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Penalty Kill CEP Level 3 Brian Johnson. Choosing a Penalty Kill System for Your Team.

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Presentation on theme: "Penalty Kill CEP Level 3 Brian Johnson. Choosing a Penalty Kill System for Your Team."— Presentation transcript:

1 Penalty Kill CEP Level 3 Brian Johnson

2 Choosing a Penalty Kill System for Your Team

3 Elements to be considered Personal coaching philsophy Personal coaching philsophy 4-5 defensemen 4-5 defensemen 6-7 forwards 6-7 forwards Having your “next line” intact Having your “next line” intact Rink measurements Rink measurements Opponent’s tendencies and systems Opponent’s tendencies and systems

4 Design System To match players’ skills To match players’ skills The players enjoy playing The players enjoy playing To challenge your players To challenge your players

5 Effective Traits - Forwards Excellent skater – quickness and strength Excellent skater – quickness and strength Excellent lateral mobility Excellent lateral mobility Excellent checker with defensive skills (angling) Excellent checker with defensive skills (angling) Intelligence – anticipation Intelligence – anticipation Good face-off skills Good face-off skills Tenacity Tenacity

6 Effective Traits - Defensemen Excellent skater Excellent skater Excellent lateral mobility Excellent lateral mobility Strength in one-on-one situations Strength in one-on-one situations Out of corner Out of corner In front of the net In front of the net Intelligence – anticipation Intelligence – anticipation Tenacity Tenacity Ability to clear the puck from the zone Ability to clear the puck from the zone

7 Types of PK Forechecks Aggressive Aggressive Controlled (read and react) Controlled (read and react) Passive Passive

8 Aggressive

9 Aggressive Forecheck Both forwards hard on the puck. Both forwards hard on the puck. Constantly pursuing the puck around the zone. Constantly pursuing the puck around the zone. Little rhyme or reason in attacking the puck. Panic. Little rhyme or reason in attacking the puck. Panic. One puck carrier cannot beat both forecheckers. One puck carrier cannot beat both forecheckers. One forechecker must “roll” to backup other who is pressing. One forechecker must “roll” to backup other who is pressing.

10 Controlled

11 T or Piggy-back Begins in I formation. Begins in I formation. Fwds roll inside-out to force puck to the boards. Fwds roll inside-out to force puck to the boards. Semi-aggressive. Semi-aggressive. Read & attack if situation appears positive. Read & attack if situation appears positive. One pass should never beat both forecheckers. One pass should never beat both forecheckers. D fills center through neutral zone. D fills center through neutral zone.

12 Criss-Cross Works outside-in. Works outside-in. X1 & X2 cross in parallel planes. X1 & X2 cross in parallel planes. Timing is critical. Timing is critical.

13 Controlled Delay Formation like the T. Formation like the T. X1 attacks puck carrier to force puck to be passed. X1 attacks puck carrier to force puck to be passed. X2 delays and anticipates pass, attacking pass receiver. X2 delays and anticipates pass, attacking pass receiver. X1 then comes right up the middle. X1 then comes right up the middle.

14 Passive

15 Passive X1 and X2 turn & pick- up wings covering outside lanes. X1 and X2 turn & pick- up wings covering outside lanes. X3 and X4 fill inside lanes through neutral zone. X3 and X4 fill inside lanes through neutral zone. System is designed to force play on the defensive blue line. System is designed to force play on the defensive blue line.

16 Similar Forechecks

17 Tandem It is like the piggy-back method. It is like the piggy-back method. F1 forechecks the puck carrier & force a pass. F1 forechecks the puck carrier & force a pass. F2 then attacks the pass while F1 backchecks through the middle of the ice. F2 then attacks the pass while F1 backchecks through the middle of the ice. Usually do not force when behind the net. Usually do not force when behind the net.

18 T vs. Swing Breakout F1 mirrors the opponent’s swing person F1 mirrors the opponent’s swing person This removes this option. This removes this option. F2 moves down to forecheck the puck carrier. F2 moves down to forecheck the puck carrier. D1 or D2 will attack any passes made to posted wingers. D1 or D2 will attack any passes made to posted wingers.

