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ICASSP2013 SLP-L1 Human Spoken Language Acquisition and Learning Hsiao-Tsung Hung.

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Presentation on theme: "ICASSP2013 SLP-L1 Human Spoken Language Acquisition and Learning Hsiao-Tsung Hung."— Presentation transcript:

1 ICASSP2013 SLP-L1 Human Spoken Language Acquisition and Learning Hsiao-Tsung Hung

2 Outline SLP-L1.1: FEEDBACK UTTERANCES FOR COMPUTER-AIDED LANGUAGE LEARNING USING ACCENT REDUCTION AND VOICE CONVERSION METHOD Sixuan Zhao, Soo Ngee Koh, Ing Yann Soon, Kang Kwong Luke, Nanyang Technological University, Singapore SLP-L1.2: A DIALOGUE GAME FRAMEWORK WITH PERSONALIZED TRAINING USING REINFORCEMENT LEARNING FOR COMPUTER- ASSISTED LANGUAGE LEARNING Pei-hao Su, Yow-Bang Wang, Tien-han Yu, Lin-shan Lee, National Taiwan University, Taiwan SLP-L1.3: AUDIOVISUAL SYNTHESIS OF EXAGGERATED SPEECH FOR CORRECTIVE FEEDBACK IN COMPUTER-ASSISTED PRONUNCIATION TRAINING Junhong Zhao, IECAS, China; Hua Yuan, Tsinghua University, China; Wai-Kim Leung, Helen Meng, CUHK, Hong Kong SAR of China; Jia Liu, Tsinghua University, China; Shanhong Xia, IECAS, China SLP-L1.4: A NOVEL DISCRIMINATIVE METHOD FOR PRONUNCIATION QUALITY ASSESSMENT Junbo Zhang, Fuping Pan, Bin Dong, Yonghong Yan, Institute of Acoustics, Chinese Academy of Sciences, China SLP-L1.5: MISPRONUNCIATION DETECTION VIA DYNAMIC TIME WARPING ON DEEP BELIEF NETWORK-BASED POSTERIORGRAMS Ann Lee, Yaodong Zhang, James Glass, Massachusetts Institute of Technology, United States SLP-L1.6: TOWARD UNSUPERVISED DISCOVERY OF PRONUNCIATION ERROR PATTERNS USING UNIVERSAL PHONEME POSTERIORGRAM FOR COMPUTER-ASSISTED LANGUAGE LEARNING Yow-Bang Wang, Lin-Shan Lee, National Taiwan University, Taiwan 2

3 TOWARD UNSUPERVISED DISCOVERY OF PRONUNCIATION ERROR PATTERNS USING UNIVERSAL PHONEME POSTERIORGRAM FOR COMPUTER- ASSISTED LANGUAGE LEARNING Yow-Bang Wang, Lin-Shan Lee National Taiwan University, Taiwan 3

4 Introduction manual labeling process is very time consuming for EP detection the need for expertise to define and label EPs may be even more difficult and expensive Building HMM-based ASR system for each language and acoustic condition can be costly lack of well annotated corpus In this paper, we learn the experiences of unsupervised speech pattern discovery, and propose a preliminary framework for automatic discovery of EPs from a corpus of learners’ recordings without relying on expert knowledge. 4

5 Problem Definition Here we assume the task is to discover the EPs for each phoneme given a corpus of learners’ voice. each time we are given a set of acoustic segments corresponding to a specific phoneme, and the goal is to divide this set into several clusters, each of which corresponds to an EP. 5

6 Proposed Framework for Unsupervised EP Discovery 6 SAMPA MFCC39 ㄚ =>a=>010… ㄨ =>u=>001… ㄠ =>au=>011… ASTMIC (Mandarin) TIMIT (English) 不同精細程度 對分群的影響 K-means=> 已知 K 群 GMM-MDL=> 未知 預期可以降低 speaker variation

7 GMM-MDL 7

8 Experimental Results 8 對每個音素分別進行分群

9 Corpus, EP definition and annotation 278 learners 30 sentences X 6 ~ 24 characters There is a total of 39 canonical Mandarin phoneme units, and 152 EPs were summarized by language teachers based on their expert knowledge and pedagogical experiences The definition of EPs includes not only phoneme level substitution, but also insertion and deletion, and is not limited to any specific corpus including the one mentioned above 9

10 Experimental Results K-means with known number of EPs 10

11 Experimental Results GMM-MDL with automatically estimated number of EPs 11 Note both UPP and log-UPP yielded 1 to 3 more automatically derived EPs than human defined EPs in average. In contrast MFCC resulted in less number of clusters.

12 A DIALOGUE GAME FRAMEWORK WITH PERSONALIZED TRAINING USING REINFORCEMENT LEARNING FOR COMPUTER-ASSISTED LANGUAGE LEARNING Pei-hao Su, Yow-Bang Wang, Tien-han Yu, Lin-shan Lee National Taiwan University, Taiwan 12

13 Introduction We here propose a dialogue game framework for language learning, which combines pronunciation scoring and a statistical dialogue manager based on a tree-structured dialogue script designed by language teachers. Sentences to be learned can be adaptively selected for each learner, based on the pronunciation unit practiced and scores obtained along with the dialogue progress 13

14 Markov Decision Process 14 State: Sentence index quantized percentage of poorly-pronounced units predefined threshold Indices of the worst-pronounced units Action: 根據現在的狀態,選取接下來要練習的句子 分數越低的重要性越高, v 為挑整參數 可以練習到的音素 所有的音素

15 Learner Simulation From Real Data it is practically infeasible to collect “enough” real dialogue episodes for policy training, studies have focused on generating simulated users to interact with the dialogue manager Real Learner Data 278 learners 36 different countries 30 sentences (6~24 characters) 15

16 Simulated Learner Creation 16 All pronunciation unit considered ( Initial/Finals, Tone) GMM US? JP? TH? JP? Unsupervised Clustering Choose one mixture by mixture weight Reinforcement Learning Policy (State  Action) Missing value

17 Training Phase: PSV Clustering Small problem: some units do not appear in the utterance Treat them as missing (latent) data latent: A certain variable is never observed. missing at random 17 71.392.060.1???70.580.266.5???…….. 71.3???14.150.643.580.226.520.0…….. 20.391.0??? 20.580.246.5???…….. Incomplete data unknown

18 Training Phase: Reinforcement Learning 18 Q=10 Q=9 Q=18

19 EXPERIMENT We compared the proposed approach with the following polices: 1.Always select the sentence with the most diverse pronunciation units from learner’s practiced units 2.Always select the sentence with the most count of worst-pronounced units 3.Cast the above two heuristic policies as two actions in an MDP. 19

20 20

21 21 Fig. 7. Average scores and overage percentages of pronunciation units for an example testing simulated learner with random and proposed policies (v=0,1).


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