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Digital Art and Creativity www.blender.org.  3D Image and Animation Software  Used to make Movies  Pixar  Dreamworks  Large and Complicated Program.

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Presentation on theme: "Digital Art and Creativity www.blender.org.  3D Image and Animation Software  Used to make Movies  Pixar  Dreamworks  Large and Complicated Program."— Presentation transcript:

1 Digital Art and Creativity

2  3D Image and Animation Software  Used to make Movies  Pixar  Dreamworks  Large and Complicated Program  Won’t learn a lot of it today – just a Start

3  2D Images – PICTURES  Learn how to make changes to our image

4  What does 3D Mean  3 Dimensions  3D Coordinate System to know where an object is in Space  Height  Width  Depth

5  Moving Pictures  3D Coordinates  3D Manipulation  My Little Pony

6  Open “Files” Folder on the Desktop  Double-Click “Combined2-5.blend”

7 Node Editor - Dots  Computer Programs use  Inputs  Changers  Outputs

8  Scroll to Left to See your INPUTS  Hold the Left Mouse Button Down Scroll to Left

9  Rabbit  Ship  Lego Storm Troopers Inputs

10  Rabbit input is already connected to “Start Here” box  Connect “Start Here” with next Yellow Dot to the Right  Hold the Left Mouse Button Down and Drag from Dot to Dot 1) Rabbit input 2) Connect Next Dots

11  Connect Remaining Yellow Dots  LEFT TO RIGHT  May have to scroll back to the Right 1) Connect 2) Connect 3) Connect Scroll

12  When you connect to the Blue Outputs Box “Plug In Here” you will see the Bunny  Also Connect “Plug in Here” to the “Viewer” button above  Will see bunny along the bottom 2) TO Here 1) Connect FROM here

13 Viewer

14  See What Happens if you change the Input  Connect “SHIP” to “Start Here” instead of Rabbit  Just Redraw line  Watch your Output

15  Now Connect “Lego Storm Troopers” to “Start Here”  Change back to “Rabbit”

16  What is a Variable:  Something that can change  Uses a Name as a placeholder for the Value  Used in Math, Science, and Computing

17  Variables  Name  Value  Maximum  Minimum  Multiplier  1 st Variable - HUE  Color  Value – Hue Variable

18  Change Hue  Click with Mouse inside the “Hue” box  Type in a Different Value  Must be a decimal  Between 0-1  Example –  Watch Output

19  Change Hue  Use Mouse to Drag gray bar within the box  Drag all the way to the left (0.0)  Minimum Value  Watch Output Drag Bar Drag to LEFT

20  Change Hue  Use Mouse to Drag gray bar within the box  Drag all the way to the Right (1.0)  Minimum Value  Watch Output  Looks the Same  On a Specturm Drag Bar Drag to RIGHT

21  Adjust the Value for HUE to whatever color you want for your Rabbit

22  Saturation  Intensity of the Color  Minimum Value – 0.0  Maximum Value – 2.0  Change Saturation to the Minimum  Drag to LEFT  Click and type 0.0  Watch Output Saturation

23  Change Saturation to the Minimum  Drag to Right  Click and type 2.0  Watch Output Saturation

24  Adjust the Value for SATURATION to whatever you want for your Rabbit

25  Value  Amount of Light  Maximum Value – 0.0  Minimum Value – 2.0  Change Value to the Minimum  Drag to the LEFT  Click and type 0.0  Watch Output  What Happened Value

26  Change Value to the Maximum  Drag to the Right  Click and type 2.0  Watch Output Value

27  Adjust the Value for VALUE to whatever you want for your Rabbit

28  Color Wheel also includes variables  Move the dot in the color wheels Move Dots

29  2 Additional Variables  Distort  Dispersion  Change Distort  What Happens  Change Dispersion  What Happens

