Presentation on theme: "Installation of The Shotgun Offense By James Vint Offensive Coordinator Iowa Wesleyan College Installing an Explosive Run Game COPYWRIGHT."— Presentation transcript:
Installation of The Shotgun Offense By James Vint Offensive Coordinator Iowa Wesleyan College Installing an Explosive Run Game COPYWRIGHT 2005 James Vint. This power point is copyrighted and is protected from unauthorized reproduction by the copyright laws of the United States. Unauthorized use or reproduction without the expressed, written consent of James Vint is strictly prohibited.
Installing the Gun Offense 1. The Mesh and Reading the 5 in the Gun Offense 2. Mechanics of the Read Game 3. Running The Jet Series 4. The Quarterback Run Game
Keys To Being Successful Train Your Kids In The Off-Season Train Your Kids In The Off-Season If They Can’t Consistently Stop A Play, Keep Running It If They Can’t Consistently Stop A Play, Keep Running It Don’t Over Coach Or Over Analyze Don’t Over Coach Or Over Analyze Be Prepared and Prepare Your Kids Be Prepared and Prepare Your Kids
Myths of the Gun The Gun Is A Pass Only Offense: Similar to the Run-and-Shoot in the 80’s, people perceive the gun as pass first The Gun Is A Finesse Offense You can run a power offense from the gun! The Snap Is Too Easy To Fumble How many snaps have you fumbled from under center? How many of those did you lose? Gun-1 mishandled snap every 201 plays: 1 Lost. Under Center-1 mishandled snap every 119 plays: 6 Lost Your line must be in a 2 point stance in the Gun You can operate from a 3 point stance. You can’t block the box if you spread the field.
Advantages of The Gun Defenses Have To Account For the QB As A Runner Every Play Can Become An Option Play QB Has Easier Pre And Post Snap Reads QB Already Has Depth In The Pass Game Offense Can Read Rather Than Block A Defender In The Run Game QB Works Downhill As Opposed To Uphill From Under C You get your athletes the football in open space Basketball on grass, with fast break potential
Comparing The Gun To Being Under Center The defense loads the box!
Comparing Gun To Being Under Center In the spread gun, we open up the box.
Statistically Speaking We have averaged 6.2 yards a rush from the gun over 4 years IS Zone from the gun: 6.7 yards w/ the TB and 7.9 w/ the QB IS Zone under Center: 5.1 yards w/ the TB and no direct QB run From the gun we average 7.1 yards per play. Under Center: 6.3 and 5.3 per rush
The Gun is Versatile You can run the gun from virtually any offense You can be either pass dominated or run dominated from the gun Nearly every personnel package can be tailored to the gun You can use the gun as a change-up or as a full-time offense
Comparing The Gun To Under Center Def Accounts For 4 WR and 1 Back Defense Does Not Have To Defend The QB As A Runner Defense Can Defend The Box With 6 VS 6 T M S W E R ET C C F T MSW E R ET C C F Defense Must Account For The QB AS The Second Back Defense Must Account For Four Wideouts If D Account For 4 Wides, They Are Left With 6 To Defend 7 In The Box
Comparing The Gun To Under Center Def Accounts For 3 WR and 2 Backs Defense Does Not Have To Defend The QB As A Runner Defense Can Defend The Box With 8 Men T MSW E R ET C C F T MSW E R ET C C F Defense Must Account For The QB AS The Third Back Defense Must Account For Three Receivers The Defense Must Defend Three Backs With Six or Seven Players To Get 8 in the box, D must play man
Why Your QB Will Love The Gun! He has a wider peripheral field of vision for pre- snap reads. Every time he meshes with a back he will be moving downhill. Your QB will not trip over the centers foot. Your QB will have more opportunities to carry the football. Your QB already has depth in the pass game. Your QB will be able to see blitzes quicker and throw hot.
QB Pre Snap Alignment QB Aligns at 4.5 yards from the center Feet are slightly staggered with throwing foot slightly in front Hands are comfortable, with fingers spread QB brings the snap through the third hand QB Snaps Eyes to Read
Running Back Alignment RB Lines Up 1.5 to 2 Yards Behind QB, With his crotch splitting the OS leg of the guard. His eyes are straight ahead He is balanced, with his hands on his hips If his hands go to his knees, he goes to the bench We have some flexibility to his alignment
Ace Back Run Game Inside Zone Base Dive Trap Counter Trap Influence Trap Gut Lead Fever G Kick Wrap Power (With Motion) Counter Trey Outside Zone Stretch Zone Cutback Inside Zone Read Base Dive Read Trap Read Counter Trap Read Influence Trap Read Gut Lead Read Fever Read G Read Kick Read Wrap Read Power Read (With Motion) Counter Trey Read Outside Zone Read Stretch Read Zone Cutback Read
Two Back Gun Runs Inside Inside Lead Iso G Lead GUT Lead Power Power Kick Wrap Counter Outside Zone Outside Lead Each of the plays on the left have a Read component If you want the FB to mesh with the QB, then you simple change the first number of the play to a 3. We can run 32 Iso, or 36 Wrap.
