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EAA FOOTBALL Building the Foundation of the WILDCAT PROGRAM.

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1 EAA FOOTBALL Building the Foundation of the WILDCAT PROGRAM

2 YOU are important to US! The SSYFL leads directly into the EHS Wildcat Program: -Technique -Fundamentals -Teamwork -Fun! We see you as the foundation of the Wildcat program. We need you to buy IN!

3 Position Group Fundamentals O-Line – Pad level, balance, hands inside, “Find work” R.B’s - “Chin” the ball, pad level, first up, finish QB’s – Mechanics (Run &Pass), eyes/ reads, progression, leadership WR’s – Thumbs, routes, stalk, Chin

4 How Practice We Practice “O” Red, Yellow, Green 5 Minute Periods Individual - Fundamentals Shell – Skelly Screen / PAP / Exotic / G.L. Team

5 Formations Doubles - (2X2) Stress the OLB’s Deuce - (2X1) Two back formation Ace - (2X2) Two Tight End formation Trey - (3X1) One Tight End formation Nevada - (2X1) Two back formation (Y AND Z DESGNATE THE CALL SIDE, EXCEPT TREY)

6 DOUBLES X O O C O O Y A Z Q B ACE X O O C O O Y A Z Q B

7 DEUCE X O O C O O Y Z Q B TREY Y O O C O O X A Z Q B

8 Nevada X O O C O O Y Z Q A B

9 SLOT MOTIONS AXE - A across the formation. AL / ART - A left or right. ZAP - Z across the formation. APE - A arc motion to the backfield. ZAPE - Z arc motion to the backfield. BILL / BART - B left or right.

10 Run Game Numbering: 40’s – QB opens away from call to read the backside 30’s - QB opens to the playside 20’s – Option game

11 WILDCAT FOOTBALL RUN GAME Sample Concepts / Plays Screens

12 Inside Zone Concept This Concept is designed to create both lateral and vertical movement of the defensive front. Lateral movement is created with the defensive line through the track of the offensive line. Linebackers are moved laterally through the initial path of the runningback. All linemen are stepping to the playside. When combinations lead to double teams, we need to create vertical movement – “ dent the defense ”. We will check the 40 series to a 3 Technique, and the 30 series to a 1 Technique. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-on-man. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen – Zone Attack Step: A 4-6 inch quick lead step with the outside foot. Width and angle are determined by defender ’ s alignment. Aiming point is defender ’ s playside armpit. Keep hips and shoulders square! Inside hand on the near number. Second Step: gets blocker to the point of contact; gains ground on the defender – get it down fast and work vertical. Pound the ground! If defender A) honors reach – run him to the sideline, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) slants – get piece with inside arm to slow down for partner, keep outside arm free to go after LB. Uncovered Linemen – 45 degree Zone Attack Step: Open toe, knee and hip toward sideline. Take angle to overtake down lineman. First step attacks the backside hip of down lineman. Uncovered is stepping to assist the covered lineman to the playside. Initially you are a one-arm player. Eye on the LB; anticipate a slant from the down lineman. Engage the down defender with near arm. If defender A) honors reach – help him with a shot to the near hip, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) Slants – overtake him as partner goes to 2 nd level. Backside Linemen – Scoop – take a wide open step with playside foot and crossover with second step - target playside armpit of first defender on or off LOS. Work to get backside hand on far number of the defender. Work to get square. QB - step off midline and read backside end to control his pursuit – you may pull and keep. If QB gets a pull read, find alley player and keep or bubble off his reaction. BALLCARRIER – First step is 45 degrees away from POA with backside foot; second step takes him to a track at PS leg of guard, RB is responsible for mesh with the QB. Get downhill, with eyes on 1 st down linemen outside the center. BACKSIDE RECEIVERS –If there are two or three receivers to the backside, the inside receiver will run Bubble. If QB gets a pull read, find alley player and keep or bubble off his reaction. If single receiver, run 2 step hitch and sit.