19 Steer Tandem The Trap The Trap F2 is the “Hammer” F2 is the “Hammer” F1 is low on one side of the rink – causing the breakout to go the other way – angles off initial puck carrier up boards F1 is low on one side of the rink – causing the breakout to go the other way – angles off initial puck carrier up boards F2 anticipates pass and “Hammers” receiver F2 anticipates pass and “Hammers” receiver F1 backchecks through middle F1 backchecks through middle

20 Read & React Simplest of all Simplest of all High pressure based on speed & aggressiveness of forecheckers High pressure based on speed & aggressiveness of forecheckers F1 goes hard to create confusion F1 goes hard to create confusion F2 reads & reacts to pass F2 reads & reacts to pass

21 Diamond Forecheck Mostly used in neutral zone, but can be O-zone Mostly used in neutral zone, but can be O-zone Concept of time & space w/ angling or steering Concept of time & space w/ angling or steering F1 is positioned in the middle of the rink ready to steer puck carrier to one side or the other F1 is positioned in the middle of the rink ready to steer puck carrier to one side or the other D1 stands up to form trap D1 stands up to form trap If dumped, F2 and goalie must get puck out of zone If dumped, F2 and goalie must get puck out of zone Pass to F1???? Pass to F1????

22 1-3 Similar to the Diamond Similar to the Diamond Main thrust of def action occurs at def blue line Main thrust of def action occurs at def blue line F1 may forecheck as deeply as he/she desires F1 may forecheck as deeply as he/she desires Angle off puck carrier through neutral zone Angle off puck carrier through neutral zone Defenders form wall at blue line to force turnover or dump Defenders form wall at blue line to force turnover or dump

23 Defensive Zone

24 Box Very passive Very passive Force opponents to work puck on the perimeter Force opponents to work puck on the perimeter Prevent opponents passes and the puck to move through the box Prevent opponents passes and the puck to move through the box Force opponent to shoot from the outside, relinquish no rebound shots Force opponent to shoot from the outside, relinquish no rebound shots Eyes & Butts

25 Rotation - Aggressive Read & react system Read & react system Players interchange position as they attack puck Players interchange position as they attack puck Flood one side to shut- off passing lanes and puck movement opportunities Flood one side to shut- off passing lanes and puck movement opportunities Each player must know others responsibilities and cover for him/her on the rotation Each player must know others responsibilities and cover for him/her on the rotation

26 Controlled Combo of Box & Rotate Combo of Box & Rotate Puck is on top – rotate to “diamond” position Puck is on top – rotate to “diamond” position Puck is down low – box position with “controlled” pressure Puck is down low – box position with “controlled” pressure

27 Diamond or Used against Umbrella Used against Umbrella Passive or Aggressive Passive or Aggressive When puck is deep in the zone, player on weak side must drop down to help cover in front of the net When puck is deep in the zone, player on weak side must drop down to help cover in front of the net

28 2 Players Short

29 Passive Tight Triangle Like traditional box Like traditional box Key = keep puck on perimeter Key = keep puck on perimeter Give up shots outside, but nothing in slot or rebound Give up shots outside, but nothing in slot or rebound Goalie must have good angles and control rebounds Goalie must have good angles and control rebounds

30 Rotating Triangle More pressure can be applied to vs offense More pressure can be applied to vs offense Tight triangle reduces area being covered Tight triangle reduces area being covered Rule of thumb: Defend no higher than top of the circles Rule of thumb: Defend no higher than top of the circles

31 Inverted Triangle 2 defenders always front the puck, with 1 on weak side 2 defenders always front the puck, with 1 on weak side At top, 2-1 At top, 2-1 On ½ board, 1-2 On ½ board, 1-2 Designed to put pressure on points and move puck deep in the zone Designed to put pressure on points and move puck deep in the zone

32 Keys to Remember Always face the puck Always face the puck Split the ice in ½ to prevent cross-ice passes Split the ice in ½ to prevent cross-ice passes Sticks on the ice Sticks on the ice Keep away or ragging Keep away or ragging 1 pass doesn’t beat 2 defenders 1 pass doesn’t beat 2 defenders Keep the front of the net clear Keep the front of the net clear Don’t get tied up in front Fwds sec shifts Face-offs are crucial Never clear puck across your zone. High & off glass Fwds angle inside-out Communication

33 Practice Coach the penalty kill Coach the penalty kill Make it a challenge Make it a challenge PP vs PK for a set period of time – have a winner PP vs PK for a set period of time – have a winner Set goals Set goals Certain percentage Certain percentage Keep statistics Keep statistics Teach everyone, play everyone at youth levels Teach everyone, play everyone at youth levels

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