Option Game IS Veer Trap Slide Option OS Veer Lead Option Speed Option Load Option We have tried to run Midline from the gun, and we have found it difficult to mesh
QB Run Plays QB Dive QB Inside QB Inside Lead QB Iso Inside Read QB Trap QB G QB Gut QB Power QB Power Wrap QB Power Kick QB Counter QB Outside Outside Lead One of the most valuable aspects of the gun offense is the ability to get your quarterback involved. Whether the QB is reading the defender, or the QB is running one of the plays to the left, you force the defense to have to account for him. Getting the QB involved in the run game will help to open up different aspects of your pass game.
Installation Of The Gun Offense The QB Mesh and Reading The Backside 5 Technique By: James VintChristopher Columbus High School COPYWRIGHT 2005 James Vint. This power point is copyrighted and is protected from unauthorized reproduction by the copyright laws of the United States. Unauthorized use or reproduction without the expressed, written consent of James Vint is strictly prohibited.
Ways We Mesh Same Side Mesh (Front Side Read) Backside Read Designed Give Play Designed Pull Play TAZ Mesh OS Veer Mesh Play Action Mesh
QB Footwork And The Mesh If The back is crossing the QB, the QB will take a flat step toward the back. We call this Flat Step, Short Step. He reaches the ball deep and feels the belly of the back, snapping his eyes to his read. He rides the back through while making his read. “Squeeze and Chase, Pull and Replace”
QB Footwork And The Mesh
RB Footwork And The Mesh The back aligns 1.5 to 2 yards behind the QB, straddling the outside leg of the guard. If the back is crossing the QB, he will take a step opposite the QB, then get downhill. He must make a deep pocket, with the top palm up. The back must feel the QB read, and not snatch at the football.
Reading The Backside 5 This is the whole concept that began our craze with the gun offense The offense does not have to block a backside player This allows us to get one more lineman to the second level Allows us to put 5 techniques in conflict
Why Read The Backside 5? We get one more blocker to the second level We allow the offense to always give the ball to the right player We put the 5 technique in conflict, and 5 techniques tend to be very good players We allow the 5 tech to see several different looks The defensive line must practice facing multiple looks We give ourselves a chance to be successful against a stud by having him take himself out of the game
SQUEEZE AND CHASE, PULL AND REPLACE If the 5 technique squeezes and chases, pull and replace If he does anything else, give the football If the 5 tech slow plays, give the football If the 5 tech comes upfield, give the football If the 5 tech comes at the QB, give the football
Read the Backside 5 Technique The main concept that started the whole phenomenon with the gun is the ability of quarterbacks to read the backside 5 technique. The QB will read the backside 5 technique. This allows the backside tackle to work up to the second and third level. Under center, the quarterback is not able to read the backside 5 technique, he is working uphill. From the gun, the QB can read the backside 5 tech and use his rule. QB’s Rule: Squeeze and Chase, pull and replace. If the 5 technique squeezes the tackle’s release and chases the back the quarterback is meshing with, the QB will pull the football and replace the 5 technique. This is a way of reminding the QB to get downhill. If the 5 tech does anything else, the QB gives the ball and carries out a downhill run fake to hold the pursuit. We drill this with our MESH DRILL. The QB’s and running backs work together getting their mesh down, while the QB reads the 5 tech.. We vary how the 5 technique plays in each situation as we drill the mesh and read. C QB RB DE If the DE squeezes and chases, the QB will pull the ball and replace the DE. We want the QB to get downhill. If the DE sits at home, or goes upfield, the QB will give the ball and continue a downhill run fake. Mesh Drill
Diagram Of The Mesh The QB Takes A Flat Step To The Back, then a short step. His feet should face the Sideline, in a heel toe relationship at the mesh point. His weight should be slightly right E Read Key Reading The Backside 5 Technique
The 5 Comes Upfield If the 5 tech comes upfield, give the football to the back and carry out your run fake. E Read Key Reading The Backside 5 Technique
The 5 Squeezes and Chases If the 5 technique squeezes and chases, the QB will pull and replace. The QB Must Get Downhill E Read Key Reading The Backside 5 Technique
The 5 Squeezes and Chases If the 5 technique squeezes and chases, the QB will pull and replace. The QB Must Get Downhill E Read Key Reading The Backside 5 Technique
The QB/RB Mesh This is a great view of the quarterback’s footwork on the mesh. You can see the angle of his feet allowing the back to cross in front. QB gets his eyes to his read The QB is giving the football as the 5 technique is coming up field. Always simulate a snap
Reading the Backside 5 Tech When we read the backside 5 tech, the back will align opposite the call side. The back will step opposite the QB and mesh, as per his opposite side mesh rules. We can run virtually all of our offensive run plays reading the backside 5 technique Allows us to account for a defender with a read, allowing us to block one more second level defender We put good defensive ends in conflict
Mesh Drill We run our mesh drill with our quarterbacks and running backs every day. We run active mesh at least two days a week where we add our offensive tackles and tight ends We have an inside run period with 5 minutes designated for our read game
Keys To A Good Mesh The QB must secure the snap first! The QB MUST get his eyes to his read The RB must make a deep soft pocket The RB must be patient, don’t rush The Tackle must reduce his shoulder to avoid allowing the DE to collision him down the line The QB must be soft with the football
Coaching Points On The Mesh The quarterback and running back do not need to fight over the football The QB makes the decision, not the RB RB keeps his top palm up and out QB must be soft with the football Coach the QB on his eyes
Installing The Run Game In The Spread Gun Offense Installing The Inside Read Play In A Gun Offense COPYWRIGHT 2005 James Vint. This power point is copyrighted and is protected from unauthorized reproduction by the copyright laws of the United States. Unauthorized use or reproduction without the expressed, written consent of James Vint is strictly prohibited.
