Presentation on theme: "1 Jan 20121 WALOA Boy’s High School Lacrosse Officials Training Program [Level 2 US Lacrosse Certification]"— Presentation transcript:
1 Jan WALOA Boy’s High School Lacrosse Officials Training Program [Level 2 US Lacrosse Certification]
AGENDA 2-Man Mechanics 2012 NFHS Rule Changes 2012 NFHS Points of Emphasis Game Management and Professionalism NFHS Rules Review Understanding Simultaneous Fouls Penalty Enforcement Player Safety (concussion video) 1 Jan 20122
2-MAN MECHANICS 1 Jan 20123
2012 NFHS RULE CHANGES 1 Jan 20124
2012 NFHS Rule Changes Midfield Logo (1-2-1) Hollow Crosse End Caps (1-7-3) Faceoff Position – gloves/crosse (4-3-3) Pin Down Crosse on Faceoff (4-3-5) Airborne Player (4-5-10) Ball Stuck in Crosse (4-7-1) Offsides – too few players (4-11-3) Advancing the Ball into Goal Area (4-15-1) 1 Jan 20125
2012 NFHS Rule Changes Injured Player Substitution (4-27-3) Get It In/Keep It In (4-34) Avoidable Body Checks (5-3) Checks involving the Head/Neck (5-4) Fouling Out (5-11) Conduct Foul (6-6-3) Stalling ( and ) Reenter Field during Faceoff (7-1-1) 1 Jan 20126
2012 NFHS Editorial Changes Reasonable Accommodations (1-11-2&3) Administrative Responsibilities (2-6-1) Faceoff Substitutions (4-4-2) Legal Body Check (4-16) Illegal Equipment (5-5) Technical Foul Exception (6-1) Note: All Play Rulings (A.R.’s) renumbered to align with appropriate section 1 Jan 20127
POINTS OF EMPHASIS 1 Jan 20128
Points of Emphasis Players Calling Attention to Themselves After a Goal Deliberately Grabbing the Ball with the Hand on the Faceoff Illegal Checks Equipment Inspections ( includes gloves, mouth guard, arm pads, shoulder pads, helmet, and shoes for legality as well as checking stick head width and length, overall stick length, pocket depth, and pocket rollout) 1 Jan 20129
SIMULTANEOUS FOULS 1 Jan
1 Jan Understanding Simultaneous Fouls Penalty time (7-2-1-d) –When flag is dropped or whistle stops play until whistle resuming play: Opposing team penalties – lesser time is non-releasable Same amount of penalty time – all non-releasable –Non-releasable penalty time is always served first no conditions affecting penalty release shall be considered until the non-releasable time has expired Review SIT D: A1 has possession of the ball. B1 commits a technical foul (30-secs). On way to penalty area, B1 is assessed an additional 1-min personal foul for maligning the official(NR). During the 1 st min of 1-1/2 min penalty, A1 scores a goal. Ruling: B1 shall serve the full 1-min of NR time first. The final 30-secs of penalty can be released only by a goal scored during the releasable time.
