3 Introduction RTS (developed from turn based) Civilizations and AttributesUnits Strengths and WeaknessesBranching TechnologyResources (food, wood, stone, gold)Human vs. Computer
4 Civilizations and Attributes 13 Different Civilizations200 population limitBuildings and ConstructionsEach has unique technology bonusesEach has unique unit bonusesWorkers (villagers: Build, Repair, Gather)Militia (infantry, archers, cavalry, siege etc.)Back
5 Units Strength and Weaknesses Rock - Paper - ScissorInfantry (swordsmen, pikemen)Archer (foot archer, cavalry archer)Cavalry (scout, knight)Siege Weapon (ballista, catapult, trebuchet)Ships (fishing ships, battle ships)Back
6 Technology Tree 4 age advances Back Dark Age Feudal Age Castle Age Imperial AgeBack
7 ScenarioCapaignsStorylineObjectiveSearch and DestroyDefense
8 Random Map Requires resource management Evaluating priorities Making tactical decisionsDefense from preemptive attacksCounter units (rock-paper-scissor)
9 Death Match Army Control Multiplayer Cooperation Trading Gathering pointMoving according to waypointsFormationPatrolGuardFollowMultiple aggression levelMultiplayer CooperationTrading
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