Inside Zone Read Play The inside read play is our number one play from the gun This is the first play we installed from the gun We use our zone blocking system for this play Based on game planning decision, we will use zone combinations and or fold blocks to get movement We read the backside 5 or #3 defender The TB reads Will To Mac To Go
Inside Zone Rules Our offensive line rules begin with the playside gap Our landmark is the playside jersey number of the defensive lineman We want to dent the line of scrimmage and get movement Our offensive line takes a six inch zone step to the play side at a 45 degree angle, depending on the technique of the defensive lineman On our first step, our offensive lineman will grab their guns (This term tells our lineman to get their hands cocked) The second step is through the crotch of the defender The offensive lineman is trying to punch through the playside jersey number We keep our feet moving to get our head across the midpoint of the defender We must keep our feet moving to get to the playside
Inside Zone Read Rules Center: Must Establish The Ohio (Ohio is our term for the 0) The Center Has playside Gap to 0 Guards: Playside Gap #1 Tackles: Playside Gap #2 TE: Playside Gap #3 The key is the Center MUST establish and communicate who the OHIO is.
Illustrating Our Count System TETE WM 42 Inside Read We number out from the Ohio on both sides. Each lineman will point out who one and two are. We are reading number three to the backside in most cases Read Player
Inside Zone Read From Ace Lion The 0 is the Mac in the case above The offensive line call out one and two QB Reads Backside 5 Tech TB and QB Utilize Mesh Footwork T MSW E R ET C C F
Lion 42 IS Read vs a NEE M WC C B $ F S We get three combinations on the LOS We have a numerical advantage Line calls ensure lineman know who they are working with
42 IS Read vs a IS Read vs a 13 NTT SM C C$ W F E One Tech to the call side is the Ohio. The offensive line executes their inside zone steps. The QB reads the backside nine technique.
Even 42 IS Read vs a 50 Solid NTT M WC C$ E F S This look can be tough because 50 teams will give us a solid look vs spread gun and play with one backer in the box. Either the $ or the W will overplay the box. The Free safety will usually move to the side of the overplay. We now will zone combo the 0 Nose who is the Ohio, tracking the Mac backer.
Dealing With Stunts When the defensive line stunts, our lineman must understand their first responsibility is playside gap They must have their heads up and eyes open TB and QB Utilize Backside Mesh Footwork T MSW E R ET C C F
Handling Stunts L B TE B TE B This is a two-on-two drill working two offensive lineman vs. a defensive lineman and a backer. This is a generic drill where we will put guards with tackles and centers with guards. We want this to be a game speed drill once the initial teaching is done. You must work against twists and loops This is our three on three drill we do a lot because of stacked fronts. We get head up tackles that will slant. We work this drill with the frontside, then the backside. We get our eyes up and this teaches the kids to be able to work an inside threat. We teach patience in this drill and we follow a very strict rule, “Don’t Chase Backers.”
Offensive Line Stunt Drills For The IS Zone This Is A 3-on-3 Drill Called Flow Because The Defense Is Working A Fast Flow Concept, We Work To Get To Our Landmarks and Stun the defender The Back Most Likely Will Cut-Back When He Sees This Much Flow When We See This In A Game, We Are Ready To Call The Counter Play To Slow Flow Coaching Point: Coach Your O-Line To Open Their Hips Against Fast Flow
42 IS Read With Fold N RML EE If the playside end is slanting inside, we like to kick him out with the guard and bring the tackle under to the PSLB.
Our HIPPO Concept We also use zone combinations with our lineman getting hip to hip Offensive Linemen will drive the defensive lineman into the linebacker The direction the linebacker goes will determine which lineman accounts for the backer Our landmark is the near ear/near number of the down defender We teach the offensive lineman to get four eyes to backer
Teaching a Near Ear Vertical Push Offensive lineman will take a flat step to the near number On the flat step the offensive lineman will cock their hands The second step is a vertical step and punch the near number of the down defender We call this Flat Step, L Step We drive the down guy into the linebacker We DO NOT chase backers
Near Ear Vertical Push (Take/Overtake) T B T B The linebacker attacks the guard’s gap, so the guard takes the backer and the tackle overtakes the down defender. GTGT The linebacker attacks the tackle’s gap, so the tackle takes the backer and the guard overtakes the down defender.
