2 Paint estimator program Design – user interface, structured diagram pseudocode, data dictionary. (P3). Try to demonstrate and use the skills you did in P2 like if, for, while etc. and show it within the design stage like in the structured diagram etc.You then create the actual paint program – screen shots of working program, code print direct from the IDE, programmer comments. (P4)
3 P6 – help menuAs with the previous unit implement the same help menu for the paint program.
4 P5 - TestUsing the test table you used for unit 16 (procedural programming), test the paint program indicating the help menu working properly and all the programming techniques that you have used