Puget Sound Region 2014/2015 Team Officials Clinic For those new to USAV Officiating
Clinic Agenda Welcome (5 minutes) Reffing as competitive advantage (5 minutes) Definition of a well played and well officiated match (5 minutes) Lines person skills (5 minutes) Scorer skills (50 minutes) Break (5 minutes) R2 skills (20 minutes) Sc, ASc and R2 team exercises (30 minutes) dismiss
Reffing as competitive advantage You and your team gain a competitive advantage by: 1.Knowing the rules of the game 2.Being a good team when you officiate. This helps be a good team when you play. 3.Having players work in reffing positions that help their game skills Libero being linesperson.
What is a well played and well officiated match? There are 3 principles, in order of importance, they are: Safe Fair Play Moves Along
Safe Physical safety is the state when the court is free of hazards at the start of, and during play Don’t begin play, or if started, stop play, when a hazard comes onto the court –person comes on court, the court gets wet, a ball on the court presents risk, etc Stop play when a player has stopped playing due to a potential injury. This allows aid to be given quickly if needed.
Safe Emotional safety is the state when all participants behave respectfully towards each other. –Use sound judgment in determining the difference between spontaneous human reactions and conscious acts of misconduct. –OK for participants and parents to respectfully disagree with a call. –OK for the captain/coach to respectfully question why something was or wasn’t called. –Not OK when the remarks are persistent, overly dramatic, insults a person’s ability/effort/attributes, etc When this line is crossed, apply sanctions.
Fair Rules are applied consistently. The officials strive to know and apply all the rules. The officiating crew sets and maintains the match tempo. When there is a question about the rules, use the rule book. If there is still doubt, bring in the Day Official.
Play Moves Along All TO’s and between set breaks are timed. –TO’s are 30 seconds –3 minutes between sets, whistle to get on the court at 2 minutes and 30 seconds Substitutions and line up checks are handled quickly. Questions by the captain, and when allowed by rule, the coach, are handled quickly. Other match interruptions, like ‘ball on court’, potentially injured player are handled quickly.
What are the three principles, in order of importance?
Position of Officials BENCH SCORER TABLE BENCH LP LP R1 R2 Sc, ASc, Flip
Lines person skills Key duties are SPLAT Service (solo) Pancake (shared) Lines (solo) Antenna (shared) Touch (shared)
Lines Person Exercise Stand up - When the clinician calls out a situation, give the correct hand signal(s) –Correctly –Quickly –Held until acknowledged by R1
Scorer Review We will not cover this season –Score at time of sub –Sanctions Your coach, the R1 or the day official will help with these, if needed.
Scorer duties and libero tracker duties Both record starting lineups Both record libero numbers Both record substitutions If libero serves, both track which spot in the service order it occurs
Practice game Animals and Beasts, girls U13 teams, are playing at Seattle U. today at 2 pm. It’s match 4 on Court 2. The R1 is your coach, the R2 is your clinician. You are Scorer, your team is helping. The Animals win the coin toss, and elect to receive. The Beasts choose the left side of the court to serve. Fill out needed information on score sheet, PLUS on libero tracking sheet.
2 19223 4c4c4c4c 7 15 1 16 7 3 2 15 8 12 c 10 BEASTSANIMALS Read example at bottom of the sheet you have for how to record substitutions and replacements.
Set begins R1 beckons for serve, at 2:06 pm, to start the set, #12, of Beasts, on left, is serving Beasts #12 contacts ball for service Beasts (on left) win point. Beasts win two more points. Animals (on right) win the next rally. R1 beckons #16, of Animals to serve, #16 contacts the ball Beasts win the rally
Set continues-1 Beasts #8 subs out, #16 goes in R1 beckons, and Beasts #16 contacts ball for service Beasts win point. Beasts win two more points. Animals (on right) call time out. After time out ends, Beasts win another point. Animals win the next rally. Animals Libero #3 replaces #1, and goes to service area R1 beckons #3, of Animals to serve, #3 contacts the ball. Beasts win the rally.