30  Create your 2D Picture  Render Menu  Render Image  Or F12 Render  Render Image

31  Save your Rabbit Image  F3

32  Name the File – Bunny1  Click “Save As Image” Button 1) File Name – Bunny1 2) SAVE AS IMAGE

33  Once Saved– Return to Previous Screen Return to Previous

34  Click on the Red X in top Right Hand Corner Close

35  Open the “FirstLastGlow.blend” file FirstLastGlow

36

37  Right Click on “FirstName”  Click from Object Mode to Edit Mode (or Tab Key) 1) Right Click 2) Change to Edit Mode

38  Backspace over “FirstName”  Type in Your First Name Backspace over FirstName Type in Your First Name

39  Return to Object Mode (can also use Tab Key)  Right Click on Last Name  Change Object Mode back to Edit Mode Switch between Object & Edit Mode Right Click on Last Name

40  Backspace over “LastName”  Type in Your Last Name  Return to Object Mode Backspace over LastName Type in Your Last Name Switch between Object & Edit Mode

41  Grab / Move  Right Click on First Name  Hold down “G” key (Grab)  Move First Name Right Click on First Name Use “G” Key to Move

42  Grab / Move  Right Click on Last Name  Hold down “G” key (Grab)  Move Last Name Right Click on Last Name Use “G” Key to Move

43  Rotate  Right Click on First Name  Hold down “R” key (Rotate)  Rotate First Name Right Click on First Name Use “R” Key to Rotate

44  Rotate  Right Click on Last Name  Hold down “R” key (Rotate)  Rotate Last Name Right Click on Last Name Use “R” Key to Rotate

45  Scale  Right Click on First Name  Hold down “S” key (Scale)  Resize First Name (only what is in box will show) Right Click on First Name Use “S” key to Rotate

46  Scale  Right Click on Last Name  Hold down “S” key (Scale)  Resize Last Name (only what is in box will show) Right Click on Last Name Use “S” key to Rotate

47  Create your 3D Image  Render Menu  Render Image  Or F12 Render  Render Image

48

49  Save your Name 3D Image  F3

50  Name the File – YourName  Click “Save As Image” Button 1) File Name – Your Name 2) SAVE AS IMAGE

51  Once Saved– Return to Previous Screen Return to Previous

52  Click on the Red X in top Right Hand Corner Close

53  Open “Twilight Sparkle Rig.Blend”

54

55  Animation work by putting many different pictures together  Each picture is slightly changed from the previous picture to demonstrate movement / animation  Movies can use millions of different pictures

56  Scroll over to the “Play” Button  Hover over the Tool Bar  Middle Wheel on Mouse to Move Scroll over to “Play”

57  Play the Animation  Watch the Pony Scroll over to “Play”

58  Watch the Timeline  Green Slider show Current Frame  See the Different Frames  Click on a Frame Timeline & Frame

59  Stop the Animation  Play buttons became a Stop/Pause Button  Click Frames to See Different Pictures 1) Stop Button 2) Click on a Frame

60  Bones –  The animated image is made up of “bones” which allows for movement of parts of the picture Bones

61  Make Changes to the Pony  Select a “Bone” – Right Click Right Click on A Bone

62  Use the Tools we learned Before  G – Grab  R – Rotate  S - Scale Move Bone

63  Click on the Next Frame  Move Bone Again  Animation  G – Grab  R – Rotate  S - Scale  Repeat on Multiple Frames Click on Next Frame Move Again for Animation

64  Play the Animation  Watch Your Updated Animation Scroll over to “Play”

65  Create your 3D Animation Image  Render Menu  Render Image  Or F12 Render  Render Image

66

67  Save your Animated Image  F3

68  Name the File – Pony1  Click “Save As Image” Button 1) File Name – Pony1 2) SAVE AS IMAGE

69  Once Saved– Return to Previous Screen Return to Previous

70  Control Key & F12  Watch the Animations

71  Return to the Previous Screen Return to Previous

72  Click on the Red X in top Right Hand Corner Close

73  Any Questions  to Download  Download Tab


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