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Southeast 6 – Regional Manager Training

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1 Southeast 6 – Regional Manager Training
Presented by Bobby Lowenberg Pat Suddeth

2 TRAINING AGENDA Check-in Destination Imagination Overview
Team Challenges- Dissecting a Chanllenge Instant Challenges Experienced Managers– Review key elements of Challenges New Managers- Day of the Meet – What to Expect Important Dates Questions

3 WHAT TEAMS WILL DO Learn about creative problem solving.
Learn to work as a team. Choose a Challenge. Read the Challenge. Create a set of Team Ground Rules. Learn about and understand Interference. Do Team Choice Elements Inventory; talk about team’s collective and individual strengths. Try some Instant Challenges so team can become familiar with them. Learn about Clarifications. Begin a “To Do” List. Use a calendar to list important dates (such as the Tournament).

4 PROGRAM MATERIALS Rules of the Road Team Managers Guide
Team Challenges Team Choice Inventory Roadmap Instant Challenge Practice Set

5 Challenge Previews

6 Technical Creature Feature
Students complete tasks by using engineering, research, strategic planning and related skills. Build a creature that uses technical methods to perform team-chosen actions. Present a story of adventure with the creature as a character. Use technical methods to demonstrate features of a world where the story is set.

7 Scientific: Making Waves
Blends the research and curiosity of science with the thrill and creativity of the theater arts. Design and construct an incredible sound machine that produces two different sounds. Create and integrate two visible displays of sound waves into the presentation. Create and present a story that includes a change to a faster or slower narrative pace.

8 Fine Arts: Feary Tales Students flex their acting and artistic muscles as they explore some of our most fascinating works of literature and media. Present a team-created fairy tale about a character that faces and deals with a phobia. Create an expressive artwork that conveys a thought or feeling. Create a functional artwork that serves a practical function. Design and create an illusion that makes the impossible seem possible

9 Improv:The Improv Games
All about spontaneity and story-telling, teams receive topics and produce skits right on the spot. Create three independent improvisational sketches. Research and incorporate improvisational games and street performances. Practice integrating randomly selected situations and settings.

10 Structural: Lose to Win
Design, build and test load-bearing structures out of specific materials and against specific forces. Design and build a structure that can continue to support weight as parts of the structure are removed. Tell a story about how something is transformed and revealed to be something completely different. Create a prop or set piece that transforms as parts are removed.

11 Project Outreach: Brand Aid
Engage students in community service to address real community issues through personal expression. Use the creative process to identify, design, and carry out a project to address a real community need. Use graphic arts and sounds to create an effective brand to help meet the project goal(s). Create a live presentation that highlights the project and project evaluation. Design and create a project puzzle to put together during the presentation.

12 RISING STARS: Animal Mish Mash Pre-School – 2nd Grade
For early learners. 4- to 7-year-old children work together on performances complete with characters, props and scripts. Learn about animals and their habitats. Design a new animal, and construct the animal and its habitat in 3-D, including moving parts on both. Create a play about the movements your new animal makes, and the adjustment that your new animal makes in its new habitat.

13 Team Choice Elements A Team Choice Element is an extra excursion that adds to the enjoyment, excitement, understanding, and “wow” factor of the Team Challenge! These are the rules about Team Choice Elements: Teams must showcase DIFFERENT Specialties An element cannot be an item required in the Central Challenge An element cannot be part of an item that is already being scored More than one element CAN be demonstrated at the same time (example: A team-created song and dance can be scored for both the song and the dance as long as the Appraisers can identify each) Scored on 1) Creativity and Originality 2) Quality, Workmanship, or Effort that is evident 3) Integration into presentation (Each worth up to 10 points, 30 total) Each element must be a single, stand alone item which can be appraised on it’s own merits

14 COMPONENTS Central Challenge 240 Points Team Choice 60 Points
Instant Challenge Points Total Points

15 Challenge DIssection 15

16 Buzz Words to Know Integration – Effectiveness – Creativity –
Originality – Quality – Workmanship – Effort – Impact – 16

17 Let’s Dissect a Challenge:
17

18 Step I: Identify the Basics
Time Limit: Budget: 8 Minutes $150.00 18

19 Step II: Identify Presentation Area
Minimum Site Size: Electrical Power: 8 ft x 10 ft A Single 3-prong outlet at the edge 19

