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Visualization with 3D CG 2013 8K グラフィックワークステーション Masaki Hayashi Dec.10, 2013 Visualization with 3D CG 4K/8K Ultra-High-Resolution Imaging System.

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Presentation on theme: "Visualization with 3D CG 2013 8K グラフィックワークステーション Masaki Hayashi Dec.10, 2013 Visualization with 3D CG 4K/8K Ultra-High-Resolution Imaging System."— Presentation transcript:

1 Visualization with 3D CG K グラフィックワークステーション Masaki Hayashi Dec.10, 2013 Visualization with 3D CG 4K/8K Ultra-High-Resolution Imaging System

2 Visualization with 3D CG 2013 Content of the lecture 1.Basis of video production 2.4K video equipment 3.8K video equipment 4.Ultra-CG 4K/8K Ultra High-Resolution Imaging System

3 Visualization with 3D CG K グラフィックワークステーション Basis of video production

4 Visualization with 3D CG K (Super Hi-Vision) 7680 X 4320 Resolution family in video 4K (QFHD) 3840 X K (HDTV) 1920 X 1080 SD 720 X 480 Quad-Full-HD 16 : 9 Television:4K (QFHD): 3840 X 2160, 16:9 Digital cinema:4K: 4096 X 2160, 17:9 (approx.) 256:135

5 Visualization with 3D CG 2013 Video equipment 5 Camer a Recorder Switcher Non-linear editing Transmi t Monitor Filming ~ Editing ~ Transimitting Video production is :

6 Visualization with 3D CG 2013 Real-time or not 6  Editing Not live Filming and non-linear editing, then transmitting →Final video is rendered one  Live production Live Shooting, switching and go →Final video is real-time TV programs (Drama, Variety, Education, Documentary), DVD, Blu-ray, etc. News, Sports, Event, TV conference, etc.

7 Visualization with 3D CG K グラフィックワークステーション 4K Video Equipment

8 Visualization with 3D CG 2013 Status of 4K video production 8 4K is not yet done much. Hollywood uses 4K already but not all. (Off line editing) 4K broadcast has been announced in Brazil, Korea, Japan etc. Targeting the World Cup. Test live broadcast of 4K soccer game has been done in Japan in order to confirm the feasibility. 4K test has been done in Europe, EBU etc. Medical use is under testing in Japan, also in USA. Video conference system needs ultra-high-resolution.

9 Visualization with 3D CG K Camera overview 9 Many available Still camera evolved to 4K movie / Broadcast HD camera evolved to 4K Most demand is cinema use Record the RAW signal and transfer to editing system. Smooth data transfer to the non-linear editing, is very important. Live 4K camera is not a main stream yet. Max size of real-time monitoring is still HD. (View finder)

10 Visualization with 3D CG K camera 10 RED Digital Cinema RED 4K Camera Released "RED ONE" in 2007, cheap Hollywood has been using it Enhancement of the still camera Both Still and Movie are OK Recently, released "EPIK", "SCARLET" replacing "RED ONE" 4K movie(4096×2160), 5K still Compressed RAW data are recorded Real-time monitor is HD

11 Visualization with 3D CG K Camera 11 CANON 4K/2K output Bayer RAW data is recorded. External debayering 4K movie 4096×2160 QFHD 3840×2160 Real-time monitor is HD Connect to an external debayering recorder for actual use. EOS C500 Digital Cinema 4K Camera

12 Visualization with 3D CG K Camera 12 Real-time 4K debayering Handy like the HD broadcast camera. Just one cable is enough to operate QFHD 3840×2160 Live 4K output HDTV monitoring AH4413 4K Camera Astrodesign

13 Visualization with 3D CG 2013 Recorder overview 13 Many available Record RAW output to HDD, SSD, various Cards Capability of real-time recording of uncompressed video signal, or exclusive to off-line use Several external recorder for EOS C500 are available

14 Visualization with 3D CG K Recorder 14 Astrodesign SSD ( Solid State Drive ) Record/Play full-spec 4K uncompressed video signal. Capable of recording full-spec 8K by using 4 of this Uncompressed 4K(60p), Max 160 minutes HR-7512-A 4K Record/Play