Lion 46 Counter Read TETE WM S R Vs a 3-5 to the call side we will kick out the 5 tech with the BSG, and the BST will lead through. We assign two players to the PSLB. Our FSG takes the blitz away and the Y inside releases and looks to seal the Mac. The PSG will NOT chase the Mac. We can also have # 2 block the OSLB and have the pull lead through account for Mac to FS
Lion 46 Counter Read L ETE RM S B This is the counter read vs. a 30 Stack Defense. There are many different ways to block this play. We will make adjustments based on how each defense plays the 30. Our first adjustment is to block the R with the Center, down block the T with the PSG, and put the PSLB on the Mac. The Rover usually is not a problem because he gets caught up in the flow when we reacts to the pulling of the G and T.
42 Trap Read vs 31 Front Again, Allows You To Account For The Will LB Short Trap is Quicker Than The Tackle Trap You can move the QB up to 3.5 Yards Great Play vs. a 31 Front E MSW T R ET C C F
42 Trap Read vs. 13 Front Again, Allows You To Account For The Will LB Short Trap is Quicker Than The Tackle Trap You can move the QB up to 3.5 Yards Great Play vs. a 31 Front E MSW T R ET C C F
42 Trap Read vs. 50 Eagle Weak Again, Allows You To Account For The Will LB Short Trap is Quicker Than The Tackle Trap You can move the QB up to 3.5 Yards Great Play vs. a 31 Front E MSW T R ET C C F
Dart From Ace Lion Oline uses base dive scheme Great vs. 1-5 technique playside TB and QB Utilize Same Side Mesh Footwork QB Gives, there is no read Center Cuts Playside One Tech T MSW E R ET C C F
Dart Fold From Ace Lion Center and PSG will Fold vs. aggressive one tech Guard Blocks Down, Center Steps Around TB and QB Utilize Mesh Footwork Creates Angles For A Quick Hitting Play T MSW E R ET C C F
Dart Seal From Ace Lion Center Pulls and logs the 5 tech PST Inside Veer Releases To PSLB TB and QB Utilize Same Side Mesh Footwork Quick Hitting Play to Put the 5 Tech On Ice T MSW E R ET C C F
42 Iso Read Offensive Line Uses Inside Zone Blocking Techniques QB Reads Backside 5 Tech TB and QB Utilize Mesh Footwork T MSW E R ET C C F
Alamo Rip 42 Iso TETE WMS We can use motion from one of our inside receivers to become the lead backer. Using motion forces the defense to adjust. R
The Scissors Concept The scissors action uses misdirection to slow the linebacker reads. Using scissors action gives you a lead back for your quarterback on a pull read. You can use a second back or a slot to be the scissors player. Scissors ride allows us to ride the scissors back.
46 Scissors Read Scissors Action Holds The Backside Flow Scissors Read Allows You To Read the BS End Allows You To Have A Lead Blocker For The QB Counter Blocking Scheme E M S W T R ET C C F
The “Taz” Call The Taz call alerts the backfield their will be two meshes We use Taz from two back gun sets The QB will mesh with the crossing back, then the back getting the ball The meshing back steps in front of the QB to mesh The QB takes a short flat step slightly downhill to mesh with the back The QB then steps with his inside foot towards the back getting the ball The QB is not making a read when we call TAZ.
TAZ Footwork Illustrated TAZ With A Right Left MeshTAZ With A Left Right Mesh This illustrates our TAZ mesh from the right to left for even numbered plays This illustrates our TAZ mesh from the left to right for our odd numbered plays
Green 42 Tackle Trap Taz Tax alerts our QB that he will mesh with both backs Our QB will ride the FB, then give to the TB We will NOTread the backside end We will NOT read the backside end The crossing action of the back slows the linebackers The first ride back must block the backside 5. E MSW T R ET C C F
Green Taz 46 Counter TETE WM S R When we use Taz action with the counter read we use our zone away rules on the frontside. We can run this using our hippo technique, but we find the zoning away helps sell the defense.
Using TAZ Give and Taz Follow TAZ Give alerts we will give the ball to the first back and fake to the second back This creates conflict within the linebackers TAZ Give allows us to hit the defense quickly, with action that holds the backside TAZ Give allows us get great angles on backers in our trap and counter game
Green Taz 33 Inside Give TETE WM S R The 33 Taz Inside Give is simply an inside zone play to the H or 3 back. The QB will give the ball on his initial mesh with the H. He will carry out his fake with the A or TB and sprint outside.
Green Taz 13 Iso Follow TETE WM S R With our TAZ action we can alert Follow to tell the QB to fake both the H and the A and follow the H. Iso alerts the offensive line we will be blocking our isolation play through the 3 hole.