1 Jan Understanding Simultaneous Fouls Resuming play after penalty (7-3) –Offended team’s, offensive half – award ball at spot where play was suspended or laterally outside goal area –Offended team’s, defensive half – award ball at center of field “over the midline” – if no time served, award ball at spot where play was suspended or laterally outside goal area –Exceptions: (3) Live ball Simultaneous Foul - award at spot where play was suspended or laterally outside goal area Dead-ball fouls (7-5) –Enforced in sequence they occur –Both teams penalized – see 7-2-1d –If sequence can’t be determined – treat as simultaneous
1 Jan Understanding Simultaneous Fouls Simultaneous Fouls (7-6) – Live or dead ball (when sequence cannot be determined) – Flag Down/Slow Whistle or Play-On, foul committed by team in possession, immediate whistle – No Flag Down/Slow Whistle or Play-On – all fouls technical – they cancel – Team in possession commits A) only technical fouls, or B) personal fouls; then A) no penalty time B) penalty time served. – Award ball to team with less penalty time – If penalty time equal or fouls cancel, award to team in possession or entitled to possession; or award by AP if loose ball [Exception: For simultaneous fouls with faceoff pending –> FO] –Position ball according to Rule 7-3
1 Jan Simultaneous Fouls (7-6) 4 Possible Simultaneous Foul Scenarios 1.Between “Flag Down” and “Whistle” during live play; 2.Between “Play-On” and “Whistle” during live play; 3.Fouls that occur “simultaneously” during live play; or 4.Simultaneous dead ball fouls or when sequence cannot be determined during dead ball Misnomer: majority of simultaneous fouls are really not “simultaneous” – forget Webster’s dictionary definition Note: fouls called on opposing teams where one team commits a foul during a live ball followed by whistle stopping play and opposing team commits foul during dead ball before next whistle – this is not a simultaneous foul but lesser amount of common penalty time is non-releasable.
1 Jan Simultaneous Foul Situations (7-6) Live Ball – Defense/Offense (possession) 1APersonal/Personal [FDSW] 1BTechnical/Personal [FDSW] 2APersonal/Technical [FDSW] 2BTechnical/Technical [FDSW] Live Ball – Defense/Offense (no possession) 3Technical/Technical [Play-On] 4Technical /Personal[Play-On] *Technical/Technical[No Play-On]
1 Jan You Make The Call Situation #1A (Personal/Personal): A1 has possession. B1 slashes A1 – “Flag Down.” A2 then slashes B2 – “Whistle” stops play. Ruling? (1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?
1 Jan You Make The Call Situation #1B (Technical/Personal): A1 has possession. B1 pushes A1 – “Flag Down.” A2 slashes B2 – “Whistle” stops play. Ruling? (1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?
1 Jan You Make The Call Situation #2A (Personal/Technical): A1 has possession. B1 slashes A1 – “Flag Down.” A2 interferes with B2 – “Whistle” stops play. Ruling? (1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?
1 Jan You Make The Call Situation #2B (Technical/Technical): A1 has possession. B1 is offside – “Flag Down.” A1 wards off – “Whistle” stops play. Ruling? (1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?
1 Jan You Make The Call Situation #3 (Technical/Technical): During a loose ball, B1 pushes A1 as A1 is about to scoop the ball – “Play-On.” While the ball is still loose, A2 goes offsides – “Whistle” stops play. Ruling? (1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?
1 Jan You Make The Call Situation #4 (Technical/Personal): During a loose ball, B1 pushes A1 from behind and a “Play On” is called. While the ball is still live, A1 turns and slashes B1. Ruling? (1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?
1 Jan You Make The Call Additional Situation (Technical/Technical): The ball is loose. While A1 is about to scoop the ball, B1 goes offsides. At the same time A2 pushes B2 – “Whistle” stops play (no Play-On). Ruling? (1) Who serves? (2) How much time? (3) Who gets ball? (4) Where is the restart?