15 Visualization with 3D CG K Recorder 15 For Canon "EOS C500" Capable of recording 4K base-band signal Real-time debayering and real-time direct 4K monitoring High speed data transmission Small and light Portable 4K Uncompressed SSD Recorder"HR-7510" Astrodesign

16 Visualization with 3D CG 2013 Switcher 16 4K M/E (Mixer/Effect, Keyer) is not available yet 4K live production is not handy Decompose one 4K signal into 4 HDTV lines and process them when real-time is required There's few real-time 4K digital processing system. (eg. "Pablo" by Quantel, color correction)

17 Visualization with 3D CG 2013 Non-linear editing 17 4K mainstream is non-linear editing production. Off line editing on PC and rendering then transfer to recorder or burn DVD Most of the non-linear editing soft can handle 4K Adobe Premiere Pro, Apple Final Cut Pro, Avid Media Composer, Sony Vegas Pro Editing procedure is advanced because of cinema use ( eg. Red one + Premier Pro ) Many have DVD and Blu-Ray authoring function

18 Visualization with 3D CG 2013 Non-linear editing 18 Abobe High-performance editing workflow Enhanced Mercury Playback Engine using GPU for real-time preview Digital multi effects Adobe After Effect integration Premier Pro CS6

19 Visualization with 3D CG 2013 Output 19 Off-line DVD 、 Blu-ray authoring Rendering JPEG2000 、 MPEG2 、 H264, etc. Real-time HD-SDI X4 3 G-SDI X2 DVI X4 ( X2 ) HDMI X4 DisplayPort X2 Transmit Direct connect to encoder. Compress in H.264 etc. and transmit Pro-use

20 Visualization with 3D CG 2013 Encoder/Decoder 20 Fujitsu 4:2:2 、 10bit 、 H.264 compression p × 2 ( 2 HDTV lines ) 3G-SDI output Capable of 4K transmission with 2 sets IP-9610 HD/SD Codec

21 Visualization with 3D CG 2013 Monitor 21 Many available Japan, Korea (Toshiba, Sony, Sharp, Astrodesign, Samsung, LG) SDI for pro-use. HDTV input for consumer, up-converting to 4K with special resolution enhancement function. Mostly large, 84 inch, 56 inch On the other hand 30 inch for desktop use for cinema, 3840 for broadcast. Support both. 4K Projector Several available DLP 4K Projector for Theater ( BARCO 、 Christie, etc. ) 4096x2160 For consumer, 4K LCD projector, JVC, etc. 3840x2160

22 Visualization with 3D CG K Monitor 22 Toshiba Large 55 inch QFHD 3840×2160 HDMI X4 Built-in BS/CS digital broadcast receiver Built-in up-converter with resolution enhancement Capable to record full-spec 4K video by attaching breakout box "THD-MBA1" REGZA 55X3 4K Television

23 Visualization with 3D CG K Monitor 23 Large 56 inch QFHD 3840× bits SDI 、 DVI Professional use DM-3410-A 56inch 10bit 4K Monitor Astrodesign

24 Visualization with 3D CG K Projector 24 BARCO 社 32 meter screen 4096×2160 Contrast 2000:1 SDI 、 DVI Theater use DP4K-32B 4K DLP Cinema Projector

25 Visualization with 3D CG 2013 Summary of 4K video production 25 ・ Off-line production is established ・ Cinema production is matured in Hollywood ・ Live production is not yet. Switcher is needed. ・ Up-conversion of 2K to 4K is used ・ Use of 4K other than video production is not yet done. → Ultra-CG

26 Visualization with 3D CG K Video Production

27 Visualization with 3D CG 2013 Resolution:7680 × 4320 Aspect ratio: 16:9 Viewing distance: 0.75 H Viewing angle: 100° Frame rate: 120 Hz progressive Bit depth: 12-bit Audio system: 22.2 ch surround sound Sampling rate: 48/96 kHz Bit length: 16/20/24 bit Upper layer: 9 ch Middle layer: 10 ch Lower layer: 3 ch LFE: 2 ch Super Hi-Vision (8K) specifications