20 Step III: Find the Buzz in the Intent
Design and Construct Sound Machine Team Created Story Two Different Sounds and must be visible Story changes to a faster or slower pace. Intent of the Challenge:The Intent of the Challenge: To solve this Challenge, the team must design and construct an Incredible Sound Machine, which will produce two different Sounds that enhance the Presentation. The team must also create a way to make their Sounds visible and to integrate these two visible displays of Sound Waves into the Presentation. The team must create and present a story in which the Narrative Pace changes to a faster or slower rate. 20

21 Step IV: Identify & Prioritize Central Challenge Elements- 240 points
1. Incredible Sound Machine 44% 2. The Story 25% 3. Visual Display of Sound Waves 33% VISUAL DISPLAY OF SOUND WAVES THE STORY INCREDIBLE SOUND MACHINE 21

22 Step V: Analyze Central Challenge Elements
Questions to ask of team members during this step: What does this mean? How will you accomplish this? 22

23 Step V: Analyze Central Challenge Elements
The Story-60 points a. Creativity of the story Up to 30 b. Clear and effective storytelling i. At standard Narrative Pace Up to 15 ii. At faster or slower Narrative Pace 23

24 Step V: Analyze Central Challenge Elements
a. Successful production of two different Sounds: i. During the standard Narrative Pace 0 or 10 ii. During the faster or slower Narrative Pace b. Theatrical effect that all Sounds have on the story Up to 20 c. Technical Design and Innovation of the methods used to produce the listed Sounds: Up to 30 The Story Sound Machine 100 points 24

25 Step V: Analyze Central Challenge Elements
a. Creativity of the visual display of the Sound Waves i. During the standard Narrative Pace Up to 25 ii. During the faster or slower Narrative Pace The Story The Sound Visual Display of Sound 80 points Meaningful integration of the visual display of the SoundWaves i. During the standard Narrative Pace Up to 15 ii. During the faster or slower Narrative Pace 25

26 Step VI: Team Choice Elements
Team Choice Elements are scaled separate from the Central Challenge Scores. These two items need to be integral to the team’s Presentation. 26

27 Step VI: Team Choice Elements (60 Points)
Ask the following questions when determining a Team Choice Element: 1) How would the Presentation be different if this item was not included? 2) Is this Team Choice Element Scored in the Central Challenge? 27

28 Step VI: Team Choice Elements (60 Points)
28

29 Step V: Putting it All Together – Central Challenge
The Story The Sound Machine Visual Display of Sound Team Choice 1 Team Choice 2 Instant Challenge INSTANT CHALLENGE 25% CENTRAL TEAM CHOICE 60% ELEMENTS 15% 29

30 INSTANT CHANLLENGE

31 INSTANT CHALLANGE Instant Challenges require teams to engage in quick, creative and critical thinking. At a tournament, a team will receive an Instant Challenge and the materials with which to solve it. The team members must think on their feet by applying appropriate skills to produce a solution in a period of just five to eight minutes. In a world with growing cultural connections, increased levels and types of communication, and a new need for real-time teamwork and problem solving, the ability to solve problems quickly is becoming increasingly critical. Although each Instant Challenge has different requirements, all Instant Challenges reward teams for their teamwork and the creativity of their solutions. Instant Challenges are kept confidential until the day of the Tournament.

32 TYPES Performanced-Based Task-Based Without Props To Communicate
With Props To Move Team Created Props To Change Imaginary Props To Protect

33 PERFORMANCE BASED Performance-Based Instant Challenges require teams to create a performance from real or imaginary props. The team must either create these props from given materials or use ones already provided. The type of presentation for these Instant Challenges will vary. They may include one or more of the following: singing, miming, rhyming, dancing, etc. Team members may enhance their characterizations through the use of Improv, Mime, Body Language, Stage Presence, and/or Voice Alteration. When brainstorming a solution to a performance-based instant challenge, teams should make sure they consider areas of Story Line Development such as: Situation, Conflict, Resolution, and Beginning-Middle-End. They may also want to think about using other theatrical elements including: Staging, Music, and Special Effects.