Set continues-2 Beasts #2 is in service spot, R1 beckons, and Beasts #2 contacts ball for service Wrong Server!!!! R1 beckons, and Animals #15 contacts ball for service. Animals win next point. Animals win another point. Beasts (on left) call time out. After time out ends, Beasts win the rally. Beasts sub #3 out, #9 in – Animals sub out #2, #10 in. R1 beckons #2, of Beasts, to serve #2 contacts the ball, and Beasts win the rally. #2 serves for 3 more points, and Animals call time out
Set continues-3 After the time out, #2 Beasts serves, Animals win the rally R1 beckons, and Animals #7 contacts ball for service Animals #7 serves for 2 more points. Beasts sub #9 out, #11 in Animals #7 serves for another point. Beasts win next rally. Beasts libero #19 replaces #11 R1 beckons #19, of Beasts, to serve. She contacts the ball Animals win the rally. R1 beckons, and Animals #4c contacts ball for service Beasts win the rally
Set continues-4 R1 beckons, and Beasts #7 contacts ball for service Animals win the rally. R1 beckons #10, of Animals, to serve, #10 contacts the ball Beasts win the rally. R1 beckons, and Beasts #12c contacts ball for service Beasts #12c serves 5 straight points Animals sub #7 out, #12 in. Beasts #12c serves the set out. Set finishes at 2:32 pm.
Record lineups on score sheet and libero tracking sheet for start of next set Ima Cougar ANIMALS 16115 74C4C 322 Ima Cougar ANIMALS 322 22 4c4c 117 28
BEASTS Bea Husky 12 c 8152 37 1910 18 812 c 29 3 Bea Husky BEASTS 1019
Turn your score sheet over and write a BIG number, from 0 to 99, on the back. Do not use these numbers: 1 2 3 4 15 17 28
Deciding Set Differences 3 rd set, or 1 set to 25
R2 duties The R2’s prime roles, supporting all three principles, are: Check lineups to start match –OK’s libero to enter Call faults –center line faults, net faults, ball touching antenna or touching anything off the court, including net outside antenna. Helps R1 with touches and ball hitting floor (pancakes) Manage the benches –Calls TO’s, manages substitutions, do line-up checks when asked Ask R1 for sanctions, if needed
Do the “R2” Actions taken to signal: –a time out –a sub(s) –a center line fault –a net fault Let’s practice those actions
R2 Skill Exercise Make the correct actions, based on the pictures that follow
Time out management TO’s 30 seconds in length After checking with scorer, signal number of TO’s taken to R1 Check to see if teams are moving toward court –If not move toward them, blowing your whistle
Time Out Practice Beasts coach calls time out Time out ends!!
R2, Sc and ASc Exercise Script Divide into two groups The drill starts with the game 2 scoresheet from the scorer exercise. All players starting on the court are considered Animals player #1, subbing player is #12. Player #12 subs in for #1 Libero replaces #12 Player #12 replaces the libero, player #1 subs back in for #12. Rotate roles and repeat script. Rotation is #1 rotates to #12, #12 to libero, libero to R2, R2 to Sc, Sc to ASc, ASc to #1 The object of the drill is to perform accurate and quick actions, with good communication to all participants.
R1 duties R1’s call the offensive side of the court. –Serving side, hitting side They make the final call, WITH INPUT, from the rest of their team. R1’s use all three principles to officiate the match
R1 Success communication + teamwork + tempo management = Safe, fair and moving along
Tempo Management Starts from coin toss –Conduct coin toss for next match THEN talk with your team if you just played Get lineups in before end of warm up Time TO’s and set intervals Set and maintain even rhythm between serves, after subs, etc
Conclusion Any questions? Make sure you’ve signed the class roster!!! Thank you!!!!