Running Jet Sweep From The Gun You can run Jet Sweep from the gun You can set the blocking up with multiple schemes You can run Jet Trap and Jet Counter Criss Cross You can run either from one back or no back sets You can run Jet with OS Zone blocking, or your jet rules
Gator Navy 49 Jet Sweep (Jet Scheme) NT E MW T C E C $ F Vs. an odd front, the PST and Slot combo the DT to the PSLB. The PSG Pulls and fights to get to the outside jersey number of the DE or inverted OLB. The backside of the line executes outside zone footwork with fast flow, aiming for the outside bicep of the offensive lineman. The QB puts the A back in motion and snaps the ball when the A back is at the middle of the BSG. The QB will mesh in front and sprint to the backside to hold the pursuit. The TB sprints to get outside and finds the first gap. The PSG is looking to log the DE.
Gator Navy 38 Jet Sweep (Jet Scheme) TE RMW T C E C $ F We will run the Jet Sweep with the H back as well to the trips side. When the defense keeps six in the box and has two inverts versus Gator, you can outflank the defense. Vs. an even front defense you can get everyone leveraged to the 3 technique side. If the Will steps up to blitz, the backside alerts and the backside will account for the Will. You can also alert base and put the center down on the one tech, the guard on the Will, and the BST on the DE. If the Rover goes with motion, you can read the backside end.
Gator Navy 49 Jet Sweep (OS Zone Scheme) NT E MW T C E C $ F This is the Jet Sweep vs. an odd front with our OZ Zone scheme. We are blocking this with our outside zone footwork and the PSG does not pull. The line is going to bucket step to gain depth and get to the outside bicep of the down defender. We are looking to lock the box while working our blocks in tandem. We want to get the ball on the edge.
Gator Navy 38 Jet Sweep (Jet Switch Scheme) TE RMW T C E C $ F If the Sam is beating your guard, you can make a “Switch” call. This puts the OSWR cracking the #2 defender and puts the pulling guard on the corner. Everything else stays the same. This helped us get the ball on the perimeter. When you get a hard corner, we use this scheme and then run the post corner our Jet Switch Special which is a pass off the Jet.
Navy 38 Jet Sweep (Jet Switch Scheme) TE RMW T C E C $ F Jet Sweep can be run from a one back set as well. You will notice that you block the play the same as you would from your empty set. The only real difference is the starting point for your tailback. We can also run this play with trap action to hold the Mac.
Navy 38 Jet Blast (Jet Switch Scheme) TE RMW T C E C $ F We can run the Jet Sweep with the trap fake off the Jet action, just as many Wing-T teams run from under center. The QB will give on the jet, fake to the FB, and sprint opposite. You can put the back on either side to run this play. Essentially, instead of blocking the Mac, you are holding him with the trap fake.
Navy Jet Trap (Influence Trap Scheme) TE RMW T C E C $ F This is Navy H Jet 42 Influence Trap. This takes advantage of the Mac flying with the guard. The backside guard will pull and trap the 3 technique. If the 3 widens with the guard, turn this up. The PST releases over the DT and blocks the second level A gap. He must be alert and quick to blow up a Mac Blitz A. The Slot releases over the top and Blocks the second level B gap.
Adding The Option Game To The Gun Forces The Defense To Play Assignment Football Slows Down Blitzing Linebackers Gets The Ball To Your Athletes On The Perimeter Creates Opportunities For The Big Play Slows Down Pursuit of Front Seven Allows You To Account For More Defenders QB Makes Reads While Working Downhill
Installing The Option Game Into Your Gun Offense IS Veer IS Veer OS Veer OS Veer Load Option Load Option Lead Option Lead Option Speed Option Speed Option Speed Lead Option Speed Lead Option Belly G Option Belly G Option Slide (Shovel) Option Slide (Shovel) Option Counter Read Option Counter Read Option Tackle Trap Read Option Tackle Trap Read Option
Option Plays From The Gun Inside Veer Outside Veer Load Lead Speed Belly Counter Trap Slide
Installing the Inside Veer Attacks the Playside 5 Tech Can be run as a double or triple option Allows you to get downhill quickly QB and RB utilize same side mesh footwork Offensive line uses slow rotating zone combinations IS Veer gives you leverage on linebackers Run to the open side of the defense
Inside Veer From Two Back Gun QB Reads 5 Tech For Give Read, OLB or R for Pitch Great vs. 1-5 technique playside TB and QB Utilize Same Side Mesh Footwork Great vs. 8 Man Fronts O Line Uses Zone Combination Blocks T MSW E R ET C C F
IS Veer Vs a 13 Front QB Reads 5 Tech For Give Read, OLB or R for Pitch VS 3-5, we combo the 3 tech to backer TB and QB Utilize Same Side Mesh Footwork Great vs. 8 Man Fronts O Line Uses Zone Combination Blocks T MSW E R ET C C F
Alamo 13 Veer From a one back set, the veer allows us read the 5 tech, but eliminates the pitch phase We can motion a back to become the pitch man We can motion a back out of the backfield to clear the box T MSW E R ET C C F
Alamo 13 Follow 13 Follow is a QB Iso play with veer action The QB will ride the fullback and follow him up into the hole Versus a 3 and 5 tech to the playside, we will have two base blocks and the QB will read the block on the 3 tech T MS W E R ET C C F
