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**Computer Science 111 Fundamentals of Programming I**

Advanced Turtle Graphics Recursive Patterns in Art and Nature

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**Recursive Patterns in Art**

The 20th century Dutch artist Piet Mondrian painted a series of pictures that displayed abstract, rectangular patterns of color Start with a single colored rectangle Subdivide the rectangle into two unequal parts (say, 1/3 and 2/3) and paint these in different colors Repeat this process until an aesthetically appropriate “moment” is reached

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**Level 1: A Single Filled Rectangle**

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**Level 2: Split at the Aesthetically Appropriate Spot**

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**Level 3: Continue the Same Process with Each Part**

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Level 4

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Level 5

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Level 6

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Level 7

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Level 8

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Level 9

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**Design a Recursive Function**

The function expects a Turtle object, the corner points of a rectangle, and the current level as arguments If the level is greater than 0 Draw a filled rectangle with the given corner points Calculate the corner points of two new rectangles within the current one and decrement the level by 1 Call the function recursively to draw these two rectangles

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**Program Structure from turtle import Turtle import random**

def drawRectangle(t, x1, y1, x2, y2): red = random.randint(0, 255) green = random.randint(0, 255) blue = random.randint(0, 255) t.pencolor(red, green, blue) # Code for drawing goes here # Definition of the recursive mondrian function goes here def main(level = 1): t = Turtle() t.speed(0) t.hideturtle() x = 50 y = 50 mondrian(t, -x, y, x, -y, level)

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**The mondrian Function def mondrian(t, x1, y1, x2, y2, level):**

if level > 0: drawRectangle(t, x1, y1, x2, y2) vertical = random.randint(1, 2) if vertical == 1: # Vertical split mondrian(t, x1, y1, (x2 - x1) // 3 + x1, y2, level - 1) mondrian(t, (x2 - x1) // 3 + x1, y1, x2, y2, else: # Horizontal split mondrian(t, x1, y1, x2, (y2 - y1) // 3 + y1, mondrian(t, x1, (y2 - y1) // 3 + y1, x2, y2,

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**Recursive Patterns in Nature**

A fractal is a mathematical object that exhibits the same pattern when it is examined in greater detail Many natural phenomena, such as coastlines and mountain ranges, exhibit fractal patterns

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**The C-curve A C-curve is a fractal pattern**

A level 0 C-curve is a vertical line segment A level 1 C-curve is obtained by bisecting a level 0 C-curve and joining the sections at right angles A level N C-curve is obtained by joining two level N - 1 C-curves at right angles

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**Level 0 and Level 1 (50,50) (50,50) (0,0) (50,-50) (50,-50)**

drawLine(50, -50, 50, 50) drawLine(50, -50, 0, 0) drawLine(0, 0, 50, 50)

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**Bisecting and Joining (50,50) (50,50) (0,0) (50,-50) (50,-50)**

drawLine(50, -50, 50, 50) 0 = ( ) // 2 0 = ( ) // 2 drawLine(50, -50, 0, 0) drawLine(0, 0, 50, 50)

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**Generalizing (50,50) (50,50) (0,0) (50,-50) (50,-50)**

drawLine(x1, y1, x2, y2) xm = (x1 + x2 + y1 - y2) // 2 ym = (x2 + y1 + y2 - x1) // 2 drawLine(x1, y1, xm, ym) drawLine(xm, ym, x2, y2)

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**Recursing Base case Recursive step (50,50) (50,50) (0,0) (50,-50)**

drawLine(x1, y1, x2, y2) xm = (x1 + x2 + y1 - y2) // 2 ym = (x2 + y1 + y2 - x1) // 2 cCurve(x1, y1, xm, ym) CCurve(xm, ym, x2, y2) Base case Recursive step

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The cCurve Function def cCurve(t, x1, y1, x2, y2, level): if level == 0: drawLine(t, x1, y1, x2, y2) else: xm = (x1 + x2 + y1 - y2) // 2 ym = (x2 + y1 + y2 - x1) // 2 cCurve(t, x1, y1, xm, ym, level - 1) cCurve(t, xm, ym, x2, y2, level - 1) Note that recursive calls occur before any C-curve is drawn when level > 0

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**Program Structure from turtle import Turtle**

def drawLine(t, x1, y1, x2, y2): """Draws a line segment between the endpoints.""" t.up() t.goto(x1, y1) t.down() t.goto(x2, y2) # Definition of the recursive cCurve function goes here def main(level = 1): t = Turtle() t.speed(0) t.hideturtle() cCurve(t, 50, -50, 50, 50, level)

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Call Tree for ccurve(0) A call tree diagram shows the number of calls of a function for a given argument value ccurve ccurve(0) uses one call, the top-level one

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**Call Tree for ccurve(1) ccurve ccurve ccurve**

ccurve(1) uses three calls, a top-level one and two recursive calls

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Call Tree for ccurve(2) ccurve(2) uses 7 calls, a top-level one and 6 recursive calls ccurve ccurve ccurve ccurve ccurve ccurve ccurve

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**Call Tree for ccurve(n)**

ccurve(n) uses 2n calls, a top-level one and 2n recursive calls ccurve ccurve ccurve ccurve ccurve ccurve ccurve

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Call Tree for ccurve(2) The number of line segments drawn equals the number of calls on the frontier of the tree (2n) ccurve ccurve ccurve ccurve ccurve ccurve ccurve

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Summary A recursive algorithm passes the buck repeatedly to the same function Recursive algorithms are well-suited for solving problems in domains that exhibit recursive patterns Recursive strategies can be used to simplify complex solutions to difficult problems

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For Next Week Finish Chapter 7

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