13 Play: 43/44 ZONE LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept : CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: Inside Zone 44 ZONE VS EVEN Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. X A B Y ZONE BLOCKING RULES. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 44 ZONE VS ODD 44 ZONE VS BEAR 44 ZONE VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y ZONE BLOCKING RULES

14 Play: 33/34 ZONE LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept : CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: Inside Zone 34 ZONE VS EVEN Step off midline to the playside and read the playside end. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with playside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. X A B Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 34 ZONE VS ODD 34 ZONE VS BEAR 34 ZONE VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y ZONE BLOCKING RULES

15 Play: 33/34 ZONE LEAD LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept : CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. PST PSG C BSG BST Z A B Q X Y If lead blocker (may not be in Deuce), take direct line to playside ILB. If there is a 2 technique to your side your path may be inside or outside the block. You need to read it. Scheme: Inside Zone 34 ZONE LEAD VS EVEN Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end. If single receiver stem and stock block the most dangerous Man. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with playside foot, second step takes you on track to follow your lead, RB is responsible for Mesh. X A B Y If single receiver stem and stock block the most dangerous Man. POS 34 ZONE LEAD VS ODD 34 ZONE LEAD VS BEAR 34 ZONE LEAD VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y ZONE BLOCKING RULES ZONE BLOCKING RULES – Identify LB for RB to lead on ZONE BLOCKING RULES

16 Play: 35/36 POWER (NEV/WOLF) LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE TE. We are looking to attack the C gap of the defense with a double down and a kick out on the EMOLS. This needs to be an attitude play for us that we can run at any time. Formations: Nevada / Trey / Ace. Wrinkle - Q if called or one back. PST PSG C BSG BST Z A B Q X Y Take path outside the double down block to block the playside OLB. Scheme: POWER 36 POWER VS EVEN Block Man On. Combo with Y to Identified LB. Block Down on 1 st DL for pulling PSG. Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end. If single receiver stem and stock block the most dangerous Man. Step with playside foot, second step takes you on track to hole. Hug the down and stay away from the kickout, RB is responsible for Mesh. X A B Y Block Man On. Combo with C to Identified backside LB Base block Man On. Step Hard inside preventing cross face Pull to kick out the EMLOS Dig him out if he crashes IN C Gap. MUST get movement on EMLOS to create room for RB If single receiver stem and stock block the most dangerous Man. POS 36 POWER VS ODD 36 POWER VS BEAR 36 POWER VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Identify the EMLOS. Block Down on 1 st DL. Combo with PST to Identified LB If single receiver stem and stock block the most dangerous Man. Block Man On. Combo with BSG to Identified backside LB

17 Stretch Concept This Concept is a play designed to get the defense moving laterally across the field to create seams for the runningback to cut upfield. Each lineman is working to reach and overtake the next man on or off the LOS. The end man on the LOS may make a Fold Call with the next man inside based on defensive alignment. Playside must get off the ball aggressively with power to create movement at the POA – dent the defense. Never allow penetration; if the down defender wants to run laterally, take him all the way to the sideline. Backside linemen get off the ball with speed in mind, sealing off backside pursuit while attempting to reach 2 nd level defenders. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-on- man. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen – Attempt to rip your backside arm and shoulder through the defender ’ s playside armpit. Over reach and rip under the defender to slow him down for the uncovered lineman. The wider the shade, the bigger the angle you must take on your first step. Work for playside hand in armpit, backside hand on sternum. On third step, work to square the defender and drive him off the ball. If the defender is still head up, think overtake by inside lineman. Rip and reach through his outside half to second level. Uncovered Linemen – Take a wide first zone step and block anything that runs between the covered down lineman and yourself. The angle of the first step is adjusted to gain outside leverage on the down defender. Read his near hip. If the next down lineman comes inside, overtake him. If you can ’ t overtake in three steps, climb to the second level. TE – based on weekly preparation, make either a fold call or a combo call with your tackle. B Back – Freeze until ball hits Qb ’ s hands. Open with playside foot on a path aimed one yard outside of the TE, or where the tightend would be. Be patient initially, chasing the outside leg of the TE. Key end man on LOS, watching for possible fold block from TE/Tackle. Only attempt to get the edge if the defense allows it. If you see a window inside, take it up the field and turn it on. QB – Get on your horse to get the ball to the RB on his path, carry out Sprint PAP fake. JET: Is Stretch with the A or Z in motion as the ballcarrier. B and QB carry read option fake on backside EMLOS. As a Read complimentary play, we will call JET READ. This play is called to the 3 tech, and will require a ride and read of the 3 tech. By the QB. If 3 tech. stays put give the stretch, if the 3 tech runs to defend the stretch, pull and run up inside.

