4/18/2015 Copyright Valiant Technology Ltd Homes
4/18/2015 Copyright Valiant Technology Ltd
4/18/2015 Copyright Valiant Technology Ltd Homes Introduction In looking at the application of Roamer in this topic there are 4 suggested general areas of activity: 1.Roamer as a household help 2.Creating a home for Roamer the robot. 3.Creating a home for Roamer as a creature. 4.Roamer on a building site.
4/18/2015 Copyright Valiant Technology Ltd Homes Creating the context The starting points for such activities are many and varied. However, there are some general starting points that are commonly used: visits, collections, class discussions and books. The scenarios for the 4 activities could therefore develop in one of the following ways: Visit to a department store to look at items that help in the home. Look through a collection of catalogues of household goods - these often have many "time-saving devices" that you never knew you needed! Discussions and work on different types of home, including "My home". Stories such as "House for a Mouse" and "Willy the Squowse".
4/18/2015 Copyright Valiant Technology Ltd Homes Resources Besides the use of Roamer, the teacher may wish to consider the application of such Roamer "add- ons" as the jackets, control box, lights, motors and sensors. In addition everyday D&T materials can be used in conjunction with Roamer as well as kits such as Inventa.
4/18/2015 Copyright Valiant Technology Ltd Homes Progression A suggested hierarchy of Roamer applications: Step 1... Using the music facility to change Roamer into a doorbell. Step 2... Developing Roamer into a hostess trolley which can be programmed to deliver food. Step 3... Changing Roamer into a snowplough including the plough system. Step 4... Creating a mobile, table decoration that makes use of motors, music lights and movement. Step 5... Development of the use of Roamer as a mobile plant pot, making use of sensors to search out light.
4/18/2015 Copyright Valiant Technology Ltd Individual Work How might a Roamer be used as as a household "help" as a character or mechanism on a building site Develop some designs for Roamer to become: a family pet a baby entertainer a burglar a gardener/gardening mechanism
4/18/2015 Copyright Valiant Technology Ltd Group Work ROAMER AS A HOUSEHOLD HELP Turn Roamer into a household appliance eg. a cleaner a grasscutter a doorbell/chime a security system
4/18/2015 Copyright Valiant Technology Ltd Group Work ROAMER AS A HOUSEHOLD HELP Design and make a robot to help in the home Eg: a room tidier- a "children's friend" a waiter/hostess for delivering meals a mail delivery robot Use Roamer as the basis for a design for a home in the year 3000 eg. a transporter round the house a weather forecaster an exotic omament
4/18/2015 Copyright Valiant Technology Ltd Group Work A HOME FOR ROAMER Design and build a home for Roamer eg. one room/two rooms two levels a home with and "at home" signal (eg. a flag is raised when Roamer is in residence) Develop a gym for Roamer eg. a weights for pulling mechanism a running machine a sunbed
4/18/2015 Copyright Valiant Technology Ltd Group Work A HOME FOR ROAMER Design and make a Roamer mat eg. a map of "Roamerworld" a plan of Roamer's house a plan of the school
4/18/2015 Copyright Valiant Technology Ltd Group Work SHELTERS FOR CREATURES Design a home for Roamer as a family pet eg. a dog in a kennel an exotic bird in a cage a rabbit in a hutch Create a fantastical creature from Roamer and design an environment for it eg. a dragon a cyclops a dinosaur
4/18/2015 Copyright Valiant Technology Ltd Group Work SHELTERS FOR CREATURES Design and make a creature of the forest or woodland and create a home for it eg. a bat a caterpillar a fox an owl
4/18/2015 Copyright Valiant Technology Ltd Group Work A BUILDING SITE Turn Roamer into a machine found on a building site eg. a winch/hoist a cement mixer a dumper truck an earth mover Change Roamer into a character on a building site eg. an architect a hod carrier/brick layer a guard dog a foreman/woman