Alamo 13 Follow Vs 3 and 5 tech 13 Follow is a QB Iso play with veer action The QB will ride the fullback and follow him up into the hole Versus a 3 and 5 tech to the playside, we will have two base blocks and the QB will read the block on the 3 tech T MSW E R ET C C F
Alamo 13 Follow Opposite Vs 3 and 5 tech When the BSLB is flowing hard over the top we can run follow opposite. The QB will ride the FB who will show iso, then bend backside and kick out the BS five tech The RT will release and wall the Mac. T MSW E R ET C C F
Alamo 13 Follow Opposite Kick When the BSLB is flowing hard over the top we can run follow opposite. The FB will protect the A gap and attack the Will. The RT will release and wall the Mac. Kick tells us to use our fever rules. We fold on the playside T MSW E R ET C C F
Installing The Speed Option Allows you to get the ball into the alley quickly You can get your athletes the ball in open space Uses inside veer blocking rules QB slides to the play side and attacks the defensive end’s IS shoulder If the end goes upfield, keep If the end attacks QB, pitch We use inside veer blocking rules for speed option
Speed Option From Alabama O-Line Uses Inside Veer Blocking Great vs. 1-5 technique playside TB Drop Steps and Gets Into Pitch Relationship QB Slides and Attacks PS DE Zone Combination Blocks Get Great Movement T MSW E R ET C C F
Speed Option From Texas Since we have an extra player to the call side, we would use motion to account for the extra defender We can also make a call to flip the play The QB can check out of the option called T MSW E R ET C C F
Speed Option To Trips If the defense does not adjust to the trips set, we would adjust run speed to the trips side If the back is on the backside, he will dropstep and sprint on the snap #3 checks the force player then works to the first jersey inside #2 has the force player and exchanges if #2 has force T MSW E R ET C C F
Slide Option QB Slides To The Playside and Reads The 5 Tech. If the 5 squeezes, the QB attacks the next defender. If the 5 comes upfield, the QB shovels the ball to the Under Back. Use Veer Blocking Puts the five in another lose-lose dilemma
T SM$ E W ET C C F Alamo Gun 15 Slide From The Even look, the ISWR becomes the pitch man. You can also bubble him and use the bubble as the second option. Keep the bubble behind the line as you have lineman going upfield.
T SM$ E W ET C C F Two Back Gun 15 Slide From The Even look, the ISWR becomes the pitch man. You can also bubble him and use the bubble as the second option. Keep the bubble behind the line as you have lineman going upfield.
T SM$ E W ET C C F Alamo Liz 15 Slide Cowboy This gives us motion to trips with the back becoming the shovel player and the motion man becoming the pitch man for the second level.
T S M $ E W ET C C F Gator 15 Slide Slide option can be run well from an empty set as well. You can run slide option as a double option to either side. You can also use motion from an empty set to get an extra blocker or a pitchman to the playside.
T SM$ E W ET C C F State Rip 15 Slide Motioning the H to Texas and putting the back on the trips side forces the defense to adjust. When they adjust, you come back with speed option away from the motion. The Y becomes the shovel man.
T SM$ E W ET C C F Gun Slot 15 Slide This is a triple option with the FB being the shovel option and the Tailback being the pitch option. The QB shovels off the 5 tech. If the 5 comes upfield, shovel the ball. If the 5 squeezes, attack the next defender for your pitch key.
Using Misdirection You can change the direction of the football to create confusion in the defense You can run Counter Criss Cross from the gun There are a variety of ways to block each play If you already run a counter criss cross or sally play under center, keep the blocking
Counter Criss Cross Shown above with IS Zone Action QB Seals 5 Tech Can Be Run From Multiple Formations This example shows base blocking, but we can block this with the tackle pulling. T MSW E R ET C C F
Jet Counter X TTE MW E C R C $ F Off of our Jet Sweep Action we can run the Counter XX play. This is great when you get the defense fast flowing with Jet Sweep Action. This is a great play from a one back set and your empty set. You can run this from a one back set with Jet Sweep and Trap Action, and Counter XX coming Back. The Counter X has big play potential and slows down pursuit.
Gator Navy 38 Jet Y Counter X TE RMW T C E C $ F This is the Counter X off 38 Jet Action. This is a great way to take advantage of an over aggressive defense. This is a very quick reverse with our line using fold blocks to create angles.
All of the previous plays can be run from two back sets. The backside back can cross in front (scissors), or dropstep and get into pitch relationship of the QB gets a pull read. That is the great thing about the gun run game is every play can be a double or triple option. You can adapt the gun to virtually any offense!
Getting Your QB Into The Run Game This allows you to take advantage of the box as you spread the field QB can run Iso, Power, Sweep, Trap, Counter, and Zone You can run your misdirection game with the QB giving the ball to other players Forces the defense to account for your QB as a runner.