18 Play: 35/36 STRETCH LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO OUR TIGHT END. We are looking to get the defense to move laterally to create seams for the RB to cut up field. This is not a sweep. The back should look for the first window and take it up field. Only get to the edge if the defense allows. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. Scheme: STRETCH 36 STRETCH VS EVEN ZONE BLOCKING RULES W/STRETCH TECH Single receiver stem and stock block the most dangerous Man. Single receiver stem and stock block the most dangerous Man. X A B Y ZONE BLOCKING RULES W/STRETCH TECH If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. POS 36 STRETCH VS ODD 36 STRETCH VS BEAR 36 STRETCH VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y ZONE BLOCKING RULES W/STRETCH TECH TRIPS Z / APE MOTION Tale playside lateral step and get fast width to receive the toss. Continue on track to outside foot of the T.E. If Ape or Zape motion, you take 30 zone steps to the Opposite side. Turn playside and toss ball to stretch man as soon as possible, then reverse out.If Ape or Zape motion Reverse pivot to the toss.

19 Play: 05/06 Jet READ LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH vs even. The QB will read the 5 tech. while riding the mesh with the motion man. If the 5 tech. Runs with the motion he will keep and get up field following the BSG. If the 5 tech. Stays put or closes down he will give the jet. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. Scheme: JET READ 05 JET VS EVEN If single receiver stem and stock block the most dangerous Man. If single receiver stem and stock block the most dangerous Man. Block edge backside of the call. Take path to get a downfield angle. X A B Y If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. POS 05 JET VS ODD 05 JET VS BEAR 05 JET VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Take two long, fast slide steps with mesh. Eyes on EMLOS. Give or pull based on EMLOS read. Base Block EMLOS Identify EMLOS. Block Down on 1 st DL or LB. When Climbing to the LB Rip through DL. If DL crashes IN wash him down the line. Combo Block with C or PST to Identified Backside LB. Must Identify Combo (PST or C) and Identify LB Combo Block with PSG to Identified LB. If Uncovered and BSG is Covered, Down Block on DL for pulling BSG Skip Pull around Down Blocks Up the hole Looking to block Playside LB Base Block EMLOS

20 Play: 05/06 WRAP (weak) LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH. We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball iF the BS/EMOLS is too aggressive. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: WRAP 05 WRAP VS EVEN Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. X A B Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 05 WRAP VS ODD 05 WRAP VS BEAR 05 WRAP VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and create movement When Covered Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB. Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole. Skip Pull around Combo Block to B Gap. Keep Eyes on the Playside LB. Create movement making room for RB. Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB Identify EMOLS as Read Man. Look to combo with BST to identified LB

21 Play: 05/06 WRAP (strong) LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH. We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball iF the BS/EMOLS is too aggressive. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: WRAP 06 WRAP VS EVEN Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. X A B Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 06 WRAP VS ODD 06 WRAP VS BEAR 06 WRAP VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B BB C C F SS C C 02255 BB F 044 B B B B C C F Y When Covered Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB Skip Pull around Combo Block to B Gap. Keep Eyes on the Playside LB. Create movement making room for RB. Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole. Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB. Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and get some push Identify EMOLS as Read Man. Look to combo with BST to identified LB

22 Play: 27/28 OPTION LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH or NEAREST END. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the pitch if needed. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). Scheme: TRIPLE OPTION 27 OPTION VS EVEN Step playside with two big and quick steps down hill at the guards outside leg. Eyes on the EMLOS and ball back waiting for mesh. Give or pull based on EMLOS read. If single receiver stem and stock block the most dangerous Man. If single receiver stem and stock block the most dangerous Man. Step with playside foot at a direct angle to the outside leg of the guard. Cover the ball but don’t squeeze. RB is responsible for Mesh. If QB pulls continue on path as if you still have ball on the dive. X A B Y If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). POS 27 OPTION VS ODD 27 OPTION VS BEAR 27 OPTION VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y B Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. Base Block EMLOS Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play Base Block Man On

