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H&D2 RevEngEd 2 An Ikaros & Mikiller editor. DCProjectMap Set directory for Mission Set image for Z-Depth Hide / Show respawn dummies Z-dep conversion.

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Presentation on theme: "H&D2 RevEngEd 2 An Ikaros & Mikiller editor. DCProjectMap Set directory for Mission Set image for Z-Depth Hide / Show respawn dummies Z-dep conversion."— Presentation transcript:

1 H&D2 RevEngEd 2 An Ikaros & Mikiller editor

2 DCProjectMap Set directory for Mission Set image for Z-Depth Hide / Show respawn dummies Z-dep conversion values Load ProjectSave Project General properties SAVE MISSION

3 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Nr. Zone

4 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Retrieve values From other map Set texture 1 Set texture N …. scale offsets Meas. Trasl. Nr. Zone

5 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Nr. Zone Add Flag Remove Flag Check/insert respawns Check Zones Check/insert dummies

6 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Z1Z2Z3…ZN Grid size Snap to Grid Add area Nr. Zone Z1 ZN Z2 *remove area

7 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Z1Z2Z3…ZN Grid size Snap to Grid Add area Nr. Zone Z1 ZN Z2 *remove area

8 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Nr. Zone Point 1 Point 2 … Point N Insert new point

9 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Nr. Zone Zone 1 - set Side - set Size - set Offset Zone … - set Side - set Size - set Offset Zone N - set Side - set Size - set Offset

10 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Nr. Zone Z1Z2Z3…ZN Burst Resp – dummy 1 Resp – dummy 2 Resp – dummy 3 … Resp – dummy N

11 DCProjectMapGeneral properties M-Map zoomcoords use z-depthsave BB Zones Game Coords Respawns Flags Actors Nr. Zone Act 1 - delete - position - rename … - delete - position - rename Act N - delete - position - rename Buttons to insert / filter some types of actors (ladders, crates, etc…)

12 DC JTree Of Actors.bin Data for node selected ProjectMap Actors.binScene2.binMap.4dsLoader.4ds General properties

13 DC JTree Of Scene2.bin Data for node selected ProjectMap Actors.binScene2.binMap.4dsLoader.4ds General properties

14 DC JTree/Array Of Map.4ds Data for node selected ProjectMap Actors.binScene2.binMap.4dsLoader.4ds General properties

15 DC JTree/Array Of Loader.4ds Data for node selected ProjectMap Actors.binScene2.binMap.4dsLoader.4ds General properties

16 DCProjectMapGeneral properties Set default MAPS directory Set alternative MAPS directory ??? Add spec/def for a new Actor Add new texture for a Wall


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