The Horses Set
Horses is a one back wing set with 12 personnel We take the Z out and bring in a tight end to motion and crack the EMOL We use angle blocking We get great movement and force the defense to defend the flank We run several plays from this set to keep the defense form loading up on the sweep
The Horses Set The horses set is a set we used to get our QB on the perimeter. We ran the horses set with great success. The base play is Horses. We complement this play with Iso, and all of our read plays. We also run our zone play, and run play action off the horses. The horses set is designed to get angle blocks on our opponents. Motion The Horses Set
Rules For Horses The motion man will crack the EMOL The Wing Will block the invert to Sam The TE will block gap down backer PST Will Block Down if there is a 3 and pull if the down gap is open PSG Will use OS Zone footwork to backer if he is uncovered… If he is covered he will pull The center will block on or over We will zone the backside
TS M$ E W ET C C F Zip 18 Horses Zip Motion The Horses Set Allows You To Get The QB To The Perimeter Playside O-Line Blocks Down if There Is A Man Inside We Zone the Backside Getting Your QB In The Run Game
T S M$ E W E T C C F Zip 18 Horses Zip Motion The Horses Set Allows You To Get The QB To The Perimeter Playside O-Line Blocks Down if There Is A Man Inside We Zone the Backside Getting Your QB In The Run Game
Zip 19 Horses TTE WM E C S C $ F This is 19 Horses to a solid front on the playside. Following our blocking rules, our TE and PST would block down and our PSG would pull and lead through. We would have our backside zone to the play.
Complementing The Horses Play QB Iso is a great complement to Horses You can also run quarterback trap You can throw the football from what is essentially a bunch set You can run all of your read plays
Using Your QB as a TB In the one back gun, your QB can become the tailback Your ace back becomes your fullback You can run your regular two back run plays from the gun This is great if you have a very athletic quarterback
E M W $ E N S T C C F Alamo Gun 13 ISO vs. 30 Stack From an Even set under center, you couldn’t run the Iso without motioning a slot. From the gun, you the defense has to account for two backs in the backfield, and still account for four wides. Versus the 30 stack, you can run QB Iso. Getting Your QB In The Run Game
State Right 12 Iso NTE MW T C E C $ F You don’t have to have the A back to the same side as the QB to run QB Iso. QB Iso can be run away from the side of the back. Vs a 50 the State formation gives you an advantage to the play side as you have a slot to block the DE. Even if they invert the Strong Safety, he becomes a non-factor. We can double team the PSDT and use fast zone footwork with the center and BSG to account for the Nose and the Will. We do tell the Center to work the playside jersey number of the Nose to allow the Guard to overtake the block. If we get the nose shaded to the backside, we would use a HIPPO combo to the BSLB.
State Right 12 Iso vs a 31 Front NTE MW T C R C $F Versus a backside on against a more traditional 4-4 look, we use our HIPPO combo on the one tech. If they invert the Strong Safety, we block him with the PSWR and put the H on the FS. If they invert him, however, they become weak to the backside versus the pass game. $
14 QB Iso Influence Trap NT E WM T C E C $ F This is a great adjustment off of the 14 QB trap with the PST outside veer releasing to the Strong Safety and the FB leading up on the PSLB. BST protects against B gap run through on the backside. Let BST go unless he is a super stud. A good down block on the Nose eliminates the run through. The QB is not faking pass at all as this is not a draw. He takes the snap and he is off to the races. The frontside slot tightens up to 4 yards and blocks the backside safety. In red is an alternate path for your backside slot if your tackle can not get the Strong Safety. We put this in against a 50 team and had two big plays.
14 Influence Scissors Wrap Vs. 50 (Designed Keep) NT E WM T C E C $ F This is another variation of this play from two back gun. The outside veer release of the PST widens the DT, and the fullback kicks him out. The BSG pulls and leads through. The scissors action holds the LB’s. You can also run this with the BSG pulling and kicking out and the TB leading up.
15 QB CTR N RML EE This is a great play if the defense is fast flowing to the play side, or trying to squeeze/scrap. The QB shortens his steps on the mesh and gets a longer ride. The back must fly outside after the ride as if the play is OS zone.
Alamo Rip 16 QB Counter Base TETE WM S This is a designed QB Keep off power action with rip motion. Counter base alerts us we will have only a pull kick out with no lead through. This keeps the defense from getting flow to the motion to defend your counter read. When the DE to the mesh side flies upfield, this slows him down.
T MW $ E S ET C C F Alabama 17 Power Getting Your QB In The Run Game From an ace set under center, you couldn’t run the power without motioning a slot. From the gun, you the defense has to account for two backs in the backfield, and still account for four wides.