23 Play: 17/18 SPEED OPTION LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH or NEAREST END. We are looking to get the ball out to the edge quickly. We will force the EMOLS to make a split decision. We will not block the EMOLS. The QB will use the EMOLS to read as keep or Pitch. PST PSG C BSG BST Z A B Q X Y If single receiver stem and stock block the most dangerous Man. Scheme: SP.OPTION 17 SP. OPT. VS EVEN If single receiver stem and stock block the most dangerous Man. If single receiver stem and stock block the most dangerous Man. Step playside with an angle to br in pitch relationship with the Q.B. Keep pitch relationship as long as possible. X A B Y If single receiver stem and stock block the most dangerous Man. POS 17 SP. OPT. VS ODD 17 SP.OPT. VS BEAR 17 SP. OPT. VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y B Step playside with an angle to influence the down hill shoulder of the EMLOS. Read the EMLOS and keep or pitch. Base Block EMLOS Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play Base Block Man On

24 Play: 27/28 VEER LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: CHECK TO THE 1 TECH. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the bubble. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: OPTION/BUBBLE 27 VEER VS EVEN Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X A B Y Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play. Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play.... If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 27 VEER VS ODD 27 VEER VS BEAR 27 VEER VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Base Block EMLOS B Step playside down hill to the outside leg of the ouside leg of the guard. You are responsible for the dive mesh with the Q.B. Maintain good fake it Q.B. pulls the ball. Step playside down hill with two fast and big steps.You eyes should be on EMLOS. Place ball back and deep to get the longest mesh. Give or pull based on the EMLOS read. Base Block Man On

25 Screen Game SCREEN RULES 6O SERIES – 2 SECOND DELAY 70 SERIES - 3 SECOND DELAY 1)SELL PASS – 2 GOOD KICK STEPS = 2 SECOND SET 2)PASS SET INSIDE TO INVITE RUSH OUTSIDE 3)MUST LOCK ON AND BLOCK PASS RUSHERS WHO ARE NON- BELIEVERS (NOT RUSHING HARD, READING, ETC) 4)WHEN RELEASING A DEFENDER UPFIELD, BLOCKING PROGRESSION IS OUT, IN, UP

26 Play: 67/68 Swing LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: The 60 ’ s Screen play is designed to take advantage of hard rushing defensive lineman and attack the horizontal field with the running back. PST PSG C BSG BST Z A B Q X Y Stem and sell a verticle route, then break down and stock block the most dangerous Man. Scheme: Screen 68 SWING VS EVEN Stem and sell a verticle route, then break down and stock block the most dangerous Man. Stem and sell a verticle route, then break down and stock block the most dangerous Man. X A B Y Stem and sell a verticle route, then break down and stock block the most dangerous Man. POS 68 SWING VS ODD 68 SWING VS BEAR 68 SWING VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Sprint playside to get maximum width. The Q.B. will place the ball in front of you. After the catch continue outside. This is an edge play. Catch the ball and pivot immediately to the playside and get the ball out a quickly as possible. SCREEN RULES

27 Play: 50 Bubble Screen LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: The 50 bubble Screen play is designed to take advantage of the perimeter with a Wide Reciever screen. PST PSG C BSG BST Z A B Q X Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Scheme: Screen 50 BUBBLE VS EVEN If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Insert in pass pro. Roger / Louie. X A B Y If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. POS 50 BUBBLE VS ODD 50 BUBBLE VS BEAR 50 BUBBLE VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Catch the ball and pivot immediately to the side with the best angle and numvbers for us to take advantage of and get the ball out a quickly as possible. PASS RELEASE CUT SCREEN RULES

28 Play: 70 Tunnel Screen LINE ASSIGNMENTSKILL ASSIGNMENTPOS Concept: The Tunnel Screen play is designed to take advantage of the perimeter defense with a slip screen and then attack the middle of the defense. PST PSG C BSG BST Z A B Q X Y If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. Scheme: Screen 70 TUNNEL VS EVEN If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. Immediately take a path to the playside cornerback. Take a great angle to keep him outside and up field. X A B Y If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. POS 70 TUNNEL VS ODD 70 TUNNEL VS BEAR 70 TUNNEL VS 3-3 STACK Z A B Y Z A B Y Z XX A B Y Z X C C 2255B B B B F 044 B B B B C C F SS C C 02255 BB F 044 B B B B C C F Y Take a 70’s drop with eyes down field. Allow the rush to attack, but get ball outside to WR in the tunnel down the LOS. Use you feet to find the WR. PASS RELEASE HARD INSIDE SET, RUN DEFENDER UP FIELD TO CREATE THROWING WINDOW SCREEN RULES

