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Design strategies Strategies for INNOVATIVE DESIGNING

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We are now going to look at a range of design strategies to inspire ideas. Natural Forms Morphing Geometrical shapes Combine There is no wrong or right way to design but the strategies can give you a starting point or help when you get ‘designers block’.

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Design strategy…. Using geometrical shapes for inspiration

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Using geometrical shapes as inspiration for your ideas. You could use geometrical shapes as a starting point for your ideas.

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Design strategy…. Combining geometrical shapes for inspiration

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Combine shapes as inspiration for your ideas You could combine shapes as an idea for your product.

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Design strategy…. Morphing shapes for inspiration

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Morphing shapes as a possible design idea for your product. Morphing is a design strategy where you gradually change the shape step by step.

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Design strategy…. Using natural forms for inspiration

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Using natural forms as inspiration for your design ideas. Find interesting shapes within natural forms as an idea for your container Natural Combine Geometrical Morphing

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Find interesting shapes within natural forms as an idea for your container Natural Combine Geometrical Morphing Using natural forms as inspiration for your design ideas.

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Using the range of designing strategies previously shown, attempt the following design tasks.

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Task - Using geometric shapes. Develop a range of ideas for storing the pens, pencils and scissor shown below. Start the task – you have 5 minutes to quickly sketch a range of ideas in 2D. Possible ideas Now start

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Task - Using geometric shapes. Develop a range of ideas for storing the pens, pencils and scissor shown below. Start the task – you have 15 minutes to quickly sketch a range of ideas in 3D. Possible ideas. Now start

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Task – Combining geometric shapes. Develop a range of ideas for storing a mobile phone. Start the task – you have 15 minutes to present your ideas in 2D/modeling format. You could use coloured paper and scissors to complete this task. An example has been completed for you. Possible ideas. Now start

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Task – Combining geometric shapes. Develop a range of ideas for storing a mobile phone. Start the task – you have 25 minutes to present your ideas in 3D format/model. You could use coloured paper/card and scissors to complete this rapid prototyping task. Possible ideas.

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A possible idea - combine & merge circles of the same size Task – Combining geometric shapes develop a range of ideas for storing the hair brushes. Start the task – if available use computer modelling to complete this task.

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Combine & merge circles Use for the base and top of the storage unit Task – Combining geometric shapes. Develop a range of ideas for storing the hair brushes. Start the task – if available use computer modelling to complete this task.

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Task – Using the morphing design strategy, develop a range of ideas for storing loose change. Start the task – you have 15 minutes to present your ideas in 2D or 3D format. Possible ideas.

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Task – Using buildings as an inspiration source, develop a range of ideas for storing watches/jewellery. Start the task – look at the picture bank above and select your inspiration source. Paste this in the centre of the page as shown opposite. Select four of the SCAMPER approaches. Try using the SCAMPER design strategy – S – substitute C – combine A – adapt M – minimise P – put to use E – eliminate R - reverse E – eliminate C – combine R - reverse A – adapt

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S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt E – eliminate

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S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt R - reverse

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S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt C – combine

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S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt S C A M P E R Substitute Combine Adapt Minimize Put to use Eliminate Reverse Design Strategies that can be used to develop ideas EliminateCombine ReverseAdapt A – adapt

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Final range of design ideas using the SCAMPER strategy.

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Task – Using any of the strategies or a combination of them to develop a range of ideas for storing …. The class can decide on the item/s to be stored.

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