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How to effectively use Codecademy in the Classroom.

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Presentation on theme: "How to effectively use Codecademy in the Classroom."— Presentation transcript:

1 How to effectively use Codecademy in the Classroom

2 Understand what Codecademy is and what we offer on our platform Understand what we offer for teachers Learn how to use Codecademy effectively in the classroom 123 OBJECTIVES



5 Learn core programming concepts and syntax for programming languages 1 LANGUAGE SKILLS

6 Complete projects where you learn to build professional websites 2 WEB DEVELOPERS SKILLS

7 Get engaged in programming with these 30-minute projects 3 SMALLER PROJECTS

8 4 APIs Learn how to use APIs to make your own applications


10 Teaching Resources SIGN UP 123

11 OnlineOffline Work through our courses at your own pace Keep an eye out for our training schedule 1 1 TEACHER TRAINING

12 Unit overview Roadmap 2 CLASS RESOURCES

13 3 PUPIL TRACKER Track class progression through units

14 3 PUPIL TRACKER View individual student’s last activity

15 3 PUPIL TRACKER Motivate students with a leaderboard

16 3 PUPIL TRACKER Get stuck? Check out our pupil tracker


18 1 SIGN UP

19 2 LEARN

20 Staff CPD Pre-learning/ flipped activities (year 5-9) Individual extension & support (year 5-13) Coursework support (year 10-13) Homework (all ages) 3 TEACH

21 4 TRACK

22 APPENDIX National curriculum mapping NATIONAL CURRICULUM MAP: Key stage 2 NATIONAL CURRICULUM MAP: Key stage 3 NATIONAL CURRICULUM MAP: Key stage 4 Sample Units Unit Overview: HTML&CSS Part 1 Unit Overview: JavaScript Part 1 Unit Overview: Python Part 1 Sample Quizes

23 HTML & CSS PythonjQuery Java Script RubyPHP design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts XXXX use sequence, selection, and repetition in programs; work with variables and various forms of input and output XXXX use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs XXXX understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration X use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content X select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information X use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact NATIONAL CURRICULUM MAP: Key Stage 2 "Creating interactive content for the web will be very motivating for pupils in Key Stage 3. The HTML, CSS and JavaScript knowledge acquired through these Codecademy materials would be an excellent way to tackle the 'creative projects' and 'digital artefacts' requirements of the programme of study.” Miles Berry, Principal Lecturer in Education at University of Roehampton

24 HTML & CSS PythonjQuery Java Script RubyPHP design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems XXXXX understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching] XXXX use logical reasoning to compare the utility of alternative algorithms for the same problem XXXX use two or more programming languages, at least one of which is textual, to solve a variety of computational problems XXXX make appropriate use of data structures [for example, lists, tables or arrays]XXXXXX design and develop modular programs that use procedures or functionsXXXXX understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in XXXX understand the hardware and software components that make up computer systems X understand how hardware and software communicate with one another and with other systems X understand how instructions are stored and executed within a computer system understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users XXXXX create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability XXXX understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns. NATIONAL CURRICULUM MAP: Key Stage 3

25 HTML & CSS PythonjQuery Java Script RubyPHP develop their capability, creativity and knowledge in computer science, digital media and information technology XXXXXX develop and apply their analytic, problem-solving, design, and computational thinking skills XXXXXX understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to identify and report a range of concerns. NATIONAL CURRICULUM MAP: Key Stage 4

26 LessonCourseExercisesObjectivesProgression Pathways Time (min) 1 1. HTML Basics Understand what HTML and CSS are used for Define some basic HTML terminology Explain and implement and tags Create all types of headings to L1 algorithms AL L1 programming AL L1 hardware AL HTML Basics Demonstrate knowledge of tags so far including, and Define hyperlinks, explain their use and create a link using Understand and create an image tag Construct a linked image L1/2 communication Build Your Own Webpage Summative assessment of learning from HTML lessons 1 & 2 Create a webpage with an HTML frame, including a header, paragraphs, images and links in either images or text L2 communication L2/3 information AB HTML Basics II Recognise HTML can be used to create lists Recognise indentation and explain why it is used Describe and create ordered and unordered lists Demonstrate how to use nesting with lists L1 algorithms AL L1 programming AL HTML Basics II Describe what inline CSS is Use style attributes (including font-color, font-family, text-align) Demonstrate how to bold and italicise text Social Networking Profile Summative assessment of learning from HTML lessons 4 & 5 Create a ‘social networking profile’, including lists of their interests and styling" L5 algorithms AB AL HTML Basics III Recognise structural tags, and Create a table with rows and columns and explain why we use them Construct a table with multiple rows and columns" L2 data AB DE HTML Basics III Design table formatting using style attributes Illustrate how to use a tag and use it to create a link Construct a paragraph with selective styling using the tag" Clickable Photo Page Summative assessment of learning from HTML lessons 8 & 9 Create a ‘clickable photo page’: a table with multiple rows and columns containing images that link to external websites L2 communication30 UNIT OVERVIEW: HTML/CSS Part 1HTML/CSS Part 1 Computational thinking concepts: AB - Abstraction GL - Generalisation AL - Algorithms EV - Evaluation DE - Decomposition

