1 Bill Armstrong Assistant Coach Guelph Storm As you can see I have a few topics to talk about.I’m going to cover these point and get into as much depth as time allows me.Its tough for me to re-invent the wheel, but I’m going to try challenge your thinking.I will try to give you as much new possibilities as I can.
2 Creating Scoring Chances Off of…Forecheck, Dumps,Entries, Oz PlayPower PlayAs you can see I have a few topics to talk about.I’m going to cover these point and get into as much depth as time allows me.Its tough for me to re-invent the wheel, but I’m going to try challenge your thinking.I will try to give you as much new possibilities as I can.
3 Forecheck How to pick a forecheck - Team speed? - Puck hounds? Checkers?- How active are your D?- How well does my team read plays?
4 1-2-2 F Smart Land sharks, Smart Solid D Objectives: Make teams go through the middleCreate turnovers around blue linePatient and safeEnergy conservationPlay with a lead
6 1-2-2 F F1 Hard pressure F2 Strong side support / Take away rim F3 Inside out / cut off netSeparate puck from manRecovery above puckF2Strong side support / Take away rimStay above pileF1 supportRecoveryF3Middle support / Reads playPinch down / cover rimSoft lockSupport pinching DD1 and D2Get up, close gapPrepare to pinchSafety and supportCLIPS
7 2-1-2 F Fast checking team Objectives: - Immediate pressure - Create turnovers- Finishing checks- Instant reward for hard work
9 2-1-2 F F1 F3 D Hard pressure no glide in stride on D1 Finish check, separate puck from bodyD side of checkSupport F2F2- Pressure on D2- Read play- Responsibility same as F1F3High slot to startCover rimStrong side, turn, upOption to pinch or soft lockDGet up and close gapPrepare to pinchSafety valveRecovery immediateCLIPS HERE
10 Drill - Continuous F 3 Fwds start with puck on Blue go in shoot. Coach spots puck, get red lineDump vs. 5 man unit.Original 3 forecheck5 man unit breaks out vs. forecheckBreakout group goes and shoots atfar end, coach spots them puck fordump.Group who originally forecheckedChanges along with DSoon as group changes,new 5 man unit gets on ice toAccept forecheck.Note: can modify # of forecheckersFFFBFBFBFDD
11 Dumps Cross Corner Rim Dumps Soft Side dump - which suits you ? - what is your Forecheck ?CLIPS HERE
12 Drill - Continuous Dump 3 F’s dump puck in on d1 and d2Breakout other way, dump on D3 & D4Breakout, Dump back in on D1 & D2 – change D3 & D4New F line ready for Breakout with 2 new D accepting dumpD1D2FFFD3D4
13 The New Dump to goalie Allows goalies to handle pucks Shot on net, have to make saveTransfer from save to stickDecision makingExtra time
14 Puck Possession Cycles Where? (hash, net, inside) Use net to your advantagePuck to the netF’s find soft spotsCLIPS HERE
15 Entries Themes The new -- New rules Enter with speed Wide drive Middle / net drive optionsHigh guyPull upThe new-- New rulesCLIPS HERE
16 Drill 3-2 Continuous 3 on 2 below circles starts drill X’s try to score, D get puck towaiting Y’sY’s can use sticks to check X’sbut have to wait for puck to comeabove circles.Y’s get puck then take off 3-2down ice. X’s now change.Stress puck getting deep.Once Y’s get past blue, 2 new Dnew line of fwd’s jump to top ofcircle, waiting for puck to come totop of circles.Back 3-2.Note: if goal, D get puck from net,pass to waiting fwd’s.xDxDxYYYDD
17 Power Play Goals Quick efficient breakouts Setup in ozone Create triangles and 2 on 1’sScoring chancesOutnumber opponentsExecute puck movement
18 Breakouts Double swing wingers stretch Five man swing breakout Roles SwingsZone entryChange point of attack
24 The New- Quick Breakout DD goes back hard for puckSnaps pass up immediatelyD2 has 4 options;Back to dCross iceUp wallBreakaway pass through middleObjective is to stretch out pkTry to catch aggressive pk forecheckBack D of blue lineCatch pk in changeD2FFF
25 5-3 Personnel Setup Options F F F D D BOX + 1 F & D have same rolls on CLIPS HEREF & D have same rolls onBoth sides.
26 Drill – PP both ends F Power play and Penalty kill Run out of both ends.Direct competition.Play with one puck, if PK dumpsPuck out, opposite end starts PP.Once puck is dumped out PP & PKPersonnel change roles.Can put in as many or as littlepenalty killers as desire.Keep track of goal amounts.Most goals win.Note: great way to have all playersHave chance to play on PP and PKXXFFXXDDDDXFXXXFF
27 Game Preparation What we do? - Video Breakdown (PP, PK, systems) Meetings(Specific, Team)- Line combos, matching (keeping certain personnel away from top lines)
28 What can minor hockey coaches do? Without video…have asst. coach watch systems, tendencies.Any repetitive things can be taken advantage of…Lines etc…
29 Thank you coaches!Bill ArmstrongAssistant CoachGuelph Storm