29 WILDCAT FOOTBALL PASS GAME Sample concepts / Plays

30 BASE RULES 1) RECEIVERS ARE COUNTED FROM THE CALL SIDE ACROSS. 2) 90/100 - SPRINT OUT "COMMON SENSE" RULE - BACKSIDE - INSIDE REC. RUN DRAG; OUTSIDE RECEIVER RUN POST. 3) 2 X 2 FORMATIONS (ACE/DOUBLES) -50 SERIES ROUTES ARE MIRRORED. 70 SERIES ROUTES ARE MIRRORED EXCEPT FOR CROSS AND SHALLOW. IF MOTION CHANGES FORMATION TO 3 X 1, THE SINGLE RECEIVER RUNS THE “OPTION ROUTE”. 4) 2X 1 FORMATION (DEUCE) - SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE - B RUNS ARC/CHECKDOWN ROUTE TO 1 RECEIVER SIDE. 5) 3X1 FORMATIONS ( TRIPS/TREY/ACE OVER) - #3 RUNS DIVIDE ROUTE, UNLESS ANOTHER ROUTE IS TAGGED; SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE. 6) 3X2 FORMATIONS (EMPTY/SPREAD)- INSIDE RECEIVER ON 3 RECEIVER SIDE IS #5, AND RUNS DIVIDE ROUTE UNLESS TAGGED. *** DIVIDE ROUTE - AIMING POINT IS 10 YARDS TO THE FAR HASH, THEN IF MIDDLE OF THE FIELD IS OPEN (UNCAPPED) GET VERTICAL, IF MIDDLE OF THE FIELD IS CLOSED (CAPPED) STAY FLAT. 50 Series - Quick Passing Game * 3 plays: HITCH (56), SLANT (52), FADE (59) * MIRRORED on both sides of formation in 2X2 and 3X2*Routes are determined by alignment - #1, #2, #3 * Not all formations will have a #3 * Single Receiver (tight or split) Runs OPTION Route * In 3X2, # 5 has DIVIDE Route * 3 Step Drop * In 3X1, #3 always runs Post/Pole * QB Pre-snap Read determines side to attack 56 / 56 HITCH - (ALL HITCH) #1 - HITCH - wide split - 5 steps - Plant/Snap Eyes-Hands - READ #2 - SEAM - Attack outside shoulder of OLB, slip inside - Eyes-Shoulders to QB - RHYTHM 3x1: B/S - OPTION, #3 -- B/S SEAM 3x2 - #5 -DIVIDE Pre-Snap Read 1) No LB in Throwing Lane 2) Softest Corner

31 52 / 52 SLANT #1 - SLANT- wide split - 3 steps - RHYTHM #2 - ARROW - direct path to work for width to a spot on the sideline at 4 yards - READ 3x1 - #2 SLANT/#3 DIVIDE Single reciever has option route Pre-Snap Read 1) Loosest OLB 59 #1 - FADE - tight split- 4 steps - fade to 5 yards from sideline at 18-22 yards - RHYTHM #2 - OUT- 4 step speed out cut - Expect ball on cut - READ Pre-Snap Read 1) Multiple Receiver side 2) Tightest corner -or- 3) Best Match-up

32 R - 4 RHYTHM - is the route which is decided pre-snap to be the first option and thrown in rhythm, on the QB’s last step of his drop. * 2 rhythm routes equal a read route. READ - is the route that is the second option in the pass concept. It is thrown on the first hitch. Rush - is the route that is decided pre-snap to be Hot. This route is thrown right away when blitz will not allow the concept progression. RELEASE - is an exit strategy when routes are covered. Q.B.must utilize “Gap Escapes” to avoid a sack.