28 Visualization with 3D CG 2013 Super Hi-Vision

29 Visualization with 3D CG 2013 Status of 8K video production 29 8K real-time production is available compared to 4K. The reason is NHK promoting it Public viewing of London Olympic Three live 8 K cameras, switched on the site, transfer un- compressed signal to studio in BBC via optical fiber, recorded in BBC and encode in H.265 and transmit to Japan and US. 8K non-linear editing systems in Japan (Sapporo, BUG) Event use in NHK Studio Park, real-time 8K production

30 Visualization with 3D CG K video equipment 30 Camera Recorder Switcher Transmit Monitor (Ikegami) (Hitachi) Recorder HR-7512 SwitcherSR-8422 Color correction VP-8407 Codec (Fujitsu) LCD ( Sharp ) Compact projector ( JVC ) PDP(Panasonic) Telop SC-8206 CCU VP-8404 Made by Astrodesign if not specified SHV Non-linear Editing ( Sapporo BUG )

31 Visualization with 3D CG 2013 Summary of Super Hi-Vision (8K) 31 ・ System for both off-line and on-line is developed ・ Small amount of production experience ・ No real-time up-conversion from 4K ・ Video production only, no other application → Ultra-CG

32 Visualization with 3D CG K グラフィックワークステーション Ultra-CG Ultra High Resolution 4K/8K Real-time CG System

33 Visualization with 3D CG K Broadcast is scheduled Digital cinema, event, medical use, design review 8K (Super Hi-Vision) NHK plans to start broadcast by 2025 Event use Background #1 Ultra high resolution and high presence Next generation visual media Lack of content

34 Visualization with 3D CG 2013 ウルトラ CG プロジェクト 高精細・高臨場 感な次世代の映像メディア 2K (Hi-Vision) Used in Virtual Studio, event Few games for HDTV available 4K Used in larg- scale event use but is very limited 8K (Super-Hi-Vision) Does not exist at all Background #2 Real-time CG Unknown area of R&D

35 Visualization with 3D CG 2013 Ultra-CG Expansion of the 4K and 8K market Proposal of Ultra-CG Real-time CG 4K/8K Tendancy of technology driven Development of camera, recorder, transmitter, display Lack of content High-level CG expression Cinema, game, event, etc. Matured CG technique Programable Shader etc Evolution of GPU nVidia, AMD

36 Visualization with 3D CG 2013 Requirement of Ultra-CG Ultra high definition modeling Optimization to ultra high-definition CG environment adopted to 4K/8K High accurate rendering and control High performance CG machine 4K/8K video system integration HARDWARE SOFTWARE CONTENT Three areas in a cooperative balance

37 Visualization with 3D CG 2013 Prototype of 'Virtual Museum' 4K real-time CG system GPU card PC Mouse 56” 4K Monitor DisplayPort ×4 V7900 (AMD) QuadCore Windows 7 Software Unity (Free version) Hardware DVI

38 Visualization with 3D CG 2013 Demo

39 Visualization with 3D CG 2013 Target of Ultra-CG 4K/8K Content Museu m Ultra-CG Conventional TV program production Cinema productio n Full-CG Game Event Broadcast Cinema Event Game Simulator

40 Visualization with 3D CG K Game "Battle Field" Electronic Arts Inc. "Devil May Cry" CAPCOM

41 Visualization with 3D CG K Game 4K Game has huge impact Normally, 4K ( 2K ) game is not so many due to the production cost However, it is still very good when present PC game (for HD) in 4K system Developing "serious game" is also the key We have the 4K game development environment. Don't miss the high potential.

42 Visualization with 3D CG 2013 Globe project Digitize the Globe in 18 century in Uppsala University Requires ultra high- resolution texture. Globe is about 70cm diameter but still letters are so tiny. Interactive exhibition is capable by using 3D game method such as anotaion, comparison with Google Maps, etc. Interactive 3D object in the 4K Virtual Museum

43 Visualization with 3D CG 2013 Digital Art Digital art exhibition Computer art is resolution-free 4K/8K as the art material Digital art project with Virtual Museum Artist: Jennifer Steinkamp (*This picture is not a 4K/8K system)


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