Additional Option Concepts
Installing The Load Option Load Option gets the ball on the perimeter quickly We load the alley player (usually the free safety) Offensive line uses slow rotating zone combinations Load is a double-option with a pitch phase and a keep phase Puts the 9 technique in conflict
Fullback on Load Option The Fullback will block the first defensive player past our pitch read The fullback runs at the inside jersey of the read If the read goes upfield, the FB turns up inside of him to block the next color If the read squeezes, the fullback goes outside the read to block the next color
Load Drill D F D F The fullback sees the defender going upfield to take the pitchman, so the fullback turns up field to load the alley player. The defender comes down hill to take the quarterback, so the fullback goes outside of him to load the alley player.
Load Option From Gun vs. a 4-3 O-Line Uses Slow rotating zone combinations Great vs. Any Defensive Front Minus an Invert FB Flashes Hands and Works To Alley Player QB Slides, Then attacks 9 Tech Zone Combination Blocks Get Great Movement T MSW E R ET C C F
Load Option From Gun vs. a O-Line Uses Load Blocking Pitch off the first man outside the 9 Tech FB Flashes Hands and Works To Alley Player QB Slides, Then attacks 9 Tech Zone Combination Blocks Get Great Movement T M S W E R ET C C F
Load Option From Gun vs. a 4-4 O-Line Uses Slow Rotating Zone Combinations Great vs. Any Defensive Front Minus an Invert FB Flashes Hands and Works To Alley Player QB Slides, Then attacks 9 Tech Zone Combination Blocks Get Great Movement T M S W E R ET C C F
Load Option Weak From Gun O-Line Uses Slow rotating zone combinations Great Versus Any Front FB Flashes Hands and Works To Alley Player QB will slide, and then attack the IS 5 tech Zone Combination Blocks Get Great Movement T MSW E R ET C C F
Switch Call On Load Option Allows us to crack the alley player Puts the FB on the Corner automatically Allows us to lock the alley player inside The defense must prepare for this change- up
18 Switch vs. a O-Line Uses Load Blocking Pitch off the first man outside the 9 Tech FB Flashes Hands and Works to corner QB Slides, Then attacks 9 Tech PSWR Cracks the alley player T M S W E R ET C C F
46 Counter Read Option From our State set, the H back becomes the pitch man We use our counter read blocking This allows us to put the defense in conflict E MSW T R ET C C F
46 Counter Read Option Counter Read Option gives us the ability to add a third phase into our read game We use our counter read blocking We can run this from one or two back gun E M S W T R ET C C F
Pairing Option Plays We call two option plays in the huddle and allow the quarterback to have a check We can flip each of our option plays at any time based on the defensive front, stunt, or coverage We can use motion to gain an advantage at the point of attack, using our two tracking two concept
12-13 Veer Check We will call Virginia check when we play even front teams We want to run veer to a 1-5 technique for best case scenario We can use motion to get an extra blocker Our QB will check to the 1-5 side.
TETE WMS When we call Virginia Check, we are alerting the offense that the QB will be calling Veer at the line. He will look for the one and 5 technique. In the case above, we would check 13 veer. Green Virginia Check F R
TETE WMS The QB will check to 12 Veer with the 1-5 combination on our right side. If we run veer from Green, the Y will block the free safety and we will pitch off the OLB. Green Virginia Check F R
18-19 Check When we run load or speed to the open side, we are looking for a 1-5 technique, just like we do for inside veer We can use motion to gain an extra blocker Our QB can flip the call to get the play to the 1-5 side When we work with a TE, we want our load option to go to the technique This gives us two double teams at the point of attack We can slot the TE and use Tom motion to get the TE to the playside He can then Trey with the PST tracking the PSLB This allows us to combo the 1 tech with the PSG and Center tracking the Backside linebacker.
TETE WMS Check works the same way as check. We want to check to the 1-5 technique. We will usually use Tom motion to get a combo on the 5 tech to the PSLB. The reason we run load to the 1-5 tech with Tom motion is to get two combos on the playside. Green Tom Louisiana Check F R If the TE is on the call side, he will motion to the center, settle, and shuffle back.
TETE WMS In the case above, we would check to 19 Load. The QB will put the TE in motion and snap the ball when he is one yard outside the PST. We get two combos to the point of attack. Green Tom Louisiana Check F R
Two Tracking Two We can motion our Y or H to the playside depending on our formation We get an extra blocker to track the PSLB The Tackle and motion man will track PSLB to Free Safety
Two Track Two Drill Illustrated T W We are tracking the Will with our motion man and the PST. If the Will steps up, the PST picks him up and the motion man goes to safety. T W The Will flows over the top, so the motion man picks him up and the PST goes to FS. F E E
TETE WMS Tom alerts the Y he will be in motion to the playside. When we put the Y in Tom motion, he will be the second player tracking the PSLB to FS. The QB will snap the ball when the Y gets one yard outside the PST. We will pitch off the invert Orange Tom 13 Veer F R
TETE WMS If we were in a check mode, we would want to run the 13 veer with a 1 and a 5 technique on the left side. If the 1-5 were on the tight side, we would check to Tom 12 Veer. Orange Tom 13 Veer (Continued) F R