GAME MANAGEMENT and PROFESSIONALISM 1 Jan
When to use Play-On (1) Play-On is used for goalie interference and crease violations when there is possession in the crease (2) Play-On is used for loose ball technical fouls where the offended team might be disadvantaged by a stoppage of play (3) Loose-ball personal fouls always draw an immediate whistle and flag Exceptions to last two points: NCAA rules when there is already a flag down and the ball is loose in the attack area 1 Jan
Play-On Procedure for Loose-Ball Technical Fouls I Recognize that the foul committed by Team B: - Was a technical foul - Created a disadvantage for Team A (or otherwise requires action) Raise one hand overhead and yell “Play on!” If Team A has no opportunity for advantage, blow the whistle and award the ball to Team A If Team A has an opportunity for advantage, allow them a few seconds to gain possession 1 Jan
Play-On Procedure for Loose-Ball Technical Fouls II If Team B gains possession, blow the whistle and award the ball to Team A If play continues for a few seconds without possession, blow the whistle and award the ball to Team A If Team A gains possession, point in the direction of play and yell, “RED!” (Team A’s color) 1 Jan
Goalie Interference Play-On’s For a loose-ball foul, nothing changes (if possession is awarded, play will start in the alley) For goalie interference on a clearing pass, the Play-On ends if the pass is completed; if incomplete, stop play and award a free clear For goalie interference with possession, the Play-On ends if the goalie runs out of the crease or completes a pass out of the crease; if he does not (e.g., a 4-second violation), award his team the ball and a free clear 1 Jan
Guidelines for Play-On’s Unless there is an uncontested loose-ball, keep Play- On’s to 3 seconds or less Immediate whistle if there is not a clear advantage for Team A Play-On’s in the offensive end (especially in front of the goal) are better than in the defensive end Get in the habit of calling the Play-On even if you intend to kill the play immediately The lower the level of play, the shorter the Play-On and the tighter the threshold on loose-ball fouls: less chance of injury if the ball is off the ground 1 Jan
Other Rules Regarding Play-On’s If there’s a play-on for a foul by Team B and then Team A commits technical foul before the play-on ends, that simply ends the play-on and Team A is awarded possession If there’s a play-on for a foul by Team B and then Team A commits personal foul before the play-on ends, this is a simultaneous foul situation: throw the flag and blow the whistle. Both serve, lesser time gets ball and restart where ball was at whistle 1 Jan
Explain how to properly handle each of the following situations, including Whether it should be a flag, whistle, or play-on, or if it is a legal play For a play-on or flag down, when you would stop play How to signal the violation or penalty to the table area and coaches
Situation #1 Goalkeeper B1 has possession in the crease A1 steps into the crease
Situation #2 Goalkeeper B1 makes a save and passes to B2, who is outside the crease A1 steps into the crease
Situation #3 The ball is loose in front of the crease, and goalkeeper B1 covers the ball with the head of his crosse A1 checks the head of B1’s stick.
Situation #4 Goalkeeper B1 has possession in the crease. A1 stands motionless in front of the crease in a covering position. B1 throws a legitimate clearing pass, and— just after the ball is out of his crosse—his natural follow-through causes contact with A1’s crosse.
Situation #5 A1 is running toward the goal. He takes a shot The ball enters the goal Then he steps into the crease
Situation #6 Goalkeeper B1 has possession in his crease A1 checks his stick B1 maintains possession
Situation #7 Goalkeeper B1 has possession in his crease A1 checks his stick The ball flies out of B1’s crosse and directly into the goal
Situation #8 The ball is loose in front of the crease Attackman A1 steps on the crease line
Situation #9 Goalkeeper B1 has possession in the crease B1 runs the ball out of the crease B1 then passes to B2, who is in the crease
Situation #10 B1 is clearing from his defensive end and is slashed by A1 B1 passes to goalkeeper B2, who is in the crease B2 misses the pass and the ball enters the goal
Situation #11 A1 is driving toward the goal with possession B1 hits him hard in the helmet with his stick
Situation #12 During a loose ball, A1 pushes B1 from behind
Situation #13 During a loose ball, A1 runs up at full speed, lowers his shoulder, and crashes into B1 from behind
