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Published byShania Knapper
Modified over 2 years ago
Windows 8 Windows Phone 8 Web Mobile … and more! @shahedC WakeUpAndCode.com
Update Project Settings
Update Project Settings: Step 1 Click on your untitled project
Update Project Settings: Step 2 Right-Click to Rename project
Update Project Settings: Step 3 Enter new project name e.g. MyAwesomeGame
Update Project Settings: Step 4 Update Properties: Name Description ID Author Email Website
Update Project Settings: Step 5 Verify or Update Fullscreen in browser set to “Letterbox scale”
Export to HTML5 Website
Export to HTML5 Website: Step 1 Click the Export Project button (Home tab)
Export to HTML5 Website: Step 2 Select “HTML5 website” Click “Next”
Export to HTML5 Website: Step 3 Click “Next” Type a location for your web files - OR - Select a location on your computer
Export to HTML5 Website: Step 4 Click “Export”
Export to HTML5 Website: Step 5 Click “Open destination folder” to verify files
Export to HTML5 Website: Step 6 Verify your files, e.g. “index.html” and “images” folder
Publish on the Web
Publish on the Web: Step 1 Use a compression tool to zip up your web files e.g. WinZip, 7-Zip, etc NOTE: this is helpful if you want to share your game via email.
Publish on the Web: Step 2 Copy all web files to a subfolder on a website e.g. use a free FTP tool, such as FileZilla
Publish on the Web: Step 3 Verify that the web game works on all your browsers! NOTE: this example shows Gallant Glider on http://WakeUpAndCode.com/gliderhttp://WakeUpAndCode.com/glider
Export to Windows
Export to Windows: Step 1 Click “Next” NOTE: As of Summer 2014, Win8 and WP8 icons have been consolidated into a single Windows icon.
Export to Windows: Step 2 Click “Export” Type a location for your Windows files - OR - Select a location on your computer
Export to Windows: Step 3 … then, Click “Export” Select “Universal 8.1 (VS2013.2)
Export to Windows : Step 4 Click “Open destination folder” to verify files
Export to Windows : Step 5 Verify your files, e.g. a.sln file and subfolders for Windows and WindowsPhone
Create Certificate: Step 1 Open your solution in Visual Studio 2013 NOTE: This example shows Visual Studio Express 2013 for Windows, running on Windows 8.1
Create Certificate: Step 2 Open the file “package.appxmanifest”
Create Certificate: Step 3 Click on Packaging tab
Create Certificate: Step 4 Click on Choose Certificate
Create Certificate: Step 5 Select “Create test Certificate…” Click “OK”
Create Certificate: Step 6 Click “OK”
Create Certificate: Step 7 Click “Play” button to run it NOTE: This step assumes that you’re running Windows 8.1
Open Developer Account
Open Developer Account: Step 1 Sign up for a developer account on: http://dev.windows.com 1.Click “Get Started” 2.Click “Sign up” NOTE: A dev account requires an adult with a credit card.
Open Developer Account: Step 2 Follow the onscreen instructions to set up your developer account
Publish on Windows
Publish on Windows: Step 1 Log in with your dev account
Publish on Windows: Step 2 Right-click project, … then select Store
Publish on Windows: Step 3 Associate App with the Store…
Publish on Windows: Step 4 Click Next to Log In then associate your app with the Windows Store
Publish on Windows: Step 5 Select an existing App Name - OR - Reserve a new app name, then select it
Publish on Windows: Step 6 Click “Associate”
Create Store Graphics
Create Store Graphics: Step 1 Capture Screenshots
Create Store Graphics: Step 2 Click “OK”
Create Store Graphics: Step 3 Copy Screenshots in the Simulator
Create Store Graphics: Step 4 Verify the screenshots in your “Pictures” folder, “Windows Simulator” subfolder
Create Store Graphics: Step 5 Identify placeholder images
Create Store Graphics: Step 6 Edit or replace these images with your own
Create and Certify Package
Create and Certify Package: Step 1 Create App Packages…
Create and Certify Package: Step 2 Click “Next” to Proceed (log in if necessary)
Create and Certify Package: Step 3 … then, click “Next” Select an existing App Name
Create and Certify Package: Step 4 … then, click “Create” Observe the AppPackages location
Create and Certify Package: Step 5 Launch Windows App Certification Kit
Create and Certify Package: Step 6 Allow the tool to gather info
Create and Certify Package: Step 7 Verify that all tests are selected
Create and Certify Package: Step 8 Verify that all tests are selected … then, click “Next”
Create and Certify Package: Step 9 Allow the tool to run validation
Create and Certify Package: Step 10 If the Overall Result says FAILED, view the results to fix issues Click “Finish” NOTE: Repeat these steps after fixing issues, to submit your app.
Create and Certify Package: Step 11 If the Overall Result says PASSED, you can proceed Click “Finish”
Publish Package: Step 1 … click “Edit” for your App In the Dashboard of the Windows Dev Center…
Publish Package: Step 2 Follow the instructions to fill out the remaining information about your app
Publish Package: Step 3 Once all the information has been entered, and the package has been uploaded... … the “Submit for certification” button will be enabled for you to click on
Windows Phone 8 BONUS
Windows Phone 8: Step 1 Right-click your WP8 package file, view code
Windows Phone 8: Step 2 Manually add a Publisher value to section, Prefixed by “CN=“ e.g. “CN=MyGameStudio” NOTE: this is a workaround for a bug that may cause Publisher to be missing.
Windows Phone 8: Step 3 Right-click the Windows Phone project, … then click “Set as StartUp Project”
Windows Phone 8: Step 4 Click the “Play” button to run your app in the WP8 Emulator
Windows Phone 8: Step 5… Perform additional steps, similar to Windows 8 publishing: Associate App with the Store Create App Packages… Associate App with the Store Create App Packages…
Windows Phone 8: Additional Steps Go to the Dashboard on http://dev.windowsphone.com to submit your apphttp://dev.windowsphone.com
Windows Phone 8: Final Steps Follow the instructions to fill out the remaining information about your app
Windows Phone 8: Review & Submit! Once all the information has been entered, and the package has been uploaded… … the “Review and Submit” button will be enabled for you to click on
(END of Construct 2 Exporting & Publishing)
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