative tool ‘the way in which the store is defined in the shopper’s mind’ (Martineau, 1958) Retail images need to be reinforced and provide added benefit to shoppers Retail images now need to transcend multi- format organisations Design plays an important part in developing a retail image

12 THE RETAIL BRAND A retail brand is an extension of branding that is associated with the product range The retail brand encompasses the product and the processes associated with a company that a consumer chooses to shop. Many retailers have extended their core product ranges under the umbrella of the retail brand to increase the variety of product categories on offer Design plays a role in the retail brand extension process, by increasing brand awareness, reinforcing brand values, and developing new markets

13 LIFESTYLE RETAILING A very loose term, widely used in retail trade and literature “Offering extended product ranges that are focused onto a particular customer type” A lifestyle can be  generalist (wide variety of product types, with shallow but specific product orientation)  specialist (offers depth and sometimes width targeted at specific lifestyle needs) Product range reflects the approach to life and likely choices of particular customers

14 PLANNING RETAIL DESIGNS Design template needs to include not only the outlet design, but also  merchandise  customers Computerised visualisations allow retail designers more opportunity to assess the interplay between elements in the pre-installation design phase Latest models incorporate merchandise and human forms and can provide further benefits:  linking store design to retail productivity and space allocation  creation of an holistic and consistent image across stores  virtual walk-through for staff training

15 FLAGSHIP STORES The pinnacle in the retail chain:  large, full range, high footfall and/or prestigious location Emphasis on brand building and reinforcement Important for retailer’s communication strategy (see chapter 11) via media coverage Also used by non-retail brands to showcase products Specific stores are also used for operational trials

16 THE STRATEGIC ROLE OF STORE DESIGN Store design is a way of keeping shoppers in the face of:  time poor lifestyles  rising service expectation of shoppers  convenience orientated non-store retail formats  international competition A store environment that delights and enthuses will continue to make store shopping an enjoyable leisure pursuit New shopping centres (e.g. Bullring, Birmingham, UK) provide showcases for groundbreaking retail design The pressure to introduce new designs is resulting in an accelerated design cycle and more investment


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