27 LessonCourseExercisesObjectivesProgression Pathways Time (min) 1 1. Getting Started with Programming Understand what JavaScript is and what its used for Understand and create comments Demonstrate basic mathematical operations Understand data types in JavaScript: strings, numbers and Booleans L1 programming AL L1 algorithms AL L2 data AB GE Getting Started with Programming Demonstrate console.log and recognise comparison operators ( ' ', '==', '!==') Understand and construct if / else statements using comparison operators Understand and practice debugging Review data types, comparators, if / else statements and maths operations Understand and implement modulo (%) using an if / else statement L2/4 programming AL L3 algorithms AL Getting Started with Programming Understand and practice implementing the substring keyword Understand and practice using variables Review variables and manipulation of numbers & strings Practice using variables in if / else statements L3/5 programming Choose Your Own Adventure Plenary activity synthesising Module 1: Getting started with programming Assign prompt to a variable, construct if / else statements with comparison operators and use console.log L3 programming L4 algorithms Introductions to Functions in JS 1 – 8 Understand what a function does and how it works Practice creating and debugging functions Recognise and implement the return keyword L2/6 programming L6 algorithms Introductions to Functions in JS 9 – 13 Recognise and implement functions with more than one parameter Understand and Evaluate Global and local variables Practice functions with if / else statements L6/7 programming Build "Rock, Paper, Scissors" 1 – 9 Plenary activity synthesising Module 3: Introductions to functions in JS Understand and implement Math.random() method and use else / if statement Create functions using multiple if / else statements Extension: Improve game with the skills previously acquired L4 algorithms L5/6 programming Introduction to 'For' Loops 1 – 8 Understand 'for' loops, how they are helpful and the general syntax Understand how to initiate, control and end a for loop Practice a 'for' loop counting down L4 algorithms20 UNIT OVERVIEW: JavaScript Part 1JavaScript Part 1 Computational thinking concepts: AB - Abstraction GL - Generalisation AL - Algorithms EV - Evaluation DE - Decomposition

28 LessonCourseExercisesObjectivesProgression Pathways Time (min) 11. Python Syntax1 - 9 Become familiar with Codecademy platform Understand why Python is used and recognise basic terminology including ‘variables’ and ‘Boolean’ Understand and create whitespace and multi-line comments L1/3 programming AL L2 data Python Syntax Perform mathematical operations using python syntax Create numbers using ‘modulo’ Practice creating comments, variable and arithmetic operations L1/4 algorithms AL L2 data Tip Calculator1 - 5 Plenary activity synthesising lessons 1&2: Python syntax Create a ‘tip calculator’ using python syntax, variables and arithmetic operations L3 programming Strings & Console Output Explain what a string is and how to create one Create variables using indexing Implement lower(), upper() and str() string methods Compare when dot notation should be used L2 algorithms AL L2/3 programming L4/5 algorithms Strings & Console Output Demonstrate how to print strings and variables including how to concatenate Explain how to convert a non-string into a string and why you would need to Demonstrate how to use the % operator L4/5 algorithms AL GE Date and time1 - 6 Understand what the date time library is Explain how to print the current date, by day, month or year Demonstrate how to reorganise information using the % operator L4 programming Conditionals & Control Flow Understand what control flow is Recognise and practice using 6 comparators (==, !=, =, ) Explain what a comparator is L3/4 algorithms Conditionals & Control Flow Recognise 3 types of Boolean operations (AND, OR, NOT) Demonstrate how to use Boolean operations to return ‘True’ or ‘False’ values L4 data Conditionals & Control Flow Recognise IF, ELSE and ELIF statements Create simple controlled flows using IF, ELIF and ELSE statements Practice creating control flow with conditionals and Boolean operations L4/5 programming AL25 UNIT OVERVIEW: Python Part 1Python Part 1 Computational thinking concepts: AB - Abstraction GL - Generalisation AL - Algorithms EV - Evaluation DE - Decomposition

29 Sample Quiz


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