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**© University of Wisconsin, CS559 Spring 2004**

Last Time Introduction to parametric curves Hermite curves Bezier curves Continuity 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Today Geometric continuity Parametric surfaces General Tensor product surfaces Bezier surfaces BSplines Homework 7 available, due Thursday May 6 in class 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Continuity When two curves are joined, we typically want some degree of continuity across the boundary (the knot) C0, “C-zero”, point-wise continuous, curves share the same point where they join C1, “C-one”, continuous derivatives, curves share the same parametric derivatives where they join C2, “C-two”, continuous second derivatives, curves share the same parametric second derivatives where they join Higher orders possible 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Bezier Continuity P0,1 P0,2 P0,0 P1,3 J P1,2 P1,1 Disclaimer: PowerPoint curves are not Bezier curves, they are interpolating piecewise quadratic curves! This diagram is an approximation. 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Sketch of Proof for C1 Bezier curve equation: Parametric derivative: Evaluated at endpoint of curve (note proves tangent property): 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Proof (cont) P0,1 P0,2 P1,3 P0,0 J P1,2 P1,1 C1 requires equal parametric derivatives: 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

DOF and Locality The number of degrees of freedom (DOF) can be thought of as the number of things a user gets to specify If we have n piecewise Bezier curves joined with C0 continuity, how many DOF does the user have? If we have n piecewise Bezier curves joined with C1 continuity, how many DOF does the user have? Locality refers to the number of curve segments affected by a change in a control point Local change affects fewer segments How many segments of a piecewise cubic Bezier curve are affected by each control point if the curve has C1 continuity? What about C2? 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Geometric Continuity Derivative continuity is important for animation If an object moves along the curve with constant parametric speed, there should be no sudden jump at the knots For other applications, tangent continuity might be enough Requires that the tangents point in the same direction Referred to as G1 geometric continuity Curves could be made C1 with a re-parameterization: u=f(t) The geometric version of C2 is G2, based on curves having the same radius of curvature across the knot What is the tangent continuity constraint for a Bezier curve? 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Bezier Geometric Continuity**

P0,1 P0,2 P0,0 P1,3 J P1,1 P1,2 for some k 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Parametric Surfaces Define points on the surface in terms of two parameters Simplest case: bilinear interpolation x(s,1) s P1,1 P0,1 x(s,t) t P0,0 s x(s,0) P1,0 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Tensor Product Surface Patches**

Defined over a rectangular domain Valid parameter values come from within a rectangular region in parameter space: 0s<1, 0t<1 Use a rectangular grid of control points to specify the surface 4 points in the bi-linear case on the previous slide, more in other cases Surface takes the form: For some functions Fi,s and Fj,t 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Bezier Patches As with Bezier curves, Bin(s) and Bjm(t) are the Bernstein polynomials of degree n and m respectively Most frequently, use n=m=3: cubic Bezier patch Need 4x4=16 control points, Pi,j 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Bezier Patches (2) Edge curves are Bezier curves Any curve of constant s or t is a Bezier curve One way to think about it: Each row of 4 control points defines a Bezier curve in s Evaluating each of these curves at the same s provides 4 virtual control points The virtual control points define a Bezier curve in t Evaluating this curve at t gives the point x(s,t) x(s,t) 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Properties of Bezier Patches**

Which vertices, if any, does the patch interpolate? Why? What can you say about the tangent plane at each corner? Why? Does the patch lie within the convex hull of its control vertices? 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Properties of Bezier Patches**

The patch interpolates its corner points Comes from the interpolation property of the underlying curves The tangent plane at each corner interpolates the corner vertex and the two neighboring edge vertices The tangent plane is the plane that is perpendicular to the normal vector at a point The tangent plane property derives from the curve tangent properties and the way to compute normal vectors The patch lies within the convex hull of its control vertices The basis functions sum to one and are positive everywhere 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Bezier Patch Matrix Form**

Note that the 3 matrices stay the same if the control points do not change The middle product can be pre-computed, leaving only: 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Bezier Patch Meshes A patch mesh is just many patches joined together along their edges Patches meet along complete edges Each patch must be a quadrilateral OK Not OK Not OK OK 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Bezier Mesh Continuity**

Just like curves, the control points must satisfy constraints to ensure parametric continuity How do we ensure C0 continuity along an edge? How do we ensure C1 continuity along an edge? How do we ensure C2 continuity along an edge? For geometric continuity, constraints are less rigid What can you say about the vertices around a corner if there must be C1 continuity at the corner point? 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Bezier Mesh Continuity**

Just like curves, the control points must satisfy rigid constraints to ensure parametric continuity C0 continuity along an edge? Share control points at the edge C1 continuity along an edge? Control points across edge are collinear and equally spaced C2 continuity along an edge? Constraints extent to points farther from the edge For geometric continuity, constraints are less rigid Still collinear for G1, but can be anywhere along the line What can you say about the vertices around a corner if there must be C1 continuity at the corner point? They are co-planar (not the interior points, just corner and edge) 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Rendering Bezier Patches**

Option 1: Evaluate at fixed set of parameter values and join up with triangles Can’t use quadrilaterals because points may not be co-planar Ideal situation for triangle strips Advantage: Simple, and OpenGL has commands to do it for you Disadvantage: No easy way to control quality of appearance Option 2: Subdivision Allows control of error in the triangle approximation Extend 1D curve subdivision to do surfaces Similar to other subdivision schemes we’ve seen 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

Midpoint Subdivision Repeatedly join midpoints to find new control vertices Do it first for each row of original control points: 4x4 -> 4x7 Then do it for each column of new control points:4x7 -> 7x7 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**© University of Wisconsin, CS559 Spring 2004**

A Potential Problem One (good) way to subdivide, is: If a control mesh is flat enough – draw it Else, subdivide into 4 sub-patches and recurse on each Problem: Neighboring patches may not be subdivided to the same level Cracks can appear because join edges have different control meshes This can be fixed by adding extra edges Crack 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Computing Normal Vectors**

The partial derivative in the s direction is one tangent vector The partial derivative in the t direction is another Take their cross product, and normalize, to get the surface normal vector 4/27/04 © University of Wisconsin, CS559 Spring 2004

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**Bezier Curve/Surface Problems**

To make a long continuous curve with Bezier segments requires using many segments Same for large surface Maintaining continuity requires constraints on the control point positions The user cannot arbitrarily move control vertices and automatically maintain continuity The constraints must be explicitly maintained It is not intuitive to have control points that are not free 4/27/04 © University of Wisconsin, CS559 Spring 2004

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