34 TASK BASED Task-Based Instant Challenges are more hands-on type challenges. Team members must work together to communicate, move, change or protect something with the materials they are given by the Appraisers. Sometimes they will be given items which they must manipulate and then give related verbal responses about what they have done with them for score. In a Task-Based Instant Challenge the team will be given a variety of materials to use to solve the challenge. These materials will fall into three main categories: Extenders/Structural Items; Connectors/Adhesives; and Controllers/Holders/Transporters. When beginning task-based Instant Challenges it is recommended that you first discuss the three basic types of materials with your team. Then gather a wide variety of items from the lists below and have your team determine what the function(s) of each item might be. Remember keep asking the team in what ways could they use each item.

35 HYBRID - LOGIC There are also Hybrid Instant Challenges, which combine both types of Instant Challenges by requiring the team to accomplish a task and also create a performance. Logic type challenges usually intend to feel more like a game in format as opposed to a challenge. Success hinges on logical reasoning, an ability to deduce what is required of the team from a complex wording, and straightforward execution of the objective.

36 MATERIALS Extenders Structural Infra-Structure Connectors Adhesives
Controllers Holders Transporters Yardsticks Paper Index Cards Newspaper Page Pipe Cleaners Envelopes Rulers Paper Clips Straws Styrofoam Cups Paper Tubes Dowels Paper Plates Spaghetti Pencils Wire Coat Hanger Etc. Mailing Labels Paper Clips Envelope Glue Toothpicks paper Tubes Clay Gum Drops Tape String Yarn Rubberbands Pipe Cleaners Marshmallows Pasta Etc. Envelopes Luch Bags Paper Paper Plates Cups Tubes Trash Bags Newspaper Page Aluminum Foil Spoons Balloons Straws Cotton Balls

37 TRAINING FOR TASK BASED IC
Task-Based Instant Challenges usually have six(6) basic sub headings: Challenge: a brief summary of the Challenge Time: A statement of how much time the team has for each part of the Challenge including brainstorming, preparation, and performance. Many times the brainstorming and preparation components are in one time block. Teams must learn to use their time wisely. The Set-up: This section describes the overallset-up of the room. Team members will be told where they can be located during different parts of the Challenge. Procedure: this section includes the specific rules that the team is to follow. If it doesn't say it here, the team probably can do it. Materials: Items usually will be listed in two columns: those that can be altered (changed) and those the cannot be damaged (changed). Scoring: This section gives the breakdown of how the team will be scored on their solution to the Challenge. When practicing Task-Based Instant Challenges stress to your team that they must Listen, Listen, Listen to the reading of the challenge!!!

38 READING THE CHALLENGE Never assume anything.
Don’t jump to conclusions. Listen and understand all the information before deciding your approach. Concentrate on the challenge. Listen to your teammates if you have a mental block. Remind your team that every item given to them in an instant Challenge may have many uses. They should always be looking for "alternative uses" for common items. The team must remember that there are points for teamwork in every Instant Challenge. Some Task-Based Instant Challenges will demonstrte better teamwork skills if they break into sub-groups in order to solve the challenge efficiently in the time allowed. Teams may need to practice breaking up into sub-groups after initial brainstorming

39 TEAM ROLES Have team members choose roles:
Time Keeper - Should help team stay on task in terms of time limits Assemblers - Responsible for physical construction of the solution Parts and Materials Persons - Responsible for any cutting, stapling, gluing and handling needed by the assemblers Idea Summary Person - listens to suggested solutions and helps team decide on one idea as the solution and a backup one.

40 TEAM TIPS Teams need to HAVE A PLAN before they solve the challenge
Prioritize the information as they listen Agree on the goal Agree on the best strategy for the time allotted. Recognize a good solution when they think of or hear one. Repeat instant challenges until the team agrees on the best solution. Do the same instant challenge on different days but change one or two components. (materials, time, task to be accomplished) Practice just by reading a challenge and then asking them questions about it. this will help improbe their listening skills. Questions might include: What is the goal?, How do you begin?, How do you end?, What rules must you absolutely remember?, Where were the points?, Etc. Video tape the teams solutions for them to review. Train them to have a second solution ready.

41 USING IC TIME EFFECTIVELY
Look for the key words - Move, transport, change, etc. Break down the solution into components Examine materials available without altering them ASK: What do we have to do? What do we have to work with? Is it better to do this first? Does dividing the tasks seem more productive? Should we have a team captain to manage the solution? What are the limitations: lines you must or must not cross, materials that cannot be part of solution, items each team member must use, what can you touch or not touch? Is there more than one part of the solution (phases) build then ___ Consider the scoring: what parts of the solution receive the most points? Develop a team strategy before beginning work. Keep an eye on the clock: budget the time, allow time to think of alternatives. If you don't understand the rules ask the Appraisers questions. Designate one team member to concentrate on challenge details. Do this challenge ONLY don't think it is one you have done before. Stay cool!!!