Situation #14 A1 is being pursued by B1 A2 sets a legal screen B1 sees the screen, lowers his shoulder, and plows A2 over so he can continue pursuing A1
Situation #15 A1 is being pursued by B1 A2 jumps in front of B1 at the last second B1 cannot stop himself from contacting A2 before A2 has landed
Dead Ball Officiating 1 Jan
Live-Ball vs. Dead-Ball Live-ball officiating is primarily reactive Dead-ball officiating is primarily proactive 1 Jan
What is a dead ball? Any time the ball is not in play is a dead ball This includes: pre-game, timeouts, between periods, and post game 1 Jan
When does a dead ball begin? There is: –An action that requires a whistle to stop play –A brief pause while the official recognizes the foul and brings the whistle up to the mouth –The sounding of the whistle The dead-ball begins with the action requiring a whistle 1 Jan
Dead-Ball Fouls Any foul that occurs during a dead ball is a dead-ball foul, even if –it occurs as a continuation of a live-ball play –it occurs before the whistle. A legal hit will not be flagged just because the live ball ended a split second before, but hits after a goal are almost always illegal. 1 Jan
Assessing Dead-Ball Fouls I Dead-ball fouls are enforced in the sequence they occur, if known 1 Jan
Assessing Dead-Ball Fouls II Technical fouls may be possession fouls or time-serving, depending who is due possession 1 Jan
Assessing Dead-Ball Fouls III If a face-off is pending when you have dead-ball simultaneous fouls with equal penalty time, NCAA and NFHS differ 1 Jan
The Most Common Dead-Ball Fouls Late hits Conduct fouls and USCs Illegal crosse or equipment Illegal procedure (delay of game) Fighting 1 Jan
Live-Ball vs. Dead Ball Fouls (on opposing teams) Know the difference between “live-ball, live-ball” and “live-ball, dead-ball” fouls For “live-ball, live ball,” you have simultaneous fouls and no free clear For “live-ball, dead ball,” enforce in the order they occurred and award a free clear In both cases, common penalty time is non-releasable (NCAA 7-2-d) 1 Jan
Keep the Game Moving Quickly 1 Jan
Quick Restarts I If the ball is out of position, tell the players where you want it and use a 5-second count 1 Jan
Quick Restarts II As soon as the ball is in possession and in the right spot, restart play for –Any loose-ball technical foul –Any change-of-possession technical foul –Any end line out-of-bounds ball 1 Jan
Slower Restarts I Use 20-second timer: –After goals –After reporting time-serving penalties –For sideline horns –To summon players after TO or to start period
Slower Restarts II Start within 5 seconds if no sideline horn Count players Don’t restart until getting signal Don’t get talked into a quick whistle 1 Jan
Communications 1 Jan
Communicating with Coaches Ignore statements Answer questions if appropriate Don’t explain every call Explain unusual calls Be polite and respectful; use first names Get information for them if possible 1 Jan
Communicating with Players Encourage sportsmanship Talk them out of fouls Get the stage set for the restart Inform the goalie of the penalty situation Brief explanations of rules or calls 1 Jan
PENALTY ENFORCEMENT 1 Jan
1 Jan Rule 7: Penalty Enforcement Ejection (7-12) –Must leave premises –If non-adult must be accompanied by authorized school person, otherwise, student confined to bench –See d Flagrant Misconduct (taunting) Corrections of errors (7-13) –Promptly correct mistakes –If a goal is scored during mistake by timer, scorer, or official and it is brought to attention of referee before next live ball, disallow the goal if appropriate –Inadvertent Whistle – play suspended immediately –Inadvertent Flag – play suspended at earliest opportunity – do not interfere with scoring opportunity –Misapplication – (see mechanic # 15 next slide)
1 Jan Mechanic #15 (misapplication) Head coach believes that there is a possible misapplication of a rule Head coach requests official timeout to discuss possible misapplication during first dead ball opportunity and prior to next live ball Table sounds double horn (be sure to review with table personnel) Referee enters table area with both head coaches present while umpire remains on field (maintain field awareness) – requesting coach will be only one to speak Limited to “misapplication” of a rule only Possible outcomes –Fix and explain to both coaches (no TO – resume play immediately) –No error or judgment (charge TO and allow use of remaining time) –No error or judgment question with no TO’s left (technical foul for delay of game – lose possession or 30-sec penalty depending on possession) Step back on field and (1) blow whistle – issue timeout, or (2) throw flag and access technical foul – resume play