2 Topic: Playing „Achtung die Kurve“ with Asuro robots We‘ll play a game like „Achtung die Kurve“ (Pic.2)We plan to transfer the computer game onto a real playing field. Each robot will mark out its own path on the field.To control two or more robots we will connect them to a computer by sending different sound signalsPic. 1The AsuroPic. 2„AchtungdieKurve“
3 Our further steps until the 15th of May 2009 In order to transmit the information to the robot, we will use a FSK (frequency shift keying) generator. We will make a further choice between computer or remote control to steer the robots.We have to find an electronic circuit to amplify and demodulate the sound signals from the microphone.The Asuro robots need a “marker construction” to draw a line behind themselves.We intend to build a playing field which the robots can be moved on.In addition we will use the programming language “C”. With this programme the robots will be able to be moved by a player and stopped if they hit the wall or another player.