42 ASKING PARENTS FOR HELP
Since task-based challenges need many consumable supplies you may want to try one of the following ways to have the parents help you with this task: Send a list home of what you need (cotton balls, toothpicks, paperclips, rubberbands, etc.) and ask each parent to send you 100 of them. Send the list of supplies for two instant challenges with large resealable bags home with a team member and have the parent send them back for the next meeting. (hint: plan these instant challenge for two meetings away incase the team member forgets them) Ask parents for $5/team member and go out an purchase your own supply kit.

43 WHAT TO EXPECT AT THE TOURNAMENT
At least 20 minutes prior to Performance, bring props, costumes and required paperwork to the Prep Site (TM’s, parents, and non performing Team Members may help move props to this point) Bring your paperwork

44 REQUIRED PAPERWORK 2 Each – Declaration of Independence
1 Each – Expense Report 5 Each – Tournament Date Forms 1 Each – Team Requested Clarifications

45 LAUNCH AREA The team will then move to the Launch Area, a ‘holding area’ immediately adjacent to the Presentation Site, to wait for their Presentation time. After the team has moved to the Launch Area, the Team Manager(s) and any non-performing team members will be directed to leave the Prep Area and sit in designated seats.

46 HOW IT BEGINS The Timekeeper/Announcer will introduce the Team and ask…….(team)” Are you Ready?” TimeKeeper will then say, “You may Begin” The team has 8 minutes to complete their Presentation of their solution.

47 WHEN IT’S OVER Take a Bow!
Have team stay on site, and be prepared to discuss, demonstrate and brag about their achievement! Time to clean the site – Site must be left clean! (parents, TM’s, and non performing Team members may help remove props, etc…

48 APPRAISERS A Head Appraiser supervises the Appraisal Team for one specific Presentation Site. The Head Appraiser is trained by the Challenge Master. It is his/her job to make sure that the Presentation Site runs smoothly. An Appraiser is a person who evaluates one or more parts of your team’s Presentation and may or may not awards you points, depending on the specific appraisal job the person is doing. There are several different appraising “roles” or jobs. Here are the main ones: 1. Greet your team and Team Manager(s) 2. Collect and check all required items, such as paperwork and props 3. Tell you all about the Presentation Site and the Appraisal Team 4. Answer any questions you have and take care of you until it’s time for you to present your solution

49 OTHER APPRAISERS The Team Challenge Appraiser evaluates some or all of the required things in your team’s Challenge, including the Side Trips. Usually there are at least three Appraisers doing this job. After your Presentation, these Appraisers will come and talk to your team about what they have seen and heard you do. Be sure to show them and tell them about the things of which you are proudest. There will be at least two or three Instant Challenge Appraisers for each Instant Challenge site. The Appraisers will score your team based on how well you solve your Challenge. Instant Challenge Appraisers are VERY friendly and they love to watch your team work on a solution.

50 IC DAY OF THE TOURNAMENT
15 Minutes prior to scheduled IC time team should arrive at the Instant Challenge Check-In Site and give the Check-In Appraiser 1 copy of the Team’s Declaration of Independece. An Appraiser will take the team to the Instant Challenge Room In the Instant Challenge Room All Team members (performing or non performing) and 1 TM may enter the room. Team members repeat a promise of nondisclosure Team members are welcomed and presented with their Instant Challenge. Teams may ask questions but only once ,time has begun.

51 AWARDS DaVinci Award Renaissance Award
For outstanding Creativity Renaissance Award For outstanding skill in engineering, design, or performance Spirit of Discovery & Imagination Award For spirit, sportsmanship, volunteerism, teamwork

52 HELPFUL SITES http://www.idodi.org http://www.texasdi.org/

53 DATES TO REMEMBER 2014-2015 Tournament
Southeast Six Region DI Tournament - Sat., February 28, 2015 (Subject to change) Oak Ridge High, Conroe ISD State Affiliate Tournament - April 10-11, 2015 Skyline High School, Dallas, TX Global Finals - May 19-23, 2015 University of Tennessee, Knoxville, TN


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