33 Play Action Pass *3 PAP SCHEMES MOST, BUT NOT ALL, WILL BE LINKED TO INSIDE ZONEEACH TYPE HAS ITS OWN PROTECTION SCHEME, METHOD OF CALLING PLAYS, AND ROUTE COMBINATIONS 1) WAGGLE A)WAGGLE HAS BACKSIDE GUARD PULL TO PROTECTB)ROUTE COMBINATION: #1 - POST/CORNER, #2 - FLAT, #3 - DIVIDE, #4 - OPTION ROUTE C)QB WILL THROW OR PUMP FAKE THE OPTION ROUTE, THEN ROLL PLAYSIDE. 2) DROP BACK A)PROTECTION IS HALF SLIDE, WITH INSERTION TO SIDE OF FAKE B)PLAY ACTION IS CALLED BY TAGGING THE ROUTE CONCEPT AT THE END OF THE RUN CALL C)ROUTE CONCEPTS ARE: VERTS/SHALLOW CROSS/2-3 BOUNCE 3) SPRINT A)REACH PROTECTION, WITH BACK BLOCKING BACKSIDE AFTER FAKE B)PLAY ACTION IS CALLED BY TAGGING "SPRINT", CONCEPT & RIGHT or LEFT C)ROUTE CONCEPTS ARE: CHINA/FLOOD/CURL - BACKSIDE "COMMON SENSE" - DRAG/POST SCREEN GAME WE WILL USE OUR SCREEN GAME TO SLOW DOWN THE OPPOSING PASS RUSH, WITH THE ABILITY TO GET THE BALL TO A VARIETY OF DIFFERENT RECEIVERS AT A VARIETY OF DIFFERENT POINTS OF ATTACK 50 SCREENS - QUICK SCREEN GAME TO WR ON THE PERIMETER 50 BUBBLE - TO INSIDE RECEIVER ON EITHER 2 OR 3 RECEIVER SIDE 50 X/Y QUICK-1 STEP HITCH WITH INSIDE RECEIVER BLOCKING FOR OUTSIDE REC. 70 TUNNEL SCREEN SCREEN TO OUTSIDE RECEIVER ON 3, 2, OR 1 RECEIVER SIDE THAT ATTACKS THE MIDDLE OF THE FIELD, WITH OL RELEASING TO CREATE A "TUNNEL" FOR THE RECEIVER 60 SCREENS SCREENS TO RUNNING BACKS THAT CAN BE USED TO ATTACK ANY PART OF THE HORIZONTAL FIELD 65/66BALL IS CAUGHT OUTSIDE OF THE BOX, WITH PS TACKLE KICKING OUT & PS GUARD SEALING INSIDE - RUN AS A DOUBLE SCREEN WITH 2 BACKS 60MIDDLE SCREEN TO RUNNINGBACK 67/68 SWING - WIDE SCREEN TO RB ATTACKING PERIMETER - SLOWER VERSION OF BUBBLE 90/100 - MISDIRECTION, THROWBACK SCREEN TO TE AWAY FROM ORIGINAL SPRINT ACTION 965/166 -SCREEN USING 90/100 SPRINT OUT ACTION. SMOKE- PUMP FAKE TO PERIMETER.

34 50’S 3 STEP DROP QUICK PASS SCHEME

35 Play: 52 (SLANT) X4X4 Y1Y1 Z2Z2 A3A3 B Concept: Quick Game Slants 2x23x1 3x22x1 # # ------------ ------------ #### # # ------------ ------------ ------------ ------------ ------------ ------------ Y2Y2 Y1Y1 Y2Y2 Z1Z1 Z1Z1 Z2Z2 X4X4 X4X4 X4X4 B AB - - 3 - - A3A3 B3B3 REC. 2x2 3x13x2 A5A5 1 2 3 4 5 SLANT ARROW SLANT ARROW OPTION 2x1 ARROW SLANT OPTIONSLANT ARROW SLANT DIVIDE R-4 OPEN MIDDLE ADJUSTMENTS 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE RHYTHM - SLANT READ - ARROW RUSH - DIVIDE / SLANT / SWING SWING R-4 CLOSED MIDDLE RHYTHM - SLANT READ - ARROW RUSH - DIVIDE / SLANT / SWING

36 Play: 56 (HITCH) X4X4 Y1Y1 Z2Z2 A3A3 B Concept: Quick Game Hitch 2x23x1 3x22x1 # # ------------ ------------ #### # # ------------ ------------ ------------ ------------ ------------ ------------ Y2Y2 Y1Y1 Y2Y2 Z1Z1 Z1Z1 Z2Z2 X4X4 X4X4 X4X4 B AB - - 3 - - A3A3 B3B3 REC. 2x23x13x2 A5A5 1 2 3 4 5 HITCH SEAM HITCH SEAM DIVIDE OPTION 2x1 SEAM HITCH OPTION SEAM HITCH DIVIDE R-4 OPEN MIDDLE ADJUSTMENTS SEAM - LANDMARK IS HASH. IF A DEFENDER CROSSES YOU FACE YOU CROSS HIS FASE. 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE SWING R-4 CLOSED MIDDLE RHYTHM - SEAM READ - HITCH RUSH - DIVIDE / SEAM / SWING RHYTHM - SEAM READ - HITCH RUSH - DIVIDE / SEAM / SWING

37 Play: 59 X4X4 Y1Y1 Z2Z2 A3A3 B Concept: Quick Game Verts 2x23x1 3x22x1 # # ------------ ------------ #### # # ------------ ------------ ------------ ------------ ------------ ------------ Y2Y2 Y1Y1 Y2Y2 Z1Z1 Z1Z1 Z2Z2 X4X4 X4X4 X4X4 B BA - - 3 - - A3A3 B3B3 REC.2X23X13X2 A5A5 1 2 3 4 5 FADE OUT FADE OUT DIVIDE OPTION 2X1 FADE OUT FADE OUT DIVIDE FADE OUT OPTION R-4 OPEN MIDDLE ADJUSTMENT FADE - LANDMARK IS BOTTOM OF #’S 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE SWING R-4 CLOSED MIDDLE RHYTHM - FADE READ - OUT RUSH - DIVIDE / OUT / SWING RHYTHM - FADE READ - OUT RUSH - DIVIDE / OUT / SWING

38 PLAY ACTION PASS P. A. P SCHEME JET AND POWER SCHEMES WILL HAVE THE SAME 3 CONCEPTS NINE SQUIRREL SWITCH

39 Play: 33/34 Waggle X4X4 Y1Y1 Z2Z2 A3A3 B Concept: Waggle 2x2 33 Waggle Rt3x1 33 Waggle Rt 2X2 33 Waggle Rt.2x1 33 Waggle Rt. # # ------------ ------------ #### ## ------------ ------------ ------------ ------------ ------------ ------------ Y1Y1 Y1Y1 Y2Y2 Z1Z1 Z2Z2 Z2Z2 X4X4 X4X4 X4X4 B BA - - 3 - - A3A3 B REC.WAGGLE R-4 OPEN MIDDLE ADJUSTMENTS A3A3 1 2 3 4 5 FADE POST OUT HOLE ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX R-4 CLOSED MIDDLE RHYTHM - FADE READ - HOLE RUSH - OUT RHYTHM - FADE READ - HOLE RUSH - OUT

40 POWER PASS PRO O-LINE BLOCKS POWER. B-BACK INSERTS FOR THE PULLING GUARD. IF PLAYSIDE GUARD IS COVERED, WE WILL PULL THE BACKSIDE GUARD AND THE CENTER IS DOWN.

41 Play: 36/35 POWER PASS X4X4 Y2Y2 Z1Z1 A3A3 B Concept: PAP NEVADA 36 POWER SQUIRRELNEVADA 36 POWER NINE # # ------------ ------------ #### ## ------------ ------------ ------------ ------------ ------------ ------------ Y2Y2 Y1Y1 Y2Y2 Z1Z1 Z1Z1 Z2Z2 X4X4 X4X4 X4X4 B BA - - 3 - - A3A3 REC.SQUIRREL R-4 OPEN MIDDLE ADJUSTMENTS B3B3 1 2 3 4 5 SQUIRREL POST K SIT. ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX. A5A5 NINE FADE HOLE SIT POST R-4 CLOSED MIDDLE RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT NEVADA 36 POWER SWITCH SWITCH SEAM FADE SIT POST


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